Spatium Calorem by AdroitConceptions
SMHUP with heat management - overheat and hurt yourself. Power ups increase your heat usage per shot.
Done in about 12 hours (Very busy weekend).
Change log: - V1.01 - fixed UI scale bug - hopefully will fix MacOS issues - fixed issue where overheating mechanic could be used to upgrade weapon
Tools: - Unity3D - Gimp - http://sfbgames.com/chiptone/

Ratings
| Overall | 462th | 3.148⭐ | 46🧑⚖️ |
| Fun | 261th | 3.444⭐ | 47🧑⚖️ |
| Innovation | 558th | 2.663⭐ | 45🧑⚖️ |
| Theme | 364th | 3.398⭐ | 46🧑⚖️ |
| Graphics | 596th | 2.477⭐ | 46🧑⚖️ |
| Audio | 424th | 2.631⭐ | 44🧑⚖️ |
| Mood | 537th | 2.605⭐ | 45🧑⚖️ |
| Given | 61🗳️ | 52🗨️ |
I try to avoid tinting to give status - I am red/green colorblind and run into many cases where UI expects you to have better color differentiation then I do. But some sort of glow/halo(s) around the ship could be really good feedback as to the status of your ship.
Thanks!
I would suggest making the background different, as it moved to fast for me (maybe I am just too old) and the audio could get overwhelming at times. And the bar visibility could be improved.
However, good work on finishing a game!
However, it really could use some music.
Screenshot/OS/Any details that I can use to ID why you had a problem?
@rsim & @colossal-gnome,
I don't have a mac to test on, but have been able to export MAC builds successfully before.. Do you have a screen shot of what the title screen looks like? There should be a play button in the middle that starts the game.
https://www.youtube.com/watch?v=uA0ovyGILHs
* Oh man, so much noise from the action. If you can't tell, the background is the problem, visibility is hard with bright dotted lights going blazing fast. Then again, that's just me but the background needs to be darker but still noticeable.
* The heat is my bane! Good work on notifying with a sound when you're over half. It does get annoying when you're shooting too often but I think that's a neccessary evil. I found myself getting slower with my pacing of attack to manage this. I feel I regret having 3 bullets at a time now because of it. I was shooting 1 set per second. Don't worry, that's not a complaint.
* Wish the heat bar is bigger or at least either at the side or bottom of the screen, different from health. Then again you need to track both of those. You should try changing the player ship when it's in low health or have some indicator along with the ship, like a ring bar, so you can concentrate on it more since it's a top-down shooter game. I don't have time to look at the bars. The heat warning sounds is already helping and I'm starting to ignore the health altogether.
* Slow motion death, that's just cool. Could be better if you use delta timing than FPS as a factor.
* I'm a keen eye and I do notice there's a really small lag when you destroy a ship. Something tells me it's the particles.
Nice and simple, a good entry. Good work.
I'll have to check the 'slow-motion' frame rate thing. All I did was set the time scale low for a few seconds, it should still render the same number of frames.
Just to point out: I'm not sure if you did rate my game yet cause the only things I saw that the links were unavailable, which is weird because I did placed my links first before making my page. Sorry to ask. x/
Some of these things have already been said by the looks of it, but they are worth repeating:
- The background scrolling is too fast. Very distracting.
- Health pickups move very slowly and you cannot pick them up before they move past the invisible border.
- There is an invisible border!
- The heat alarm sound is too loud and too long! It overlaps making it even worse!
- The alarm also starts at around 50% heat. Why so soon? Heat drops really fast after all.
- Enemy patters are quite predictable. Had fun dodging projectiles, but such dare devil tactics are not really needed. Stick to the bottom of the screen and pick them off one by one.
- Occasionally it seemed that the ship collided with its own bullet! Lost health when starting to shoot. Weird.
For 12 hours, not bad. That doesn't remove the faults though.
Overall: *Below average (2.5)*
Fun: *Average (3.0)*
Innovation: *Below average (2.5)*
Theme: *Above average (3.5)*
Graphics: *Bad (2.0)*
Audio: *Annoying! (1.5)*
Mood: *Bad (2.0)*
Check out my game if you like!
https://ldjam.com/events/ludum-dare/40/virus-detected
Usually this type of game is frustratingly hard to play, but this one seems to have a better difficulty curve for slower players like me :)
My score (as I promised): 18000 ;-)