Catdventure by Andreas Ragen Ayal
A simple platformer, where you are a cat mother and you need to get all the kittens into the nest. There are two game modes: Arcade and Normal. Arcade mode is endless, with kittens spawning in waves. Normal mode has a time limit and levels, with the number of kittens proportional to the level.
Created by: * Aleksandra Leesment - Lead Artist * Andreas Ragen Ayal - Team Lead and Lead Programmer * Silver Laius - Lead Sound and Level design * Stiven Vesi - Lead Animatior!
P.S. This is the first time for us, so we really appreciate all the feedback you can give.

Controls: wasd/arrow keys - movement space - jump E - hold the kittens for a couple of seconds
Ratings
| Overall | 358th | 3.64⭐ | 45🧑⚖️ |
| Fun | 259th | 3.651⭐ | 45🧑⚖️ |
| Innovation | 688th | 3.047⭐ | 45🧑⚖️ |
| Theme | 279th | 3.802⭐ | 45🧑⚖️ |
| Graphics | 547th | 3.547⭐ | 45🧑⚖️ |
| Audio | 400th | 3.291⭐ | 45🧑⚖️ |
| Humor | 121th | 3.826⭐ | 45🧑⚖️ |
| Mood | 427th | 3.477⭐ | 45🧑⚖️ |
| Given | 45🗳️ | 44🗨️ |
If you are interested, please check out my LD40 game [Escape Infection!](https://ldjam.com/events/ludum-dare/40/escape-infection)
Thanks for the feedback. :)
It had a lot of polish, and the grab lasting a few seconds as well as the player bouncing everywhere made it quiet a difficult game. For me, I think the bounce was a little too much, or that the time was too short, but I'm not very good at hard games xd
Due to the level design and bounciness, I would either be between the red sofa and the nest, just dropping them in one by one, or struggling to get into the whole left between them, with a cat in my mouth that would jump out as soon as I failed my jump.
Sometimes I found I was unable to grab a kitten, not sure why. Other than that, the music fit really well, and the graphics were exceptional as well! Who doesn't love kittens!
And also, thanks for leaving such an in depth review of my game, I reallly reallly appreciate that :)
Gostei da mecânica associada ao tema, o lado caótico do jogo combina bem com a proposta de uma física abstrata, parabéns pelo jogo. :flag_br:
And thanks for the feedback on my game (Goonisher). :D
I am starting to sound like a broken record in my comments on games in general this Ludum Dare, but I am not a fan of scaling sprites differently in a game. There is a clear difference between the player cat, the kittens, and even the Mona Lisa in the background. If the scaling was consistent, the game's visual style immediately becomes a lot more uniform. The colour scheme also has room for improvement, as red, yellow, brown and peach are all on the same small side of the colour wheel. Another inconsistency is the anti-aliasing around the black opening of the nest, while the other outlines in the game have no anti-aliasing at all.
Using the webclient on Firefox I also lost the top of the screen: https://i.imgur.com/6tp4Dj4.jpg
The music is cute and doesn't get too repetitive. I wish there were sound effects for dropping off a kitten in the nest, picking them up, them escaping your grasp and for jumping. That would've added a lot of character to the game.
All in all a fun little game that would've only needed a few more superficial tweaks to really feel crisp. I hope my comments are of use to you. :smile:
Let's start from the top!
@cxsquared, you are right! Some specia kittens would certainly be a good idea. Once I get tired of playing others' games, I'll see if we can get some special kittens.
@gatinmnsok, @aaforcebox, you are correct, the playtesters in our local LDjam also felt that the time given in the normal play mode was far too long. Because the kittens are randomly generated, in random numbers, I thought that having random time proportional to the number of kittens would be a good idea. turns out I was wrong. I think I'll take a leaf from the arcade mode, because that has fixed a time per kitten of about 3-5s.
Which is why you found it more difficult, @muromets: It was.
@flaterectomy, the cut out UI is interesting. I think I messed up the camera settings in the build settings. I didn't notice that before. Thank you for bringing it to my attention. I think I can get that fixed pretty quickly. The 'E' and 'space' conversation is a bit more complex. Playtesters ar the local LDjam felt that space for jumping instead of 'W' or the up arrow key is more intuitive. Keyboard setting preference is something hat is never going to be a standard, I'm afraid and the only fix I can think of is rebindable keys. Thanks for the feedback on the art style. We'll try and do better next time.
Once again, thank you to everyone for having a go at our game. As a bunch of newbies, it's really nice to read about people enjoying our game and the feedback is much appreciated.
It's good to know that people enjoy our game. Thanks for the feedback. :)
Thanks!
very very nice entry! :)
I loved the simple mechanics and gameplay
it was really enjoyable and fun. The pixel art were well-made and the audio was just perfect for the gameplay!
I had a lot of fun with the physics, whose were my favorite^^
Finally, a really awesome game, good job :grin:
Jumping and holding on the little ones was a bit hard tho :D but in the end I managed (or bounced them).
Bug report: The web version is a little cut-off at the top! :)
Different levels in different rooms would be nice, though.
It feels a bit like juggling lots of very light, fluffy, bouncing balls - the bouncy physics feel very exaggerated but that makes it even more hilarious.
And I love the meow sounds :)
It's also fun to just watch the little kittens jump around and roll over each other.