Shotgun City by Kodiqi
Jams don't always go as planned, so here's a game about shotguns!


Music: www.bensound.com
Sounds effects by Michel Baradari - apollo-music.de
Font: zounderkite from dafont.com
| Windows | http://kodiqi.com/ShotgunCity/ShotgunCity.exe |
| HTML5 (web) | https://kodiqi.itch.io/shotgun-city |
| Original URL | https://ldjam.com/events/ludum-dare/40/shotgun-city |
Ratings
| Overall | 699th | 3.316⭐ | 21🧑⚖️ |
| Fun | 128th | 3.868⭐ | 21🧑⚖️ |
| Innovation | 294th | 3.5⭐ | 21🧑⚖️ |
| Theme | 691th | 3.289⭐ | 21🧑⚖️ |
| Graphics | 931th | 2.763⭐ | 21🧑⚖️ |
| Humor | 258th | 3.528⭐ | 20🧑⚖️ |
| Mood | 672th | 3.158⭐ | 21🧑⚖️ |
| Given | 20🗳️ | 21🗨️ |
Very impressive for 5 hours of work. I wonder what it would look like had it been your original idea for the whole weekend. My only legitimate criticism that's reasonable for a 5 hour game is that it starts out too hard. Once you get a couple shotguns, its much more forgiving, but getting the first 3-4 shotguns can be more luck than anything.
Great work!
There are a couple of issues though. You should have more control over the direction of the shotguns. The game should also start slow and ramp up as it's currently a bit rough at the start.
The graphics are good, but they don't fit. The bricks should, at the least, have some stroke to them. They look out of place. It might make more sense for you to use a solid color there, for the walls. Not sure how that would work but when I first saw your game those popped out for the wrong reasons.
Most of the people have been talking about the difficulty, and how, when there's just one gun, it's really hard to do anything. I do agree with that. However, it's something that's hard to change. It's more of a idea issue than a straight-up gameplay issue, and it's hard to think of a way to fix it. Maybe you could press buttons that rotate your gun 45 degrees either direction. Or maybe your gun is aimed towards the mouse. It's something that needs to be tested, and it's a preference thing in the end.
I thought that the camera was really annoying, and didn't show enough to the side that you were going. The edge of the camera scroll function is too far away.
Sometimes "jerks" would spawn right next to you. This was very annoying, and it led to me losing when I was in an otherwise great position. Sometimes they would spawn in walls, too, and get stuck.
I feel like the camera jolt is just a little bit too strong, especially when you have all 8 guns. I like it, though, and how real it feels.
I really really hope that you keep developing this! It's a great idea!
The shotgun have a great feedback. Big firepower.
Good job.
The camera let you get way to close to the edge of the screen in my opinion. I sometimes got shot from enemies which just appeared on screen, which is really annoying. The graphics of the people and the rain effect looked really nice, but the look of the walls didn't really fit in.
Some knock back from firing might have been nice and made things a bit more difficult, but with that there is once again the issue that if you have guns all around you, the knock back will either be canceled out or in a random direction, which would be annoying. Despite feeling that there is something that should be improved and not knowing what or how, I had a lot of fun playing your game, so good job on that!
Thank you, everyone, for playing and rating Shotgun City. It's great to get your feedback, especially on things like the camera, the difficulty and enemy AI/behaviour. Most of all, it's super useful to get feedback on the overall player experience, as it's very difficult to judge that as a developer; you need to be able to see your game through someone else's eyes.
@the-bearded-spider @batmanasb @nick-rafalski @veralos @peachtreeoath @conrad123 @enot487 @megabrutal @boorik @navot @prodigalson @jk5000 @andro