You Just Don't Get It by allthebees
http://all-the-bees.itch.io/you-just-dont-get-it

Discover a small, intimate story on a remote desert island.
Controls
A controller is recommended but not required.
Using a controller:
Left Stick - Move
Right Stick - Camera
A button - Interact
Using a keyboard:
W,A,S,D keys - Move
J,L keys - Camera
K key - Interact
Credits
Joni Lev
Fynn Levy
Footstep sfx by Dymewiz
Ambient sea sfx by LoungeV Creative Studio
Skybox by KIIRA
Ratings
| Overall | 346th | 3.435⭐ | 25🧑⚖️ |
| Fun | 723th | 2.318⭐ | 24🧑⚖️ |
| Innovation | 359th | 3.174⭐ | 25🧑⚖️ |
| Theme | 489th | 3.217⭐ | 25🧑⚖️ |
| Graphics | 290th | 3.783⭐ | 25🧑⚖️ |
| Audio | 201th | 3.435⭐ | 25🧑⚖️ |
| Humor | 546th | 2.15⭐ | 22🧑⚖️ |
| Mood | 118th | 3.826⭐ | 25🧑⚖️ |
| Given | 21🗳️ | 21🗨️ |
Really liked the visuals, interesting concept with an interesting story that develops. I really liked the reflection of the character in the water. That looked really cool! :D Thanks for sharing.
I like the mix between 3d and 2d graphics, works really well.
Sound is just right.
The contrast between sad story and beautiful island reminds the contrast between 2d character and 3d world.
The ring above the head allowed me a possible explanation of the place.
I like sprites in a 3D world. Character is charismatic.
@mutfak-studios, in the beggining you can just take the map, and the you can interact when you are close to the monument (three stones).
Please hate us on https://ldjam.com/events/ludum-dare/38/deep-bottom
This was a somewhat trippy experience. It's an interesting way of telling a short story. It's not much of a game, necessarily, but it's a good thing! I wasn't able to turn the camera (a la not reading the directions), but that didn't really seem to detract much.
I guess you could say I just don't get it, controls were unreliable and kind of annoying.
The shadow of the player annoyed me a bit. Maybe have one model(?) facing camera with no shadow and one invisible to camera that is facing the light source?
Technically it is quite nice, water sounds look good. Few points regarding graphics:
- the missing sea floor is visible, it makes ugly edges under water (as it has refraction)
- I miss some textures, I know you wanted this to be stylized, but still - hand painted ones could look nice here + the water doesn't really fit the scheme (if you use just colors)
- shadow casting seems weird for pixelated character, but it would be tricky to get it looking good under all angles
The art, music and ambient sounds really set a positive mood, in stark contrast to the stories being told. Very nice! The cutlery object was sometimes a bit hard to spot against the background.
A suggestion for a future addition, could be to have the story-sentences change if the altars are intermixed, creating a new "what-if" hybrid story.
The game was enjoyable to play, and the stories were compelling, with a distinct difference in feel between them. Nice work!
>A peaceful island,
>filled with trash and memories.
>Perspective is key.
Otherwise, I have to say it's a particularly pretty game. Despite the low resolution models and the minimalist style, the lighting and the colour palette really made the game pop.
The 2D sprites in the 3D environment looked good, although only two directions of animation felt a little bit too constrained. You definitely could have done with a forward and backward animation cycle.
The story was relatable, if a little short (assuming that I found all of it!) and, overall, it was an interesting experience.
Keep it up!
-Skruffye