Yahtzle! by 1257th or nothing

[raw]
made by 1257th or nothing for LD 43 (JAM)

This is our first game as a team.

It is made with Unity : playable in your browser with your mouse.

Gameplay and graphic elements are original, we have found music and sound effects on the web.

We were expecting a 10 minutes long game.

As we are short in time, the game could not be balanced. You're welcome to give us your feedback!

Welcome.png

It is a dice game in a mayan ambiance with music. YahtzleCity.png

You need to target and chose wisely the dice combinations to get ressources and improve your city. Sacrifices must be made to change the dice and nudge the wheel of fate. ThunderDice.png

Sacrifices.png

OAOAAAAAR !

like a jaguar

HOW TO START PLAYING

  • Click "New year" : you will throw dice according to the buildings in your town (at first you have 1 farm: 1 yellow dice)
  • Select a dice and click Transform to get resources (a 3 yellow dice gives 3 corn)
  • or Select a dice and trigger a combination on the town map (a 6 yellow dice can give you a workshop. Building A workshop will give you a brown dice, a new farm a second yellow dice and so on...)

  • You can also choose to sacrifice some of your resources to change the dice. These are the 6 sacrifices at the bottom. You must have enough resources to please the gods.

  • When all your dice are discarded, click New Year

HOW TO WIN

You must build the palace and perform final ceremony before 20 turns

Gather resources and combine different sacrifices to get the dice that allow you to progress

Comments and feedbacks

Please don't hesitate to be direct in your comments and to point the weaknesses. Having other developpers / gamers feedback is a big part of jam interest. We value your point of view, and will take it in a constructive way, we promise ;)

Thx

Ratings

Overall 327th 3.641⭐ 34🧑‍⚖️
Fun 324th 3.5⭐ 32🧑‍⚖️
Innovation 231th 3.565⭐ 33🧑‍⚖️
Theme 379th 3.661⭐ 33🧑‍⚖️
Graphics 487th 3.565⭐ 33🧑‍⚖️
Humor 549th 2.767⭐ 32🧑‍⚖️
Mood 499th 3.333⭐ 32🧑‍⚖️
Given 35🗳️ 33🗨️

Feedback

ratatosk777
04. Dec 2018 · 14:11 UTC
It takes me a few minutes to understand how to play, but I manage to win after several tries. Good job! It was cool.
XCVZXC
04. Dec 2018 · 19:00 UTC
I will not rest in peace unless I find out how to pronounce this title...
Ilseroth
04. Dec 2018 · 19:07 UTC
Looks good, and I actually played it to completion. My luck is absolute rubbish but all in all I had some fun.
🎤 1257th or nothing
04. Dec 2018 · 19:14 UTC
@XCVZXC Lol, and how do you pronounce your name ? ;)

@liseroth well done, it is not easy to win the first games !
Ryfi
04. Dec 2018 · 21:28 UTC
I am a little lost on how to get started, the game looks impressive. Can you make a tutorial, I'd love to play to completion :smiley:
Edit: I figured it out. After I learned a little more about the game I was able to complete it. It's unfortunate that there is no sound or animation in the game, that would've been cool, but nonetheless it was a cool game idea.
aortega
04. Dec 2018 · 21:46 UTC
I skipped most of the text and I failed to understand how to play in a few minutes (sorry, I'm impatient!). The music gets repetitive fast. I didn't see anything broken. Congratulations on finishing a working game!
Frank Gevaerts
04. Dec 2018 · 21:50 UTC
It took me a while to figure out how it worked, but once I got the hang of it I did enjoy it!
Doug Graham
04. Dec 2018 · 21:56 UTC
I agree wish there was a little more explanation to the game mechanics, played twice without realizing I had to build a workshop to get extra dice, was struggling to figure out what was going on. Once I got past that I was able to beat the game.
Blackwen
04. Dec 2018 · 21:58 UTC
Very entertaining game, although maybe too random, but that makes it even more addictive :D
I would add some kind of explanation for the buttons Transform and New year because it's a bit confusing at first, but very good work! keep developing :)
Krylos
04. Dec 2018 · 22:00 UTC
I really liked your game. It took me a little while to figure out what was going on (especially that the A meant "any number, but both dice need to be the same value") and how exactly I should spend my dice, but after that it was super fun and actually required some strategy to get the last one before the time expired. It was a lot of fun. Congratulations!
🎤 1257th or nothing
04. Dec 2018 · 22:06 UTC
@aortega @frank-gevaerts @doug-graham @blackwen @krylos
Thanks for your perseverance and your feedbacks! I agree the interface is not obvious, and we clearly lacked time to work on this (messages, hints, better icons, ...), as well as a little tutorial
I'm glad you could find some fun with game nevertheless!

I added some explanations at the end of the game description. I hope people can start playing with that..
tayl1r
04. Dec 2018 · 22:17 UTC
Pretty neat!
Lizouille
05. Dec 2018 · 13:20 UTC
I replayed this game 4 times just to have the satisfaction of winning. I really loved it, the various choices you can make were well thought and well balanced. Good job!
Blast
05. Dec 2018 · 17:36 UTC
Love the concept, sad to hear thoses web sounds but a gma eis a game, well done ! :)
🎤 1257th or nothing
05. Dec 2018 · 18:49 UTC
@lizouille thank you for you're appreciation :)
@blast unfortunatly we couldn't find a musician for the event. But we're glad you enjoyed it anyway :)
Droom
06. Dec 2018 · 12:12 UTC
I really like the idea, I have not managed to win yet but I'm on it. Good job!
As others said, it's difficult to understand some important concepts at the beginning : 1) transform button 2) Building a workshop is key 3) 'A' means any value but same for all dices with 'A'.

Could be good to hide powers that we cannot use yet, no matter the effort. For instance Pray Xamen can be hidden as at the beginning we have no green dices. It could help to make choices.
selina
07. Dec 2018 · 16:42 UTC
Also took me a while to figure out, but very cool and different! :)
Antti Haavikko
07. Dec 2018 · 18:41 UTC
Pretty damn cool! A whole lot better for sure than that normal boring stupid yahtzee.

![yahtzle.png](///raw/1e4/3/z/1f621.png)

At first I thought it was super hard and luck based but in the end I figured that the skills don't change sixes to ones so I was golden on my second try. I still taught it would be too RNG based on the start but I guess you can just bank some corn and make that six yourself if you keep missing it all the time like I did. I was also dumb enough on my first run to get too many yellow/brown dice so I couldn't even fit a red one in.

The look (even though the graphics were a bit blurry) and sound were good. Sure, it could have used some spiffy effects and animations. And of course it would have been nice to have all that how to play/win stuff in the actual game and probably not in a format of a huge wall of text. The problem with that is that even though I skimmed through the help, when I actually got to the game I still didn't know what to do because I had zero context about anything when reading the rules.

But my biggest issue with the game was the dice/button placement. I mean the player constantly has to constantly move the curosr between the left and right edges of the screen to perform anything. Especially so on a touchpad. I know it's kinda nitpicky and minor but adding hotkeys and/or reorganizing UI elements is also super easy.

Anyways, good job! Could quite easily add some more scenarios to lengthen and vary the gameplay a bit.
🎤 1257th or nothing
07. Dec 2018 · 19:44 UTC
@antti-haavikko Thanks for these review and feedbacks!
I agree we propose a quite complex game, with little help... It certainly will be the priority if we go for a V2
Vija02
08. Dec 2018 · 18:11 UTC
The concept is kinda interesting. Adding the randomness makes it different every time you play the game.
In terms of concept, i'd give it a pretty high score. My current strategy is to get as much resources as you can in the first 15 years. After that, hope you have enough resources to sacrifice and get that win. This means, get workshop as early as possible (use the sacrifice). Then hope for good roll until you can add it up and get the other upgrades. Something like that.

As far as game play goes, others have mentioned but the UI could be better. I didn't know what i was doing until i force myself to read the text(a bit mouthful imo). The most apparent thing is
1. The upgrade(?) button
2. What [A][A] means. I got lucky with that one and figured it out after 1 playthrough.

Otherwise, good job :)
meldrian
08. Dec 2018 · 22:10 UTC
It took me quite some time to get how this game works and Iam not even sure if I understand it completely yet :) Even if Iam not a dice-type gamer, i love the art style and the theme itself. You did a good job here.