Yahtzle! by 1257th or nothing
This is our first game as a team.
It is made with Unity : playable in your browser with your mouse.
Gameplay and graphic elements are original, we have found music and sound effects on the web.
We were expecting a 10 minutes long game.
As we are short in time, the game could not be balanced. You're welcome to give us your feedback!

It is a dice game in a mayan ambiance with music.

You need to target and chose wisely the dice combinations to get ressources and improve your city. Sacrifices must be made to change the dice and nudge the wheel of fate.


OAOAAAAAR !
like a jaguar
HOW TO START PLAYING
- Click "New year" : you will throw dice according to the buildings in your town (at first you have 1 farm: 1 yellow dice)
- Select a dice and click Transform to get resources (a 3 yellow dice gives 3 corn)
or Select a dice and trigger a combination on the town map (a 6 yellow dice can give you a workshop. Building A workshop will give you a brown dice, a new farm a second yellow dice and so on...)
You can also choose to sacrifice some of your resources to change the dice. These are the 6 sacrifices at the bottom. You must have enough resources to please the gods.
When all your dice are discarded, click New Year
HOW TO WIN
You must build the palace and perform final ceremony before 20 turns
Gather resources and combine different sacrifices to get the dice that allow you to progress
Comments and feedbacks
Please don't hesitate to be direct in your comments and to point the weaknesses. Having other developpers / gamers feedback is a big part of jam interest. We value your point of view, and will take it in a constructive way, we promise ;)
Thx
| HTML5 (web) | https://1257thornothing.itch.io/yahtzle |
| Original URL | https://ldjam.com/events/ludum-dare/43/yahtzle |
Ratings
| Overall | 327th | 3.641⭐ | 34🧑⚖️ |
| Fun | 324th | 3.5⭐ | 32🧑⚖️ |
| Innovation | 231th | 3.565⭐ | 33🧑⚖️ |
| Theme | 379th | 3.661⭐ | 33🧑⚖️ |
| Graphics | 487th | 3.565⭐ | 33🧑⚖️ |
| Humor | 549th | 2.767⭐ | 32🧑⚖️ |
| Mood | 499th | 3.333⭐ | 32🧑⚖️ |
| Given | 35🗳️ | 33🗨️ |
@liseroth well done, it is not easy to win the first games !
Edit: I figured it out. After I learned a little more about the game I was able to complete it. It's unfortunate that there is no sound or animation in the game, that would've been cool, but nonetheless it was a cool game idea.
I would add some kind of explanation for the buttons Transform and New year because it's a bit confusing at first, but very good work! keep developing :)
Thanks for your perseverance and your feedbacks! I agree the interface is not obvious, and we clearly lacked time to work on this (messages, hints, better icons, ...), as well as a little tutorial
I'm glad you could find some fun with game nevertheless!
I added some explanations at the end of the game description. I hope people can start playing with that..
@blast unfortunatly we couldn't find a musician for the event. But we're glad you enjoyed it anyway :)
As others said, it's difficult to understand some important concepts at the beginning : 1) transform button 2) Building a workshop is key 3) 'A' means any value but same for all dices with 'A'.
Could be good to hide powers that we cannot use yet, no matter the effort. For instance Pray Xamen can be hidden as at the beginning we have no green dices. It could help to make choices.

At first I thought it was super hard and luck based but in the end I figured that the skills don't change sixes to ones so I was golden on my second try. I still taught it would be too RNG based on the start but I guess you can just bank some corn and make that six yourself if you keep missing it all the time like I did. I was also dumb enough on my first run to get too many yellow/brown dice so I couldn't even fit a red one in.
The look (even though the graphics were a bit blurry) and sound were good. Sure, it could have used some spiffy effects and animations. And of course it would have been nice to have all that how to play/win stuff in the actual game and probably not in a format of a huge wall of text. The problem with that is that even though I skimmed through the help, when I actually got to the game I still didn't know what to do because I had zero context about anything when reading the rules.
But my biggest issue with the game was the dice/button placement. I mean the player constantly has to constantly move the curosr between the left and right edges of the screen to perform anything. Especially so on a touchpad. I know it's kinda nitpicky and minor but adding hotkeys and/or reorganizing UI elements is also super easy.
Anyways, good job! Could quite easily add some more scenarios to lengthen and vary the gameplay a bit.
I agree we propose a quite complex game, with little help... It certainly will be the priority if we go for a V2
In terms of concept, i'd give it a pretty high score. My current strategy is to get as much resources as you can in the first 15 years. After that, hope you have enough resources to sacrifice and get that win. This means, get workshop as early as possible (use the sacrifice). Then hope for good roll until you can add it up and get the other upgrades. Something like that.
As far as game play goes, others have mentioned but the UI could be better. I didn't know what i was doing until i force myself to read the text(a bit mouthful imo). The most apparent thing is
1. The upgrade(?) button
2. What [A][A] means. I got lucky with that one and figured it out after 1 playthrough.
Otherwise, good job :)