Shooter by alexholly
Memory game/shooter. The player will be trying out for a hit squad called βMemoryβ. The hit squad prides themselves on memorizing targets. Thus the player is locked in a room where he has to show from a deck of cards, she or he can memorize a target and shoot them.

Ratings
| Overall | 1161th | 2.556β | 20π§ββοΈ |
| Fun | 1115th | 2.526β | 21π§ββοΈ |
| Innovation | 1054th | 2.711β | 21π§ββοΈ |
| Theme | 941th | 3.026β | 21π§ββοΈ |
| Graphics | 1032th | 2.447β | 21π§ββοΈ |
| Audio | 727th | 2.421β | 21π§ββοΈ |
| Humor | 932th | 2.167β | 20π§ββοΈ |
| Mood | 1103th | 2.294β | 19π§ββοΈ |
| Given | 25π³οΈ | 10π¨οΈ |
To make it more interesting, maybe there could be a panic when you start shooting - just increase the speed of everyone. And possibly change the rifle to require a longer reload period every X shots.
You wouldn't go wrong with a small text on the start that gives you any hint of what you're doing as well, just something as simple as saying "Choose N Target(s)" instead of "Choose N Card(s)". I thought I was choosing my player character at first, because that's what you usually do at the beginning of these games.
Really cool idea that could be made into an actual game. I liked how it got harder and harder. Didn't understand why the cards were dealt face-down if we could just look at all the cards anyway. I think time constraints to memorize the target and to find the target and shoot could help the game?
Nice job
ERROR: Nonexistent signal: input_event
At: core\object.cpp:1461
ERROR: Nonexistent signal: input_event
At: core\object.cpp:1461
The only think I dont like is that i am able to flip all cards and choose the best targets to memorize, the game would be better if i had limited flips and sometimes would be forced to take a harder target because couldnt find a easier one.
Also Godot!