Devil On Rails by FiloGC

[raw]
made by FiloGC for LD 39 (JAM)

cover.png

What is this game?

Our original idea was to create a hack and slash power fantasy where the player has to keep up with an enemy horde to maintain his power level.

How does it work?

You start the game with all your abilities unlocked and will start losing them if you don't recover your power quickly by slaying enemies.

Pantallazo1.png

Why on a train?

Well, that's just a dumb question, isn't it?

The enemy model that didn't make it.

Rest In Peace Space Bat. bat.png


Who are we?

  • David Neira (@greeted): Production and Game Design

  • Diego Cambre (@miolos): Concept Art and UI

  • Antón Blanco (@chandalf): Highpoly Modelling, Concept Art and UI

  • Guillermo Couceiro (@filogc): Lowpoly Modelling, Rigging and FX

  • Pablo Castro (@baguetteness): Hardcore Programming and Music

  • Alfonso Varela (@xeep): Top Notch Programming

  • Giuseppe Caminiti (@giustitia): Xtreme Programming and Dead Screams :D

  • Special thanks to Hernan for his help with last minute modelling and animation.

What did we learn?

We made this game without previous experience working in a team as big as seven people. That meant not knowing exactly what we would be capable of doing in three days. We especially struggled with the implementation of the character animations which resulted in lots of the programmers' time gone to waste and some freebie animations. Also we may or may not have over scoped the mechanics a little bit.

We're currently thinking of ways to improve the game as a post-jam exercise and we can't wait to take part in LD40 and apply everything we learned this weekend.

See you all soon

seeyou.jpg

Ratings

Overall 645th 3.029⭐ 37🧑‍⚖️
Fun 647th 2.794⭐ 36🧑‍⚖️
Innovation 693th 2.559⭐ 36🧑‍⚖️
Theme 776th 2.676⭐ 36🧑‍⚖️
Graphics 269th 3.914⭐ 37🧑‍⚖️
Audio 238th 3.429⭐ 37🧑‍⚖️
Humor 304th 2.667⭐ 29🧑‍⚖️
Mood 450th 3.167⭐ 32🧑‍⚖️
Given 57🗳️ 4🗨️

Feedback

🎤 FiloGC
26. Jul 2017 · 19:42 UTC
123 123 123
Xeep
26. Jul 2017 · 21:25 UTC
Ops
Baguetteness
26. Jul 2017 · 23:00 UTC
In
Giustitia
26. Jul 2017 · 23:02 UTC
Here I am, bitches! :D
aevek
01. Aug 2017 · 05:56 UTC
Some more feedback would help a lot with player's understanding of the game. I loved the visuals, the game looked awesome and the animations were sweet!
Wheffle
01. Aug 2017 · 05:59 UTC
The graphics, especially the player character and his animations, are really great. I also like the setting, it's simple and fun. The gameplay is messy, however. The ranged attacks are especially unsatisfying. Great job though, it's a jam and you guys made something fun, and also kudos on coordinating between *eight* people, that's a feat by itself!
Jetro
01. Aug 2017 · 14:31 UTC
Nice game! Great models, characters, animations and music.
blobo
03. Aug 2017 · 15:21 UTC
The graphics are fantastic! My only complaint was that i was getting flooded with a non stop flood of enemies, they were stacking on top of each other like savages. Also you can infinite jump and safespot them. The music sounded great along with the crazy graphics, And the "Insert Soul" was hilarious.
Bartol44
03. Aug 2017 · 17:48 UTC
The music is great, animations are well-made for such short amount of time. The game climate is good, somehow devil, fighting countless flow of enemis and devil fit together. It's also a nice surprise to see a fighting me (I guess I've seen only one so far on this jam).

The gameplay however is a bit disappointing. There should be constant flow of enemies according to your idea, but not like one every second or less from 2 sides. You made a lot of attacks, but maybe you should focus on 2 skills instead of 4. Dash is cool, but I can spam it endlessly. Also ranged attack seems to do nothing, while melee doesn't feel good because of its long wind up time. Didn't feel the effect of block either.

However, don't be disappointed, fighting games are hard to made, especially in this short time, I think you should focus on the core, then add many cool things. And despite my long list of complaints, the game is really above the average on this jam :D
gamepopper
12. Aug 2017 · 13:02 UTC
Really fun beat 'em up, I think it starts way too difficult though, way too many enemies to begin with. I also found the controls to be a bit awkward, although I'm not used to mixing mouse and keyboard controls in a beat 'em up. Looks really nice and I like the metal soundtrack, it does fit the setting I imagine you were going with.

@filogc How dare you lie about beating my game! :P
🎤 FiloGC
14. Aug 2017 · 19:59 UTC
@gamepopper I know no shame!
tapestry
18. Aug 2017 · 19:49 UTC
Great job on your game guys. Really liked the graphics, the art design and the music.

Had there been animations the result would have been great. I also liked the UI, and the game's overall polish.
DDSFloko
19. Aug 2017 · 18:25 UTC
I liked the graphics and the music of game. I think a little hard to play and the animations is very slow. Great job.
lythom
20. Aug 2017 · 16:28 UTC
** What I liked **

__ + __ Insert Soul =D
__ + __ frenetic button smashing !
__ + __ Music and mood

** What imo could be improved **

__ - __ Never found use for dash, blocking and could not use remote special
__ - __ Hardly found use to the remote attack since the is so much enemy

** Overall **

I had fun, good work ! Thanks for the game =)
Doccrazy
20. Aug 2017 · 17:48 UTC
Nice take on the theme, and great models and animations!
However, I could not see any strategy or any use for the block/dash function, as button-mashing seemed to solve the enemy problem quite well ;) Also balancing seems to be off, as melee attacks are way more effective than ranged. Also I miss some feedback of power level vs. available abilities.

Minor issue: When you spam space and attack, you can fly :D.
urbanhelsing
20. Aug 2017 · 19:15 UTC
This is so far the most advance entry I have tested. Looks and sounds very nice and professional. One annoying thing is that there are too many enemies at the same time. Some sounds when you hit enemies and when enemies hit you helps the player understand what is going on. A slower start would be appreciated so I could learn/test all the controls before the amount of enemies are overwhelming. Thanks!
SleepyStudios
20. Aug 2017 · 19:44 UTC
Really impressed by the graphics and animations you were able to make in the time but the combat felt really clunky and spammy most of the time. Felt like it needed more player feedback like screenshake and whatnot in order to make it feel a bit better.
Jaakko
21. Aug 2017 · 06:57 UTC
Great music, sound effects not quite the same level. Gameplay feel wasn't quite there but the mood was great. Overall nice work for a jam!
PjchardtTheSecond
21. Aug 2017 · 07:05 UTC
As others have said, the animations and graphics are pretty good. Although they all seem at different stages of development, leading to an inconsistent visual style.

Overall, the game seems like a nice first step. The weakest link right now is gameplay. The gameplay is confusing and nothing feels like it has weight. Far fewer enemies, more oomph to my attacks, and some clear indicators of success/failure would help quite a bit I believe.

Thanks.
yuigoto
21. Aug 2017 · 07:12 UTC
The look and feel, the presentation of this game, is really pro-level, really nice! But the interface, at least to me, felt like a mobile-tailored one! :P

Nice work on the 3D models and overall visuals, the audio also really rocks! But when you kill too many enemies at the same times the sound just gets LOUD, which kinda take some of the fun and completely break the mood.

Controls-wise, it felt like a button mashing-type of game, and I could only feel the basic mouse-based attacks, and couldn't notice the strong attacks, to be honest. Also, some player feedback, as some said, would be really nice to juice up the game!

Overall, pretty fun and nicely done! :D
WillData
21. Aug 2017 · 07:35 UTC
Visually good but the audio is all over the place. The music is nice and fits the theme but the enemies screams just take me out of the mood so much. The game is also not giving me a lot of feedback of my progress and I'm not entirely sure how I am supposed to deal with these huge crowds. It seemed like there was no way to heal or regain mana so I ended up just jumping back and forth and putting in attacks when I could safely.