Moses truck by sepjani

[raw]
made by sepjani for LD 40 (JAM)

:joystick: Our first ludum dare! :heartpulse:

Hope You will enjoy :wink:

Stay alive and transfer water from one town to another

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ld<em>40</em>16.gif

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Ratings

Overall 932th 3.042⭐ 62🧑‍⚖️
Fun 1066th 2.559⭐ 61🧑‍⚖️
Innovation 803th 2.905⭐ 60🧑‍⚖️
Theme 951th 2.871⭐ 60🧑‍⚖️
Graphics 238th 4.074⭐ 63🧑‍⚖️
Humor 716th 2.619⭐ 23🧑‍⚖️
Given 58🗳️ 9🗨️

Feedback

oleg.kuzyk
20. Nov 2017 · 15:06 UTC
one one. anybody..?
🎤 sepjani
20. Nov 2017 · 15:07 UTC
one one two
🎤 sepjani
02. Dec 2017 · 13:23 UTC
our first and main concept of the game
![1.PNG](///raw/f06/c/z/9893.png)
🎤 sepjani
05. Dec 2017 · 03:01 UTC
![ld_40_12.gif](///raw/f06/c/z/d184.gif)
🎤 sepjani
05. Dec 2017 · 03:01 UTC
final variant
![ss4.PNG](///raw/f06/c/z/d18c.png)
Spiced Pigeon
05. Dec 2017 · 06:03 UTC
maybe some more options for the gameplay, but i like the art!
Thorneto
05. Dec 2017 · 06:05 UTC
There was a lot of really great visual polish to this. Original idea as well.
LandoSystems
05. Dec 2017 · 06:08 UTC
Interesting game idea. It took me two attempts before I realized how to interact with the helper cars. Nice art style and fitting music. Made it all the way through. Good job!
🎤 sepjani
05. Dec 2017 · 06:08 UTC
yea, @spiced-pigeon, it's true, the game has no a lot of possibilities, but it's fun to watch what's going on))
🎤 sepjani
05. Dec 2017 · 06:10 UTC
thx @thorneto)
dalbinblue
05. Dec 2017 · 06:11 UTC
Great concept here, and the game looks really nice, but ran into two issue. First off, the game runs very slow. I'm running on a surface pro 2017, which while it's not a gaming rig, is certainly no slouch either, but I was getting very low frame rate (maybe 5fps) that made it hard to figure out what was going on. Second, there didn't seem to be much of a penalty for buying help with the water. I didn't get any penalty at the end for the amount of water I had. It did feel like a case of not completing everything you intended on the game, and if so I'm curious if you'll continue developing after the competition.
🎤 sepjani
05. Dec 2017 · 06:27 UTC
@dalbinblue wow, this is rlly slow, maybe it causes glowing effect. We make slowmo effect during showing dialogs, this can be reason of "bug". A lot of time was spent on visual polish and gameplay rlly unbalanced, penalty must much bigger.
Don't sure, but 90% that we will continue, will you play it on mobile or PC?
merzlot
05. Dec 2017 · 06:34 UTC
Love the visuals! Gameplay is confusing a bit but it is a nice and pretty unique concept.
DBONGames
05. Dec 2017 · 06:47 UTC
Loved the art and intensity of it all! Not a whole lot to do, but an interesting concept nonetheless. There was a bug where the enemy vehicles got jammed up at the front of the convoy, out of range. I didn't have to deal with them. Loved seeing the cars go flying. Physics!
🎤 sepjani
05. Dec 2017 · 06:48 UTC
@merzlot thx, sad that it was not enough time to make a basic tutorial or story intro....
🎤 sepjani
05. Dec 2017 · 06:51 UTC
@dbongames physics and explosions, explosions and EXPLOSIONS AGAIN)
Kurupapuru
05. Dec 2017 · 06:53 UTC
pretty bugged yes clicking simulator
Nia
05. Dec 2017 · 06:54 UTC
Very visually beautiful game. Great job! I enjoyed the gameplay as well.
🎤 sepjani
05. Dec 2017 · 06:55 UTC
@kurupapuru liked, and all of them is fun)
sovogirl
05. Dec 2017 · 07:28 UTC
Really like the graphics! You were inspired by Mad Max, ja?
nardandas
05. Dec 2017 · 07:44 UTC
The game looked nice, but all you could do was click yes and watch.
devmax
05. Dec 2017 · 07:46 UTC
Gameplay could be improved but awesome job on the style and graphics. Best of luck!
valandre
05. Dec 2017 · 07:57 UTC
really good graphics! gameplay is pretty cool too!
koemeterion
05. Dec 2017 · 07:58 UTC
Fancy looking and good music and sounds, but really confusing gameplay. I think I know what the goal was but you running out of time I would think?!
oleg.kuzyk
05. Dec 2017 · 08:06 UTC
@valandre Thanks, ^__^

@koemeterion Thanks. Yeah, the gameplay is confusing. We spent a lot of time modeling and programming cars. Hence, there was a lack of time to improve the gameplay.
koemeterion
05. Dec 2017 · 08:20 UTC
@oleg-kuzyk yeah, the time problem in jams. We are all with you :D
Gao Ming
05. Dec 2017 · 08:31 UTC
this is so epic and exciting, full of power and energy.
although i use serveral minutes to understand that i cannot control my car directly,but after that i still enjoy this trip totally. just like a brilliant piece from an epic story in some wonderful mad world!(this also reminds me the movie "mad max ",although i still haven't seen it yet)
really cool and great idea!
Wafiqsha
05. Dec 2017 · 08:32 UTC
Mad max themed fame with awesome graphics. Its unfortunate that i couldnt figure out how to play the game. I f some could teach me how i could enjoy it. any help?
Lumous
05. Dec 2017 · 09:16 UTC
Art is great! The gameplay was a bit confusing =)
groydis
05. Dec 2017 · 09:31 UTC
Huge mad max fan so the over theme and mood i'm loving. The game could use some more visual queues on what todo / what is going on, otherwise, amazing. good work.
joekickass
05. Dec 2017 · 09:54 UTC
The visuals are really good. loving the mad max thing you've got going on. but I had no idea what I was meant to do part from clicking "yes" when ever a pop up comes up saying something about helping me
Alex Bryant
05. Dec 2017 · 10:05 UTC
Visuals were looking amazing and have good polish. The craziness when the main truck shoots is funny and adds to the feel of the game but it's a little much and could be done in a different way.

It's also a little unclear until a bit into the game how the ordering of helpers actually works too. But keep it up, polish a little on controls/physics/ai, and I think you have a mobile-ready game here (maybe with an endless mode and water pick-ups)
Diblow
05. Dec 2017 · 12:30 UTC
Cool game buddy
Yohoho Games 2
05. Dec 2017 · 15:27 UTC
awesome graphics and certainly style) but of course I would like more variety in the gameplay / meta-game) but for the hackathon a huge work was done)
Valentin4311
05. Dec 2017 · 15:47 UTC
Nice graphics, the game is fun but I could not play until the end, my camera got away from the truck and I lost
Antoine Vion
05. Dec 2017 · 15:56 UTC
OMG very cool game, nice ambiance ;) gj guys !!
pcmaster
05. Dec 2017 · 16:03 UTC
I love the graphics. I love the explosions - although it took me a bit to figure out I was causing them :D I wasn't quite sure if the front or the back cannon were shooting, you could make the particles/bullets more vivid. Good job there, congratz. Also, how the hell did you manage to play 55 games (at the time of writing this comment)? :D You crazy? :D
Royoyo
05. Dec 2017 · 16:20 UTC
Art Style and Music is great!
But I find myself just sitting and rarely click anything.
Also water level seems useless: you can hire every car and still have some water.
Josef21296
05. Dec 2017 · 16:38 UTC
Wow really loved the idea! And course all the art :heart_eyes:

At the end of the level it got bit crazy:
![Captura.JPG](///raw/2b2/c/z/d915.jpg)
FSKR
05. Dec 2017 · 16:54 UTC
yeah, everything i had to say was already said by others (really nice graphics, improvie gameplay and you have a nice mobile game.). nothing much to add. well done!
fangzhangmnm
06. Dec 2017 · 08:13 UTC
got laggy on my labtop
Chem0pren
06. Dec 2017 · 08:59 UTC
Love the graphic. Would be nice to have more options to manage cars. But awesome work :)
Reality Blind
06. Dec 2017 · 12:26 UTC
Really love the graphics, well done 👌
SelfTitled
06. Dec 2017 · 14:58 UTC
Love the graphics and the music but doesn't feel like there is much game there. Great work and nicely polished for your first LD, well done.
makerart
06. Dec 2017 · 21:00 UTC
Дуже круто, особливо для першого джему! Молодці ;)
uchiro
08. Dec 2017 · 17:35 UTC
You are awesome.

You definitely got into the jam format. A short demonstration of the concept. Without too much content.
Very nice art and an in-world interface (I like it :))

I hope to see you in the App store & Android markets. Good luck!

(Bug when rebase cars, several machines start to be in one place)
Kornel
08. Dec 2017 · 21:52 UTC
I like the art style a lot, but I had trouble playing - the bullets could be bigger and there could have been more feedback when I hit something. Half of the time I wasn't sure if I even hit anything :(
ibrahimshersha
16. Dec 2017 · 15:56 UTC
art style is good and great concept. few troubles understanding.i understand its difficult to add all features in minimum time.