Just eat just enough 2 by zeu31

Kill, eat, and survive. Again!!!
Description
- kill fish to score points
- fish drop food
- eat food to regain health
- shoot cost health (see? you sacrifice your health!!)
- the less health you have, slower you are(you even sacrifice your speed!!).
- if the health is low it will regenerate (just enough for one shoot).
Controls: - WASD to move - Mouse to Aim - Left mouse button to shoot
A game made with Unity, Piskel and Blender.
| Windows | https://zeu31.itch.io/just-eat-just-enough-2 |
| Original URL | https://ldjam.com/events/ludum-dare/43/just-eat-just-enough-2 |
Ratings
| Overall | 811th | 3.059⭐ | 36🧑⚖️ |
| Fun | 554th | 3.212⭐ | 35🧑⚖️ |
| Innovation | 858th | 2.719⭐ | 34🧑⚖️ |
| Theme | 819th | 2.984⭐ | 34🧑⚖️ |
| Graphics | 781th | 2.971⭐ | 36🧑⚖️ |
| Audio | 367th | 3.303⭐ | 35🧑⚖️ |
| Humor | 730th | 2.403⭐ | 33🧑⚖️ |
| Mood | 875th | 2.719⭐ | 34🧑⚖️ |
| Given | 65🗳️ | 0🗨️ |
The aim cursor is a bit unsteady and makes the game a bit restless.
Good work, keep going
Good work !
It would be nice to have different variety of fishes appear the higher your score is that have different attack or shooting patterns, rather than simply making more fishes appear on the map. Maybe there are bigger fishes that need more hits to kill. At the same time, perhaps introduce some upgrades for the player as their score increases to give a sense of progression while at the same time making the score useful. This would give the player short milestones and goals to aim for. Maybe after reaching 1000 score, they are able to shoot two bullets at once for the same HP cost. Or maybe they can shoot bullets that are bigger and do more damage to the later fishes which have more HP.
I appreciate the screen shake when you kill a fish. It is a nice little detail that makes the kill much more impactful. It's also good to hear that there are sound effects in the game which makes the game feel more alive. I also did not realist that I actually move slower the lower my HP is until I read the game description, but that is a nice touch to the penalty.
I personally feel that the theme could be used more creatively, since the HP loss for shooting felt more like a penalty to shooting and a game design to make the player actually make their shots count, rather than actually involving the player having to reluctantly give up something to obtain something else.
Still, good job and keep making games! :)
@polifev Thanks!
@yyz Thank you! Great suggestions!
@nandemoguy Thanks!
I would change one thing: make ranged fish shoot at a lower rate or make their bullets not collide with the player bullets.
I had a lot of fun playing it! Good job!
@hdugmag, @syrok, @mordokay and @budaniel thank you for the feedback.