KOCMOHaBT Spaceman by PjchardtTheSecond
Story of an intergalactic gravitron technician named O who's ship is suffering from apathy.
Use your radio to connect to satellites and power your ship with the game narrative.
HINT: People are struggling to find the satellites. When you use your radio, the remaining satellite positions are shown by the small yellow circles around your ship. Just travel in the direction of one of the circles, to find a satellite. Remember though that planets and satellites move! Given more time I would have made that much clearer. Unfortunately I ran out of time.




Developed using Unity 5.4.3
Art - Photoshop, cell phone camera, ink pen and paper
Music - Wolfram tones procedural music
Audio - Audacity and BFXR
Fonts - veteran_typewriter under author open license, titillium under SIL Open font license v1.1
Ratings
| Overall | 237th | 3.462⭐ | 28🧑⚖️ |
| Fun | 370th | 3.077⭐ | 28🧑⚖️ |
| Innovation | 153th | 3.5⭐ | 28🧑⚖️ |
| Theme | 332th | 3.5⭐ | 28🧑⚖️ |
| Graphics | 71th | 4⭐ | 29🧑⚖️ |
| Audio | 126th | 3.462⭐ | 28🧑⚖️ |
| Humor | 366th | 2.174⭐ | 25🧑⚖️ |
| Mood | 100th | 3.593⭐ | 29🧑⚖️ |
| Given | 23🗳️ | 35🗨️ |
The visuals are really neat, I especially like the collage technique used on the planets. The procedural music is somewhat odd to say the least, which does help set an alien mood. The voice over is maybe a bit too muddled in places, but it's not bad by any means.
Yeah, certainly worth playing. Can't really tell that it was made in mere 48 hours. Good work!
But all in all a very good game!
A mini-map, or compass, or something to give you a hint about the locations of the satellites would have helped in all those times that I found myself drifting through space without fuel. However, I liked the art style, the voiceovers, and I thought that the ethereal procedural music fit the theme very well.
- Amazing art, amazing mood, amazing writing. Very contemplative game!
- very funny in delicate ways. sardonic even
- great voice acting
Dislikes:
- A bug: On my first playthrough I got stuck because my checkpoint (4th satelite) placed me on a collision course with the nearby planet. I kept crashing, so I had to restart. However I persevered, and it was so super worth it.
Thank you for making it, full marks from me!
But once I stucked on the surface of a tiny planet and I could not get away from it.
Btw: I have added animations into my Post-Jam version. It contains also a much bigger level than the original Jam version. :)
It failed on me at one point where I was unable to leave a planet and thus, continue playing. A bit before that, it started playing an audio track that did not relate with the text, so it was probably glitching already.
Loved the concept and narration, and the game kept me interested.
Sound started becoming a bit annoying as the piano started aggressively overlapping with everything else, but I will probably come back to play it again. I need to see the ending!
Good entry! I enjoyed it a lot.