Modern Fairway 4: Spec-Ops in the Rough by Lost Dutchman Software
FPS + Golf Game

Listen up, soldier! You're gonna be dropped into hostile territory and the only way you're gonna survive is with your instincts and an indomitable will to crush your enemies. You'll be outfitted with high-tech, highly destructive weapons. Then you'll shoot that god dang golf ball until it's round, cowardly butt falls right into the course hole. Par? John Wayne didn't care about par!

So yeah, Modern Fairway 4: Spec-Ops in the Rough is a first person shooter but also a golf game. Drive the ball down the course by shooting at it with a variety of high powered weapons.

The .45 Iron, Bolt Action Driver (+scope), and Fully Automatic Golf Gun (FAL Wood) will help you punish that white, dimpled menace all the way to the flag. We'll even automatically keep track of your stroke count, soldier! Watch out for quaint scenery and environmental hazards, like cute trees minding their own business and rocks that want nothing to do with you.

This game was made with love by Jeremy Toler and Sam Gundaker of Lost Dutchman Software

POST JAM version updates.
- Can now use mouse in menu
- Put all trees and Cacti in the ground
- Added 2 secret weapons, one to each level.
- Updated Text for guns.
| Windows | https://bit.ly/2K6ZAEi |
| Linux | https://bit.ly/2K6ZAEi |
| macOS | https://bit.ly/2K6ZAEi |
| Original URL | https://ldjam.com/events/ludum-dare/41/modern-fairway-4-spec-ops-in-the-rough |
Ratings
| Overall | 406th | 3.606⭐ | 82🧑⚖️ |
| Fun | 362th | 3.531⭐ | 82🧑⚖️ |
| Innovation | 200th | 3.788⭐ | 82🧑⚖️ |
| Theme | 57th | 4.341⭐ | 84🧑⚖️ |
| Humor | 80th | 3.987⭐ | 80🧑⚖️ |
| Mood | 349th | 3.545⭐ | 80🧑⚖️ |
| Given | 177🗳️ | 158🗨️ |
Great take on the theme
This is purely due to my aiming skills with mouse though!
Keep up the good work!
The idea is really interesting and we see a lot of potential in your game! We think a map of the course would have helped a lot because we started in the desert and had no idea where we should be going. Also alot of cacti and stones where floating in the air. One cactus seemed strangely suspicious. there was something off about it, but we could not figure out what it was. Have a fish for your cool game! 🐟
I had trouble with the aiming sensitivity, and general UI usage acutally. The core gameplay would have been great if not for the crazy high sensitivity. I like the idea of getting your driver out (sniper), or putter(pistol), super funny.
I think this idea might be better served with a different aiming style. Here you spend so much time scoping in on the ground, rather than lining up a shot looking towards the goal. Don't know how you'd accomplish that, just a thought. Maybe make the ball huge? Easier to find/shoot
Overall super impressed you managed to get this all tied together. Guns felt good, player movement was solid. Great Job!
@kpded I'm really happy with how absurd the mechanics turned out to be.
@chunkybrewster Not gonna lie, we had to research both guns and clubs to come up with those names but we were laughing while we typed them out and figured that was a good sign.
@ghust1995 Thank you very much! We loved the theme and were so excited to get a concept down after it was released. We had some other funny ideas but golf + FPS seemed the most outlandish and that's how Modern Fairway 4 was born.
Sure there's some clean-up that could be done, but the game is just so fun, I need more, asap.
Thanks for making it, obviously, I'm really excited I got to play it.
@fitz13 Thank YOU for playing it!! Depending on a bunch of factors- including the overall interest here on Ludum Dare- we might continue with development to full release. We REALLY enjoyed working on this so fingers crossed!
1) The mouse sensitivity is way too high and I found it nearly impossible to aim
2) The ball rolled around too much instead of staying put.
3) No gamepad support
If these three things were addressed, this game would definitely be a top-tier entry. Great job nonetheless!
@Nannah Thank you very much! We had a couple minor crises with the models and placed many of them by hand which is why some of them are mysteriously floating haha.
Good job, and good luck!
I wish the player was faster (you don't need to limit sprint if it's just a golf game) and the ball does need more friction. It'd also be good if the player could shoot the ball upwards more.
Unfortunately the mouse doesn't get unlocked in the menus and I couldn't figure out how to play the desert hole.
It seemed like small mouse movements didn't even move the gun at all, and then when the crosshairs finally did move, they'd go right past the ball. I ended up aiming by walking instead of pointing the gun.
Also, limiting sprint is just an annoyance in this game.
Maybe it's just me, but I felt there wasn't enough modern warfare flair to it. I was expecting burned-out buildings, strewn rubble, some angry radio chatter, a downed helicopter serving as the windmill trap, things like that. I think that would set it above a golf game with guns in it and into a full-fledged modern military golf game, if that makes sense.
That said, the concept is hilarious and the game was really fun to play!
Also thanks for the feedback on the other points as well! If we decide to push MF4 to a full release we'll definitely work on refining those things!
I hope you continue with the project.
https://ldjam.com/events/ludum-dare/41/witchs-escape
After the judging is over I plan to fix that.
- Preciser hitboxes for the ball
- General direction in which to shoot
- Louder sound effects compared to the music
- Mouse is much too fast
Good:
- FPS mechanics work nice, animations are smooth and even weapon customization!
The basic concept is good and the shooter mechanics are well implemented however the golf part can be improved.

But, the second game was like this-

I loved this concept from the moment I saw the title. I think you delivered. Fantastic use of the theme to produce a fun experience. I play in the rough! Thanks for the game!.
I do not know if you hate or love golf, but if you are interested in a game in production that has the mechanics of mini-golf: https://crostegi.itch.io/sling-turtle
Also, a bug: On my first play-through, the gun that said "press 2" and the gun that said "press 3" were switched -- pressing 3 switched to the "press 2" one and vice-versa. I don't know if this just has to do with the order they are picked up -- my second play-through (of the same map) had them in the right spots.
@TheMonsterFromTheDeep I thought the guns were always assigned the same number but it is based on the order in which they are picked up. I'll make sure to change the wording on those. Thanks for catching that.

Really cool game. Hilarious concept, and the music is very fitting even though it's not made by you. The shooting feels awesome. There's proper recoil, and each weapon feels unique. You two are obviously quite good game developers. Yet, there are some design decisions I simply don't understand.
First of all, the mouse sensitivity is incredibly high. I think I moved my mouse a total of 2 cm the entire playthrough. Secondly, why can't I reload? I suppose it's not really necessary because there are no enemies, but when I blast the ball away and know I won't be shooting for a couple of seconds, it's a natural response to reload the gun. Thirdly, why does the ball just keep rolling forever? Just simply add some friction (it's called drag in Unity) to the ball. Fourth! The ball gets lost easily, and you added a way for me to track it, but why do I not get any indicator showing me where the hole is? I had to run around for a whole minute before I found out where the ball was supposed to go. Just add a simple arrow on the canvas which you rotate towards the hole. Fifthly, the ball is too difficult to hit. Make it a bit bigger. Especially with the sniper I felt like I hit the ball but nothing happened. Are you sure the collider matches the 3D model? And lastly, the text was way too small on my monitor. I play on a 1440p monitor, and everything was tiny. If you go to your canvas and change from "constant pixel size" to "scale with screen size" you won't have this issue.
Anyway, the game is really cool, but there are some annoying flaws that make the game fall through a bit. If you make a note of these flaws and improve next jam I'm sure your next one will be amazing. Good luck! :)
I will say that the ball always moving was a conscious decision. I accidentally forgot to add drag and while play testing thought it was fun/funny that the ball was basically avoiding me, especially in the rough where it is like your trying to hit a spy ball in the grass. I added drag and though the game felt boring, its too easy to hit a stationary ball and the force applied to the ball is straight so its not hard to get t to go where you want. In the post jam version I left the lack of drag so the ball continues to be evasive.
I can understand trying to remain faithful to the shooter genre, however I feel like this game could have benefited from straying from the CoD formula in a few regards: limited ammo, stamina limiting sprinting, and pretty much all of the automatic weapons.
I love the function that highlights where the ball is, very handy for when it goes flying off after a drive. Only thing I would really recommend is a faster running speed, or maybe a sprint option, to let you catch up to it faster. Very enjoyable, though! Good work!
This is definitely a perfect game for the theme and it was pulled off perfectly :)
I'm glad you liked the look of it.
Also that's pretty funny, as we had floating towers pretty much right up until the due date when I realized the towers weren't on the ground!
This could actually be "fun" if the golf balls were bigger and the guns were less realistic, more arcadey, but as-is, it's up there with "Modern Bowlfare" by @derek-wilson and "COD of Duty" http://rjevans.net/post/41629208761/cod-of-duty-the-premier-first-person-shooting