Impatient Patients by Ryfi
In this game, you are a doctor at a hospital. Everyone has an important surgery that needs to be done, and you need to decide which one is more important than the others. In surgery, you have to complete the right procedure. If you kill a patient in surgery, you lose 3 lives, if a patient dies in the waiting room, you lose 2 lives, if you successfully treat a patient, you gain a life. You have 20 lives to lose before you are fired. Your score is how many patients you successfully treat total. Good Luck Doc!
Controls:
Move: WASD or Arrow Keys
Interact: Space
End Interact: Enter
Grab Surgery Tool: Click
Grab Organ: Drag with Tweezer
Cut: Drag with Scalpel

| Windows | https://ryfi.itch.io/impatient-patients |
| macOS | https://ryfi.itch.io/impatient-patients |
| Original URL | https://ldjam.com/events/ludum-dare/43/impatient-patients |
Ratings
| Overall | 479th | 3.467⭐ | 48🧑⚖️ |
| Fun | 532th | 3.244⭐ | 47🧑⚖️ |
| Innovation | 498th | 3.178⭐ | 47🧑⚖️ |
| Theme | 692th | 3.2⭐ | 47🧑⚖️ |
| Graphics | 718th | 3.1⭐ | 47🧑⚖️ |
| Audio | 327th | 3.384⭐ | 45🧑⚖️ |
| Humor | 116th | 3.807⭐ | 46🧑⚖️ |
| Mood | 609th | 3.207⭐ | 43🧑⚖️ |
| Given | 54🗳️ | 35🗨️ |
"one moment..."
*tunes radio to the most stress-inducing music possible*
"so... where does it hurt?"
Nice game!got alot of surgeon simulator feelings.the games enviorment looks good but the patient's body im afraid:)
I cant rate because i didnt participated but tagged you game to play it when im bored.
I hope you get a good score
Good luck :four_leaf_clover:
https://www.twitch.tv/videos/345732966?t=04h46m25s
Some things that bothered me:
1) Movement - obviously would be better to implement WASD+mouse for movement. It's also a bit to understand the patient is following you (at first I thought he's taking me somewhere)
2) I'm not sure if there's a queue I'm supposed to follow for patients, so I just picked patients randomly and eventually died because I had many patients that were waiting for a long time in the waiting room. Did I miss anything? Is there a way to know how long a patient has been waiting?
3) Would be nice to provide a way to skip dialog - once it started being repetitive I wanted to get on with the gameplay and not waste time reading the dialog I already read.
Some things I liked:
1) The waiting room is modeled very nicely. I really enjoyed walking around it and looking around. I also liked the character models for the patients.
2) I liked the audio - characters talking, music that played during operation
3) Dialog was funny and it was pretty varied
4) The instructions for the operations was vague, but I actually liked that! It gave some challenge trying to figure out which is which and what I should do.
Anyway, my game was cut short very quickly (as I said above, because I left some patients for too long in the waiting room), but I think it has potential and I would love to play a full version of this if you continue working on this.
I liked the humor of the game and the audio was also very nice.