Gods Fate by Vieruz
Play the role of a god and convert followers by your power. But beware, the disciples are sometimes exhausting ...
Ratings
| Overall | 535th | 2.981⭐ | 29🧑⚖️ |
| Fun | 601th | 2.648⭐ | 29🧑⚖️ |
| Innovation | 295th | 3.278⭐ | 29🧑⚖️ |
| Theme | 486th | 3.074⭐ | 29🧑⚖️ |
| Graphics | 525th | 2.796⭐ | 29🧑⚖️ |
| Humor | 414th | 2.404⭐ | 28🧑⚖️ |
| Mood | 477th | 2.78⭐ | 27🧑⚖️ |
| Given | 39🗳️ | 5🗨️ |
I like the hand-drawn aesthetic. Reminds me of sketching worlds and characters into my middle school notebook during class.
Edit: Just realized, I don't think I ever had to call down rain? Or at least maybe I misintepreted my followers' calls :)
I'm really fuzzy about winning condition, though...
I'm really happy of these positive feedback about this hand drawn graphics.
Rain & water are the most common resource. Disciples collect them through plain where their houses usually starts.
There is no winning condition, this is the fate of gods to be forgotten...
If you want one, you can try to obtain maximum disciples without losing all your energy.
Maybe I should made a victory screen when we managed to convert the entire population of the map.
But that meant stopping the game at this moment.
Asking a thunderstorm for fire is quite strange, I agree.
I had in mind to refer to the discovery of fire.
I should add a tree that burn whit the storm in this animation.
The hand-drawn aesthetic is nice. As @jjjjason mentioned, it feels like drawings done in a middle school notebook. That seems like an interesting and fitting art style for a god game. I also have to commend you for making a god game for a jam. I've done it before and it is pretty work intensive.
## Suggestions
While I like the art style, the UI is very hard to read. At least, make the panels opaque so your players don't have to read black text over black and white drawings.
It probably got cut for time, but it needs a proper tutorial.
Might just be me, but it took me some time to see there was actually a tutorial going on in the screen. Was already clicking and goofing around before I noticed it so it was already half way done.
There's still room for improvement though :
The game could do with some Audio it would add a nice touch, it's actually easier than it seems, you can use your mouth for most SFX and something like Bosca Ceoil to do average music quite easily ^^.
The UI isn't very readable at the moment.I think it's a problem of scale, since you made the game with unity I'm thinking maybe you were playtesting your game in a small window and not in fullscreen.Perhaps adding color to it would help it stand out too.
Lastly the concept is interesting but it feels like it lacks something. A winning condition could be cool, or just a score on the amount of time you manage to survivre. The game lacks a bit of challenge so it becomes a bit boring after a while. But I'm sure you can find out some tweaks to make the player feel more pression.
Anyway good work (and nice graphic assets) !