My Memories by Z_Doctor
You wake up in a strange place with no memories of how you got there or any memories at all for that matter. The only way to solve this mystery is to fight monsters and recovery memory fragments. These fragments of your life are used to purchase upgrades, unlock areas and even as ammo.

Basic Controls (included in download as .txt)
To Move: + W,S,A,D + Controller Left Stick + Arrow Keys + Controller D-Pad
Sword Attack: + X Key + Left Mouse Button + Controller X Button
Gun Attack: + C Key + Right Mouse Button + Controller Right Shoulder
Reload (Costs One Memory Fragment per Reload, Ammo already in Gun will be lost!): + R Key + Middle Mouse Button + Controller Right Bumper
Interact: + F Key Board + Controller A Button
Pause + P Key + Controller Start Button
To close the shop, press the interact key again or the Controller B button.
To Quit: + Escape Keys
Additional ScreenShots:



| Windows | https://drive.google.com/open?id=1jaejcZ-OSUADOO5zaU22jtRmtlhG9s-1 |
| Original URL | https://ldjam.com/events/ludum-dare/44/my-memories |
Ratings
| Given | 70🗳️ | 4🗨️ |
Nice work!
the biggest suggestion to give it, feedback. everywhere! when enemies are hit, when enemies deal damage etc, getting a ding or seeing a flash on screen feels infinitely better than a number somewhere flipping over to the next digit ^-^
There's a room for improvement for audio!
I'm not a fan of this art style,but I guess it's subjective, and the combat system could really use some improvement (next, maybe try making it too easy if you don't have the time to balance it, especially if you make a narrative game ;) )
Other than that, it is a nice game, and making it in a new engine is impressive :)
Good attempt working with a new engine....
https://www.twitch.tv/videos/419497157?t=02h58m40s
After the end of the game i found out that left mouse click is the sword attack button aswell, i used X for attack and WASD to move, so i have finished the game with only left hand :D
Here are some feedback from my perspective:
1) Grinding.
If enemies would start dropping more memory shards later, this would account for the fact that they have more HP and thus harder to kill. Harder gameplay = more reward
2) Story.
In my opinion, you should never abandon the story and write things like "hey, i'm a dev, i had no time to finish the story, so here is the final level", it ruins the experience. I think you should have stuck to the story about his memory to the end, it would at least feel like a complete experience.
Those are major things that i thought about while playing the game. I really enjoyed playing it because i like to play rpg and it feels good to level up your character or gear.
I hope you will continue to create games after this jam and eventually make a wonderful game that is both complete and polished.
The controls felt smooth. I did have to do a circle pattern to attack and avoid enemies all at once it was kinda fun though.
The story parts were interesting too. I didn't think I'd be seeing a ton of story in games but it's a nice touch