Near kingdoms by Hadik

This is my second LD entry, I hope you will enjoy it. It is simple tower deffense game, when you gather wood from trees, and buy units for it. There are two castles, first is yours, and second is control by computer. You can pick one of four diffuclity, and try defeat enemy castle.
- Play: WEB
- SourceCode: https://github.com/hadikcz/LudumDare38Nearkingdoms
Tutorial

Gameplay & timelapse
Screenshots

Changelog
All changes you can verify and track in the GitHub repo.
25.4. BUGFIX - Make all diffucilty easier, because all include easy diffuclty is still hard. Now easy difficulty should be really easy
| Original URL | https://ldjam.com/events/ludum-dare/38/near-kingdoms |
Ratings
| Overall | 197th | 3.481⭐ | 54🧑⚖️ |
| Fun | 123th | 3.596⭐ | 54🧑⚖️ |
| Innovation | 443th | 2.588⭐ | 53🧑⚖️ |
| Theme | 432th | 2.863⭐ | 53🧑⚖️ |
| Graphics | 293th | 3.173⭐ | 54🧑⚖️ |
| Audio | 358th | 2.367⭐ | 51🧑⚖️ |
| Humor | 383th | 2.067⭐ | 47🧑⚖️ |
| Mood | 361th | 2.857⭐ | 51🧑⚖️ |
| Given | 37🗳️ | 54🗨️ |
I know it is very hard to balance strategy games especially when you only have 2 days, but i feel like the higher level units are a bit useless because they are expensive and can be only used once, if you happen to deploy it when there is not many enemies, it is not that useful and if you control the map well using swordsman you usually don't need higher level units. So the game becomes just producing between lumberjack and swordsman. I feel like the unit shouldn't be of only use once but I'm not sure if it would break the game's feel and balance if you would have made that change.
Anyways, overall I think it is a great game, more unit type and more maps would be great as future extension. Well done!
- Pixelartwork i really like that
- if you had some background music then it would be awesome
- you can play my game here https://ldjam.com/events/ludum-dare/38/legends-of-block
- I think if you had a count of the total number of units I created at the end, it would be cool to see.
- I think swordsman movement speed should either be increased or decreased so that they are not the same as a regular villager guy.
Fantastic work though, really enjoyed playing your game!
There is a minor bug where the "insufficient money" message pops up after you buy something that reduces to your funds to a very low amount, I would guess the "money available" check might be below the spending code at the moment.
I playd it on easy and normal and stormed the shit out of the enemy castle ^^
Thoo it would've been nice if there could've been some castle uppgrade off some sort.
Anyway, keep up the good work! :D
Great and fun LD game. I left you a rating. Good luck!
|+ Balancing resource gathering with troop deployment adds a nice extra layer of gameplay.
|+ The pixel art animations including the flags are super charming.
|+ Having just what you need to send out a rider at the same time as the opponent creates fun moments.
|- There's no sense of growth throughout the battle. Resources always felt scarce and you couldn't even attempt on easy to get to the 100 coin items as the enemy would have killed your gatherers before then (or at least I felt it couldn't be achieved).
? I think even a small change like gatherers being a bit more expensive but permanent, and having a unit cap (so you couldn't flood the arena with gatherers) could have really helped add momentum to the gameplay.
Without that the gameplay regrettably quickly felt unengaging/repetitive.
Still nothing felt wrong so great work on your second entry and goodluck with your next one :).
I'd like to say that the graphics were cute for a compo though, any kind of background music would have been welcome.
I'd like to see more units in a post-Compo version, as it felt a bit empty with only three of them.
You could even go further with the strategic dimension, adding different sorts of gatherers (miners, farmers, ...).
Anyway I really enjoyed it and it made me a bit nostalgic because it reminded me of a game I loved when I was younger, [Age of War](http://www.jeu.fr/jeu/age-of-war).
Rated <3
Other than those minor details, you've got a fantastic game! It actually requires using strategic thinking to beat, and I found myself trying to think of optimal strategies (ex. send in a horse and a bunch of "wood choppers" behind it to collect wood while the horse guards and charges) to beat. I like that you included other kinds of units to the game, and didn't just use "attack" units.
I feel like this could be expanded into a really fun flash or even a mobile game! (Really, I recommend you try going mobile on this!)
I've played quite a bunch of games like this- so it wasn't something completely unfamiliar. :D
Still a fun game in the end. Would have really been fun with some sort of progression to add to expand on the game play.
Also- yes. For people who have not tried this type of game in the past would definitely need some sort of tutorial. It's not too complicated- but even simple stuff like "What I have to do" would really help first timers. :)
Overall pretty good, and as other people have mentioned some sort of upgrade system would be appreciated, and perhaps a larger implementation of economy endgame than just the lumberjacks. After a while the gameplay gets repetitive, though still challenging.
- At first it wasn't obvious what was going on, in particular how much gold I'm getting automatically etc.
- The health of units is hidden, which is fine, but its not clear exactly how it works. I spent a long time thinking that the horseman would beat the infantry every time, but that doesn't seem to be the case
- Would be great to see some progression, maybe powerups like catapults that attack the castle directly, or drop bombs
- The sound is not finished
- There is an issue with the buttons sometimes registering twice: eg when i choose a unit it will deploy, and then display 'not enough gold' as though I'd tried to buy a 2nd unit. Check your button code/mousedown events I suppose
Overall really good! Great look and deep concept GOOD JOB
If you have time, try my entry https://ldjam.com/events/ludum-dare/38/a-couple-of-questions-volume-ii-small-business-small-world
I think i'd enjoy it more if it was a bit shorter, or more progression/struggle over the time. The game very clearly told me what to do, this was very nice!
Overall, a really nice and finished LD game.
Pixel art looks good, it works.
Could have used a background music track and perhaps some more useful or special units, but it's a nicely made game in such a tight time crunch. Good job!
The pixel graphics were nice and polished.
I didn't understand how battle works?
Sometimes enemy horse win my horse and two swordsmen.
It would be great to add some health bars for warriors.
Didn't seem to find any time to use the last upgrade cause the AI kept attacking me with horses and stuff.
Great job, love the fact that you made this game in the compo.
One major addition would be to perhaps implement multiplayer as I could see this being fun against real players.
Great work!
I encountered no bugs and the game overall feels like a very solid entry, the graphics were coherent and pleasing to look at and most importantly they were easy to read and understand what everything did.
This game would be fantastic on the mobile, I would download it in a heartbeat, so please continue the development and let me know if you release it for the app store! :)