Phrygian Fantasy by harark

Hunt riches! Grow in power! Transcend the mortal realm!
That's definitely all there is to it.
A platforming game made by us, Anders Franklin and Aron Teurnell, in Construct 2. Music and SFX were not made by us (credits in game).
You can play the game with keyboard, keyboard and mouse, or controller.

| HTML5 (web) | http://andersfranklin.net/games/Phrygian%20Fantasy/index.html |
| Original URL | https://ldjam.com/events/ludum-dare/40/phrygian-fantasy |
Ratings
| Overall | 510th | 3.5⭐ | 32🧑⚖️ |
| Fun | 385th | 3.5⭐ | 31🧑⚖️ |
| Innovation | 524th | 3.217⭐ | 32🧑⚖️ |
| Theme | 201th | 3.917⭐ | 32🧑⚖️ |
| Graphics | 673th | 3.321⭐ | 30🧑⚖️ |
| Humor | 662th | 2.739⭐ | 25🧑⚖️ |
| Mood | 242th | 3.685⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 20🗨️ |



I wish the jumping was a bit easier, but that might just be me being used to hitting the Space bar to jump. Loved the story, loved the changing world, and loved the music.
Great game otherwise!
The whole ending sequence was really cool.
The camera movement when you turn around was a little abrupt, I would have liked a box to move around in before the camera starts moving. There is an amazing hour long GDC talk about this if you are interested: https://www.youtube.com/watch?v=pdvCO97jOQk
I think I may have broke the sequence a little bit. I figured out that you can just take out your money in the shop after you have upgraded one all the way, so you only need like 20 coins to beat the whole game. I almost didn't even notice that you can break down the trees and stuff after they transform from the gems. I was able to get to the end without destroying any houses.
I like the art and sound, the game feel is pretty good except for the camera issue.
Also, does the fancy door at the top do anything?
Actually, you didn't break the game. I don't think there are enough coins to buy everything if you don't do it the way you did it.
And yes, the fancy door has a purpose. It is an alternative ending. It has to do with being a bit more charitable or non-destructive, so to speak. ;)
As a side-note, I found a minor bug. Definitely not game breaking though. I was standing too close to the wall when I broke a gem and I'm not sure which way I was facing, but they landed where I couldn't pick them up.

And thanks for all the bonus comments. ;D I was quite confused for a while before I found your clarifying comment. I don't know how comments can be removed. I would guess that it currently isn't possible. That's too bad, but not much to do about it.
And a tip for getting through it is to maybe not do very much, or to undo some things.
Really loved the mood and the gameplay, you nailed the theme and the music was great.
With nicer art and more polish it would be one of the best game of the jam !
Otherwise, I had a blast. It was really fun, and the ending was quite funny.