Canyon Gods by PierKwadrat

[raw]
made by PierKwadrat for LD 43 (JAM)

Manage an Indian village and build buildings in honor of the ancient gods. Your goal is to summon one of the gods. Guard your temple from enemies and sacrifice humans for gods pleasure. screen.png renderMine.png renderFarm.png renderIcon2.png

Ratings

Overall 329th 3.64⭐ 27🧑‍⚖️
Fun 392th 3.417⭐ 26🧑‍⚖️
Innovation 380th 3.32⭐ 27🧑‍⚖️
Theme 241th 3.88⭐ 27🧑‍⚖️
Graphics 98th 4.333⭐ 29🧑‍⚖️
Audio 234th 3.56⭐ 27🧑‍⚖️
Humor 668th 2.543⭐ 25🧑‍⚖️
Mood 309th 3.58⭐ 27🧑‍⚖️
Given 29🗳️ 21🗨️

Feedback

Dorukh
04. Dec 2018 · 11:07 UTC
Extremely well made graphics for a jam. 3D characters + character animations is already a weeks work.
LluisMG
04. Dec 2018 · 11:23 UTC
It would be REALLY cool if the enemies path around the building you place down so it could be more like a tower defense game. Also i really think you need to add a score of some sort to make the game more replayable.
Nice graphic style overall.
TasakaSama
04. Dec 2018 · 11:55 UTC
Graphics his really good for a jam, nice game :)
shubart
04. Dec 2018 · 11:58 UTC
Very nice music. Well done
Cibum
04. Dec 2018 · 12:04 UTC
Very nice, fun, works well.
Athemetanis
04. Dec 2018 · 12:33 UTC
Really nice graphics :cool: !!! Gameplay is rough :D :cry:
BlueLen
04. Dec 2018 · 12:46 UTC
The graphics have a lot of work. Really cool :) I love the concept as well. Good job o/
PineappleGladiator
04. Dec 2018 · 14:01 UTC
The graphical part is really cool! Did not quite understand the overall concept though! However, a job well done
tpamir
04. Dec 2018 · 15:33 UTC
Loved the art style! And it's a promising game! Please do continue I want to see what it turns to!
co181127
04. Dec 2018 · 15:48 UTC
Cool! i like it
TheValOfMan
04. Dec 2018 · 15:51 UTC
the graphics are very well done, and i like the approaching enemies as something to do while waiting for resources to tick up.
FooMar
04. Dec 2018 · 16:13 UTC
This looks incredible! I managed to win at my second try so it feels reasonably hard. I don't really like the click to defend mechanic, it feels to distracting to me. But other than that, this was great!
Pawel W.
04. Dec 2018 · 17:39 UTC
Graphic style is really nice (i've also chose low-poly design for my game) and overall game feeling is pretty good!
isaque-picao-sanches
04. Dec 2018 · 17:56 UTC
rough around the edges but audio and visuals are top notch
0x01F0
04. Dec 2018 · 19:41 UTC
Great work on putting this together so neatly, you got menus a tutorial and everything works smoothly, nice! :)

The graphics and artwork looks very nice and feels very synchronized with the idea!

I see that I have to find the right formula to build a new type of building before the gods get impatient. I wish a little that it went faster, and that I could fail quicker and restart the round. I have played it about 20 - 30 minutes but still no progress..

Do you have any balance changes or any ideas around these thoughts? :) Let me know and I'll play again.

By the way. I believe the music game object gets recreated when you start a new round, so I'm getting an echo.
Ice Maker
04. Dec 2018 · 19:54 UTC
Nice work on the low-poly 3D art, it looks outstanding and the music complements the game very well :smile: Gameplay-wise, it could use a lot of work. The controls and mechanics are very confusing and I died about 5 minutes in because I couldn't quite figure out what to do :neutral_face:
Giustitia
04. Dec 2018 · 22:22 UTC
I liked the fact of mixing resource management and taking care of the approaching enemies. Sometimes it freezes a bit when trying to find a spot for a new building in an overbuilded area. But, most improtant, I had a nice time playing it :)
Dino_jr
05. Dec 2018 · 00:11 UTC
I spent a lot of time in your game, nice work. The graphics are very cool. Congrats!
David Hunter
05. Dec 2018 · 18:13 UTC
Very nice art, impressive work for one weekend.
Sauili
06. Dec 2018 · 02:58 UTC
Love the game! It was really fun playing it.^^ The art and the music are impressive as well. Great job!
PaperbackGorilla
07. Dec 2018 · 23:31 UTC
Love the art style, having enemies run out from the bottom of the screen was a little frustrating as there wasn't much room to catch them. But regardless it was a lot of fun!