Most Important Person by Kobrar

[raw]
made by Kobrar for LD 43 (JAM)

Sacrifice innocents to save your ass, because if you don't then who will save them?screenshot<em>2018</em>12<em>4</em>2<em>30</em>25.pngscreenshot<em>2018</em>12<em>4</em>2<em>33</em>20.pngscreenshot<em>2018</em>12<em>4</em>2<em>35</em>28.png

Ratings

Overall 619th 3.321⭐ 30🧑‍⚖️
Fun 324th 3.5⭐ 30🧑‍⚖️
Innovation 398th 3.286⭐ 30🧑‍⚖️
Theme 295th 3.804⭐ 30🧑‍⚖️
Graphics 802th 2.911⭐ 30🧑‍⚖️
Humor 262th 3.37⭐ 29🧑‍⚖️
Mood 522th 3.304⭐ 30🧑‍⚖️
Given 35🗳️ 19🗨️

Feedback

MrPiedPiper
04. Dec 2018 · 04:43 UTC
This was quite a bit of fun!
Great dialog, and pretty nice gameplay too!

Only thing I felt might have been missing would be the ability to roll the fat guys. Otherwise, this felt pretty complete.

I felt a teensy bit like a horrible person throwing them people, but hey. When you're the MIP, what'cha gonna do?
MIP foreverrrrrrr
JohnnyGinard
04. Dec 2018 · 18:07 UTC
Awesome, great work! :smile: :top:
shieldgenerator7
05. Dec 2018 · 05:30 UTC
this game was really frustrating to play. the people died after being thrown even if they didnt get hit by a monster,and it was difficult to throw them down from a ledge. some checkpoints left you without people because they had to come down from the top.

the graphics were ok, the music was great, and the sound effects were immersive. i liked the bounce effects when the people jumped

overall a creative idea
PopDaddyGames
05. Dec 2018 · 07:06 UTC
This is a crazy amount of stuff going on!!! :)
Bit
05. Dec 2018 · 12:34 UTC
Had a good laugh with this game. Cheers.
ursagames
06. Dec 2018 · 09:46 UTC
Your game was played on my stream ( twitch.tv/ursagames ) for the second day of Ludum Dare streams - you can find the timestamp of your game here: https://goo.gl/N2rkr8
Querk
06. Dec 2018 · 10:06 UTC
nice game, but sometimes it was really frustrating to play. anyway good job :)
rumor
06. Dec 2018 · 23:40 UTC
Oh man, those enemies are brutal! You did a good job on mood and were on point with the theme. The platforming mechanics were actually better than a lot of games I've tried so far (and good work on the Yoshi's Island style aiming system - works great). Overall, not bad!
paulhocker
11. Dec 2018 · 03:21 UTC
nice to see another GODOT game -- interesting idea -- totally fits the theme -- thanks for making this game
rjhelms
15. Dec 2018 · 18:09 UTC
Great stuff, @kobrar! The platforming took a bit to get used to (pretty good for Ludum Dare, tho) and it took a while to figure out the throwing mechanic, but I had a ton of fun once I got a handle on things.

The checkpoint system was a great call - make it possible to master the mechanics without getting frustrated by losing progress.
acaral
21. Dec 2018 · 16:46 UTC
There is something disturbing and fun. The ennemies are particulary vicious, the game too. You are right in the theme. Atmosphere really work too. So you did a good job.
verysoftwares
21. Dec 2018 · 16:51 UTC
the people and monsters follow you really believably.