How Many Days Left? by kaiagan


You manage a group of survivors in a post-apocalyptic world. Gather resources to feed your characters and keep them warm. However, you must know when one of them is a burden. Perhaps precipitating their death is the best solution...

I made this game in less than 48 hours but I started late and didn't have time to work on it 72 hours. A lot more was planned : social interactions, suicides, repairing parts of the house destroyed after a storm, disassembling furniture to get resources, etc. Some actual 3D assets would also have been nice. The 3 big igloos you will see are actually trees!
If you play in browser (HTML5), several visual effects will not be available. Besides, you should play in fullscreen in the HTML5 version!

Have fun!
Ratings
| Overall | 447th | 3.5⭐ | 38🧑⚖️ |
| Fun | 636th | 3.114⭐ | 37🧑⚖️ |
| Innovation | 398th | 3.286⭐ | 37🧑⚖️ |
| Theme | 274th | 3.833⭐ | 38🧑⚖️ |
| Graphics | 558th | 3.444⭐ | 38🧑⚖️ |
| Humor | 673th | 2.53⭐ | 35🧑⚖️ |
| Mood | 416th | 3.443⭐ | 37🧑⚖️ |
| Given | 52🗳️ | 10🗨️ |
@PxLucasF Sorry to hear that. There is a HTML5 version, I did not know some systems were incompatible. I will make a video if I have time...
@blacklambert Thank you! Yeah, I definitively agree with you. I will have to think about another way to do it, but it shouldn't be too hard.
Yeah, I was thinking about environment for the 3D assets (trees, doors, beds, walls, etc), not characters!
The objective is indeed to assign people to tasks. You decide who you feed and keep warm. When a character dies, you can have a large amount of meat and cloth (warmth) but you lose manpower in the long run. In some cases, it is actually critical to get resources immeditaley and thus sacrificing someone.
In other cases, a character can get a disease or a wound and they will cost more food/warmth. If you don't have the medicine to heal them, actually making them die faster is beneficial.
But I have to admit that right now, the game isn't the most balanced game ever and generally you want people to survive.
What were the nails for?
Anyway, I enjoyed playing it! :)
Unfortunately you can't see the fire power or the max actions of a character. I hadn't time to implement it.
Congratulations!
This is a good game. Reminds me of an easier-to-parse version of *Zafehouse Diaries* ;) I like how you managed (maybe even prioritised?) to make the controls and basic gameplay feel all slick and polished even though there were some bugs and weirdness behind the curtain. That's a thing I seem to be constantly struggling with myself, so kudos for making it look easy as anything.
To be honest I could probably have played this for hours if there were some more random events popping up.
@widdershinscrustacean Thank you!
I didn't know Zafehouse Diaries but it looks good! Reminds me of a flash game I played a long time ago, which inspired me this ld game (I don't remember the name) :)
To be honest I knew I was not going to have a lot of time and I lowered my ambition. This was my first game jam and I am actually surprised of how much things you can do when you feel "pressured". This is why I quickly finished the base mechanics. I took the time to polish a little bit the UI and I made a tutorial because my priority was to have something playable.
There are a lot of bugs of course but this was the spaghettiest code I've ever seen in my life. Adding little features just before posting (new survivors, fire extinguished by the storm) was so much faster than trying to put my nose into this mess again. :D
I am currently developping this game "seriously" and it is so much cleaner now! There will be a lot more random events indeed. As I said earlier, I added the events (fire extinguished by storm and new survivor) at the very end and it upgraded the game from "very boring" to "boring".
Anyway, I'm glad some people enjoyed it! Thank you! ;)