Final Football Tactics by clue

[raw]
made by clue for LD 41 (JAM)

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Link to game (HTML5/Windows/Linux/Mac): https://cluedo.itch.io/final-football-tactics

Final Football Tactics is a turn-based tactical football game!

Control your team of players and outwit your opponent in the competitive multiplayer mode, or score goals as quickly as possible to progress through the single player challenge mode.

Note to Ludum Dare players

The single player mode is designed to be enjoyable on its own, and also introduces all of the main concepts of the game. However, we highly recommend getting a friend to play the multiplayer mode if possible, as we think it best demonstrates the theme of combining two incompatible genres (sports + turn-based tactics). Since the game is turn-based, it can be played online through screensharing.

Bugs causing the controls to freeze after completing single player, and allowing balls and players to occupy the same square after goals were fixed on the 24th.

Instructions

Note: The game can be played with just the keyboard, or with both the mouse and keyboard. Using just the keyboard may give the smoothest experience.

  • Press I in-game to see full controls
  • Use the mouse or arrow keys to select players
  • Use M when selecting a unit to move it
  • Use K when selecting a unit to kick with it
  • Use R to restart a level
  • Use - / + to adjust the volume

Credits

Programming/Design

Mitchell Lee, Colin Lu, Jon Schneider, Anderson Wang

Music

Mitchell Lee

Sprites and Graphics

Colin Lu

Made with HaxeFlixel. Applause sound effect is from here and licensed under Attribution 3.0. Striker sprite drawn using this sheet as reference.

All of the other sprites, music, and effects are original.

Ratings

Overall 442th 3.573⭐ 43🧑‍⚖️
Fun 324th 3.585⭐ 43🧑‍⚖️
Innovation 228th 3.756⭐ 43🧑‍⚖️
Theme 210th 4.061⭐ 43🧑‍⚖️
Graphics 955th 2.732⭐ 43🧑‍⚖️
Audio 652th 2.756⭐ 41🧑‍⚖️
Humor 825th 2.486⭐ 37🧑‍⚖️
Mood 848th 2.962⭐ 41🧑‍⚖️
Given 50🗳️ 31🗨️

Feedback

helpcomputer
24. Apr 2018 · 17:52 UTC
Cool idea! You should develop this further, if it had some interesting team management options in between match days, managing player abilities etc, it could be great. Well done!
nidup
24. Apr 2018 · 17:53 UTC
Interesting concept and cool entry, controls could be imho improved by using only mouse (select, then menu with actions) or only keyboard, good job :thumbsup:
Evil_As_Shit
24. Apr 2018 · 17:54 UTC
Good concept! I got stuck on the 6th level though. Not sure how to get past that one!
Khmaraches
24. Apr 2018 · 17:56 UTC
A fun game - the controls are a bit counterintuitive however.
No Beans Please
24. Apr 2018 · 18:01 UTC
This is a very good and fun idea, with a good implementation. I looks to me like it took a lot of effort to make both the game and so many interesting scenarios. Good job!
La mecanique du plastique
24. Apr 2018 · 18:01 UTC
It's a decent puzzle game, congratulations ! The levels are well designed, this is quite catchy. Some polish on the controls may be useful, the mouse/keyboard seems to me a bit complicated for the simple required actions.

Polishing side, I would love to see this game with an emphase on the soccer feel, maybe with more animations, ball weight, and crowd shouts !
Eudes Franco
24. Apr 2018 · 18:09 UTC
Hey, this is a nice puzzle, fantastic! unfortunately i dont have friends to play, but i will save it! xD The only problem was the controls, "too much clicking required", maybe if it was all keyboard or all mouse would make it smoother, I would love to see even more players type, it could be a very complex puzzle! xD Good job!
Firefluid
24. Apr 2018 · 18:09 UTC
Wow nice and funny game!
🎤 clue
25. Apr 2018 · 00:05 UTC
@nidup It's already possible to control using only the keyboard (with the exception of the opening menu screens) with the arrow keys, M, K, and space. We wanted to make it possible to play using only the mouse also, but didn't have time to implement that feature. Thank you for playing our game!
🎤 clue
25. Apr 2018 · 00:07 UTC
@Eudes Franco You can play using only the keyboard arrow keys, M, K, and space (and this is probably the smoothest experience). We were unable to implement a mouse-only control scheme in time.
MonstermanMFR
25. Apr 2018 · 04:36 UTC
I love this game! It's a lot of fun and I really like how you implemented the tutorial in the Single Player game.
nardandas
25. Apr 2018 · 05:47 UTC
I really liked the concept, and I found it incredibly smooth to play using keyboard. I also got stuck on the 6th level, however. I enjoy these kinds of puzzle games and would love to see that fixed so I can play more!
JCMonkey
25. Apr 2018 · 07:08 UTC
nice fun game you have here, im glad to see alot of sports games this ludum dare. nice job!!
Albuquerque
25. Apr 2018 · 07:10 UTC
I really like the turn based mechanics. The programming was on point. Good job!
Kindred
25. Apr 2018 · 07:12 UTC
Wow I wasn't expecting to be stumped so quick in single player. Really fun little game. I might have to play this with my brother tomorrow. Thanks!
Goat Toaster Games
25. Apr 2018 · 07:15 UTC
This is a really great take on the theme and very fun to play! Nice work :smile:
lolfrad
25. Apr 2018 · 07:24 UTC
I only played the single player but I did enjoy the puzzle-like levels. The controls were a bit confusing at first however
aevek
25. Apr 2018 · 07:31 UTC
This is awesome! I want to play more, I feel like I've scratched the surface of what I could do by combining the mechanics and systems this offers in new and interesting ways. Honestly, I don't think this needs anything added. But if you did add things, I'd love more puzzle-ish single player levels (possibly even a level editor) and online multiplayer at an extreme. None of those things are needed though, this is thoroughly excellent as-is and your team should be proud of what they've made. One of my favorites.
-FA-
25. Apr 2018 · 07:54 UTC
The gameplay is interesting, but, unfortunately, I didn't manage to try multiplayer. Controls and UI were confusing. It wasn't obvious how to move and kick (the fact that you need to confirm with the same button) and especially how to end the turn.
NedStormFish
25. Apr 2018 · 17:12 UTC
Very nice game. Didn't do multiplayer, but single player felt like it showed off everything very well. Played it using only keyboard, and my only gripe with that is using 'X' to cancel. Something closer to M or K would have been better. Top notch stuff.
LarrySeinfeld
26. Apr 2018 · 02:36 UTC
Omg, yes! I beat single player mode! I haven't had a chance to experience multiplayer, but god your mechanics and design in single player were enough to completely win me over. Reeeeeally smart, challenging design! And if multi-player matches really do get as complicated as that last level then this just feels like a whole new form of chess. Addictive and great!

Saving this game for later to play with a friend!
GenTel
28. Apr 2018 · 09:31 UTC
Great concept that allows for deep and complex strategic challenges. Fits the theme extremely well, and this is not an easy theme to follow. Love how it works so well in the browser.

I haven't been able to play it in multiplayer but already I can see the possibilities for high-level strategy and I agree with the chess comparisons a lot of people are making. In terms of game design this is a big winner.

Issues:

- Controls were alright but some minor adjustments could make things a whole lot better. For example WASD would make a whole lot more sense than arrow keys seeing as my right hand is already occupied with the M-K keys. Also might want to let us select players with the 1-9 keys or tab through them.

- Apparently other people have beaten the whole single-player mode but I legit don't understand how that's possible. I get 2 kicks, a kick moves the ball 3 squares, and the goal is 7 away from the start point.

![chrome_2018-04-28_02-23-28.jpg](///raw/c0a/9/z/145ae.jpg)
Flaterectomy
28. Apr 2018 · 19:20 UTC
A clever concept that could easily be improved to make a very nice game. The pathing of movement felt a little awkward, and with clearer UI options that can be streamlined a lot better. There's definite potential here.

The music is pretty pleasant, but didn't screen *football* at me. There are many improvements that can be done to the art---the clash of green tones between the field and the grass (or carpet?) around it is painful, Y U DO DIZ? :stuck_out_tongue: The character art is quirky, but I see you based it on someone else's tiles so that's a shame.

Please keep working on this one post-jam, I think you have a very valid prototype here!
Matt Pattabhi
28. Apr 2018 · 20:43 UTC
Not a fan of sport games but good job !!
Beebo Studios
28. Apr 2018 · 20:50 UTC
Nice game, nice idea... but the controls need to be a litte more polished. I don't like to change keyboard to mouse and back all the time. But here is a delicious fish for you: 🐟
pogo
28. Apr 2018 · 22:33 UTC
The game really opens up once you get to the bruisers, kicking around strikers is good tactics. I'm fairly sure I reached the end, because it seemed impossible to complete the level with 3 enemy strikers in the way, and only one turn.
The single player plays more like a puzzle game than a tactics game, but I think that works well
Lost Dutchman Software
28. Apr 2018 · 22:35 UTC
This is a fun concept that could easily be polished into a full game. ✌️
🎤 clue
30. Apr 2018 · 18:24 UTC
@GenTel Thank you for the suggestions! It's already possible to tab through the players, but unfortunately itch.io doesn't let us turn off the base page's tab functionality, so it'll only work on the downloadable versions.
That level you mentioned makes use of the fact that you can walk a player into the ball to swap their positions, allowing you to get the ball one unit closer to the goal.
🎤 clue
30. Apr 2018 · 18:25 UTC
@pogo In that level, it's possible to push the enemy strikers out of the way and score a goal in a single turn. Remember that you can kick diagonally.
Random-storykeeper
02. May 2018 · 21:19 UTC
Game: Press Tab to switch between players
Me: *presses Tab*
Game: *pauses*

I mean, you can select the player you want to move with your cursor easily, but I did find it a bit amusing that the game suggests a control that doesn't even seem to work. :rofl: I see you addressed that, however. As a whole though, I thought it was a fun little puzzle game. I only tried the single player mode so far, but I thought the challenges were interesting enough. Some were deceptively easy, and they made use of the tactics learned throughout the levels. The tutorial was much appreciated because I was pretty lost on what to do, and the levels were helpful in gradually introducing you to the tactics of the game.

If I had to pick out some issues, I don't really understand why some of the controls are set up the way they are. For example, you have to select M on the player to move the player, and selecting M deselects the player, yet when you use the "Kick" controls with the same player, K on the player again does not deselect the Kick function, and you have to hit Escape instead. It would have been more consistent (and also...nice?) to have K, if already select, deselect the Kick on the player if the key is pressed again - since you only initiate the Kick on the ball, anyway...

Also, the turn system was a little strange in that I could initiate Turn 2 or the last turn with the Space bar and start the game out like that, such that after I make my first move, the game's just like "Oh yeah, you messed up" and then resets me back to the start of the level. I know it's just a matter of pressing the space bar to ensure that you are on the very first turn, but is there any way you could make the turns automatic? I mean, each athlete has a limited number of moves and kicks anyway, so once those are all exhausted, would it not make sense for the next "turn" to immediately commence?

The game's presentation looked fine enough, but it seems like there's some inconsistencies in art styles, what with the almost realistic grassy field on the outer borders (are they playing in a barren field?) with the cute pixel art players to the super opaque soccer ball...they all looked nice, though it did feel like there were lots of different art styles being meshed together in a way that doesn't quite seem...cohesive. Ah well, at least it looked fine as a whole. The music was also very nice - I'm a sucker for the more jazz style game tracks, and it's fitting for a game that's mostly about puzzles and thinking. As Flaterectomy suggests, the music doesn't really sell me as a "sports" theme, so maybe something to keep in mind would be to try and go for a mix of the two? Both puzzle and sports...could be interesting.

I think you had some good mechanics at work here, and the strongest aspect for me was the tutorial on how to play. If there's time, I might try to go for the multiplayer mode.

PS Mad props for making a game that saves progress. :thumbsup:
diptoman
14. May 2018 · 02:28 UTC
This is pretty awesome. I really like the genre mashup here, and it works well. The main thing holding it down though are the controls - what should've been a mostly mouse-controleld game with visual cues is keyboard-controlled (understandable perhaps, that you didn't have time and keyboard-control takes less time to implement than adding UI for all of that). But props for the effort - I enjoyed it.