Bacteria Fighter by Ryuko13
Title Screen

Screenshot

You are a bus, travelling through a blood vessel and clearing out all of the bacteria. Enemies come in increasingly powerful waves. Can you survive?
I used C# .NET and SFML for the game, made the art with Pyxel Edit, the sound effects with Bfxr, and the music with LMMS.
Arrow Keys: Movement
Space: Fire Torpedo
Escape: Back to title screen
Links:
Ratings
| Overall | 533th | 2.308⭐ | 15🧑⚖️ |
| Fun | 495th | 2.385⭐ | 15🧑⚖️ |
| Innovation | 540th | 1.538⭐ | 15🧑⚖️ |
| Theme | 380th | 3.077⭐ | 15🧑⚖️ |
| Graphics | 512th | 2.286⭐ | 16🧑⚖️ |
| Audio | 389th | 2.083⭐ | 14🧑⚖️ |
| Humor | 441th | 1.75⭐ | 14🧑⚖️ |
| Mood | 510th | 2.167⭐ | 14🧑⚖️ |
| Given | 14🗳️ | 2🗨️ |
Feedback
Endurion
01. May 2017 · 18:35 UTC
Nothing too innovative, but a neat little game. The enemies movement is way too predictable, having a bit of randomness would pump the game replay value.
Zantamar
01. May 2017 · 18:42 UTC
Fun idea, reminiscent of the Magic School Bus. The AI makes the game pretty easy, but enjoyable anyway. As a note, for me the in game music was extremely loud, even on very low system audio settings. Thanks for your game!
Tat2Tim
02. May 2017 · 18:56 UTC
Cool! I often wish there were more shooters on LD. Just as a suggestion, you should give the player some way to get out of dying if they accidentally let a monster through. I hope you compete again!
TheCrittersCove
02. May 2017 · 19:06 UTC
I like the idea of playing on a microscopic level. As someone mentioned, the enemies could use some variation in movement. The audio was a bit loud. It is a neat little arcade game for 48 hours.
LeFayGames
02. May 2017 · 19:16 UTC
One of the few games I've seen that doesn't use Unity, Unreal or any of the other popular engines. Nice to see something a little different =) Have to agree that the audio is a bit too loud but otherwise really nice. Solid entry!
namrog84
15. May 2017 · 09:19 UTC
Something about one of the pieces of background has a hint of something different than its supposed to be.
OccultOne
20. May 2017 · 07:21 UTC
The audio was super loud, I had to turn my speakers WAY down. It might be worth spending some time normalizing your levels. I highly recommend looking at your enemy movement and introducing some noise to their movement patterns. As is they didn't present much of a challenge. Thanks for the submission!
chromableedstudios
20. May 2017 · 19:12 UTC
A nice shmup. You got to waves and things that I didn't quite get to when I attempted a shmup last ld, so I appreciate the source--will have to check it out. Since you went to the effort to get the scrolling bg would have been neat if it changed up once in a while.