Toy workshop 2 by stmatn

Santa is busy again. Christmas day is aproaching and he needs to produce toys for the children of the world. Command your elfs to produce different toys and help christmas come true.
Important notes: -Unpack the archive! The game will not be able to access gfx inside the zip and not start -You need a working Java8 JRE or JDK to run the game
Please have fun playing the game. I'd love to read your thoughts on it in the comments :)
If you like toy workshop 2, you may want to play the first game. You can find it under http://ludumdare.com/compo/ludum-dare-31/?action=preview&uid=18894!
| Other (platform) | https://www.dropbox.com/s/04lxk6tq6ebwz18/ToyWorkshop2.zip?dl=0 |
| Original URL | https://ldjam.com/events/ludum-dare/40/toy-workshop-2 |
Ratings
| Overall | 1081th | 2.725⭐ | 22🧑⚖️ |
| Fun | 1104th | 2.425⭐ | 22🧑⚖️ |
| Innovation | 909th | 2.775⭐ | 22🧑⚖️ |
| Theme | 1107th | 2.375⭐ | 22🧑⚖️ |
| Graphics | 947th | 2.714⭐ | 23🧑⚖️ |
| Mood | 949th | 2.7⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 30🗨️ |
stmatn - please fix it.
I'm sorry for the inconvenience. It should be fixed now.
Thanks @aa4z for pointing out the solution!
Interesting idea, it could have been made a lot more intuitive by some kind of on-hover "requirements" window when you hover over a resource you're trying to produce, but you don't have the prerequisites (within which you could either have the whole subtree visible or just have that one piece it needs, which when you hover over it might show what that part needs, if anything)
Actually the first christmas themed game I've come across, nice :)
Xmas themed gift crafting game, haven't seen many of those now that I think about it. The idea is solid, but the user interface leaves me cold.
UI issues:
1. The crafting recipes are not in the program, but relegated to the manual. You already have tooltips for the gift demanding elves, so adding these would not be a big deal codewise.
2. A worker who cannot build a gift will still go to the warehouse. Sure, it makes sense that they need to check the wares first, but that is not responsive design for the user. I thought that the elves were doing something productive, when in reality they were just going back and forth.
3. Cultivating the plants. This is nothing but extra clicking. If I command a worker to a plant then he should plant it, cultivate it and harvest it automatically without further clicks. *Say no to needless clicking!*
4. Audiovisual feedback on successful and unsuccessful actions. If a worker lacks resources to craft a gift there should be some kind of an effect or audio cue. Same goes for managing to build a gift.
The graphics are adequate, some sufficiently *wintery* music would elevate the mood.
Overall: *Average (3.0)*
Fun: *Bad (2.0)*
Innovation: *Above average (3.5)*
Theme: *Above average (3.5)*
Graphics: *Above average (3.5)*
Mood: *Bad (2.0)*