ColorShooter by skipyC
Hello!
The goal is to survive as long as possible. You will be faced with enemies coming from all corners. You need to watch out to hit them with the right weapon. You need to hit a different key (weapon) for each enemy type. You need to hit the closest enemy to you other otherwise another enemy will spawn.
The higher your score is the more enemis you will face. But try to remember what shape corresponds to what key. Hint: To kill the mighty red circle you need to press A.
Edit: Just got rid of some bugs. Hope that is Ok.
| Windows | https://skipyc.itch.io/colorshooter |
| HTML5 (web) | https://skipyc.itch.io/colorshooter |
| Original URL | https://ldjam.com/events/ludum-dare/40/hungry-for-deer |
Ratings
| Overall | 726th | 3.283⭐ | 25🧑⚖️ |
| Fun | 433th | 3.457⭐ | 25🧑⚖️ |
| Innovation | 379th | 3.391⭐ | 25🧑⚖️ |
| Theme | 207th | 3.913⭐ | 25🧑⚖️ |
| Graphics | 1039th | 2.217⭐ | 25🧑⚖️ |
| Humor | 908th | 2.118⭐ | 19🧑⚖️ |
| Mood | 1027th | 2.474⭐ | 21🧑⚖️ |
| Given | 24🗳️ | 22🗨️ |
Too bad you can't managed to have more time, this have a very good potential and congratulations for having shipped something on time, it's already fun to play !
don't forget check out my game too :)
The difficulty growth very fast, which I appreciate. It's a good game for a 4 hours job, I would have liked to see it with more features.
Besides the pure volume of baddies, overlapping of enemies made it even harder to figure out what key I really needed to be pushing, so at some point I was just mashing to save myself. With some difficulty balance I could see this being really fun. Some more graphical whizziness and audio would carry this even further. Congrats!
There could be more stuff going on visually, but since you only had 5 hours to put into the game I understand why you kept it simplistic.
Cool game!
I could definitely come back to this, despite its simplicity!
I was initially confused how to kill the mysterious red circles, until reading the instructions you had posted here, definitely scary when you're ingame though and you're trying to find a letter to read hah
Great work! :D
- Visual feedback for actions, to give more power to actions
- Permanence, imagine if the defeated enemies remained on the screen after defeated, could accumulate on the edges
- And maybe some special powers to give a little more chances to the player when the number of enemies grows too big, like "freeze time for 5 seconds" or "finish with all the enemies on the screen at that moment"
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O jogo escala rapidamente e acho isso interessante. Gosto principalmente da escolha dos controles. Acredito que algumas pequenas coisas poderiam melhorar o feeling do jogo:
- Feedbacks visuais para as ações, para dar mais força às ações
- Permanência, imagine se os inimigos derrotados permanecessem na tela depois de derrotados, poderiam ir acumulando nas bordas
- E talvez alguns poderes especiais para dar um pouco mais de chances para o jogador quando cresce demais o número de inimigos, como "congelar o tempo por 5 segundos" ou "acabar com todos os inimigos na tela naquele instante" :flag_br: