ColorShooter by skipyC

[raw]
made by skipyC for LD 40 (JAM)

Hello!

The goal is to survive as long as possible. You will be faced with enemies coming from all corners. You need to watch out to hit them with the right weapon. You need to hit a different key (weapon) for each enemy type. You need to hit the closest enemy to you other otherwise another enemy will spawn.

The higher your score is the more enemis you will face. But try to remember what shape corresponds to what key. Hint: To kill the mighty red circle you need to press A.

Edit: Just got rid of some bugs. Hope that is Ok.

Ratings

Overall 726th 3.283⭐ 25🧑‍⚖️
Fun 433th 3.457⭐ 25🧑‍⚖️
Innovation 379th 3.391⭐ 25🧑‍⚖️
Theme 207th 3.913⭐ 25🧑‍⚖️
Graphics 1039th 2.217⭐ 25🧑‍⚖️
Humor 908th 2.118⭐ 19🧑‍⚖️
Mood 1027th 2.474⭐ 21🧑‍⚖️
Given 24🗳️ 22🗨️

Feedback

Masadow
05. Dec 2017 · 10:36 UTC
Wow, it's really funny to see we actually have a very similar concept with a totally different gameplay !

Too bad you can't managed to have more time, this have a very good potential and congratulations for having shipped something on time, it's already fun to play !
w96k
05. Dec 2017 · 10:36 UTC
Hey, nice game and game idea. My score is 65. I didn't understand what to do with red circles tho.
🎤 skipyC
05. Dec 2017 · 10:45 UTC
@w96k Thanks for the feedback! When you get to score 40 the letter 'A' from the red circle disappears, so you need to remeber wich key kills the circle, to make it a bit harder :p. The same goes for the other shapes when you get a higer score.
MrSnakeYOHOHO
05. Dec 2017 · 10:47 UTC
Score - 93. Not bad idea, but the complexity is growing very fast. And there aren't borders( I can go every side and don't see player!
ZAX
05. Dec 2017 · 12:36 UTC
simple and cool i like it!
don't forget check out my game too :)
GameQuester
05. Dec 2017 · 13:59 UTC
Neat idea and good work for only 5 hours. Some sound would have been nice.
Xahell
05. Dec 2017 · 14:01 UTC
Very catchy concept, I found it very funny.

The difficulty growth very fast, which I appreciate. It's a good game for a 4 hours job, I would have liked to see it with more features.
alexfalkenberg
05. Dec 2017 · 15:05 UTC
That got crazy-hard really quickly, haha! I, too, wasn't sure what the red circles were about, but I see you've explained it in another comment, so I went back and tried it again, but still just insanely overwhelming, fast.

Besides the pure volume of baddies, overlapping of enemies made it even harder to figure out what key I really needed to be pushing, so at some point I was just mashing to save myself. With some difficulty balance I could see this being really fun. Some more graphical whizziness and audio would carry this even further. Congrats!
Visperal Games
05. Dec 2017 · 16:04 UTC
Nice frenetic gameplay! Good job :)
JeffChen
05. Dec 2017 · 16:36 UTC
You know,there used to be a typing game in China,and we played it for a long time at school,That reminds me of these days,XD.The game is pretty interesting!
HDtv
05. Dec 2017 · 18:02 UTC
Surprisingly fun for a typing game. I could see myself coming back to play this some more. A great start given the time, and could be great with a bit of polish.
basti
05. Dec 2017 · 21:19 UTC
Nice idea, fits the theme very well. Reminds me of typing of the dead, only even more stressful since you have to keep in mind which letter has the smallest proximity to your player. Really fun!

There could be more stuff going on visually, but since you only had 5 hours to put into the game I understand why you kept it simplistic.

Cool game!
profan
06. Dec 2017 · 00:16 UTC
Wow christ, I thought I had a handle on the general situation and then suddenly this gigantic swarm of letters was upon me!

I could definitely come back to this, despite its simplicity!

I was initially confused how to kill the mysterious red circles, until reading the instructions you had posted here, definitely scary when you're ingame though and you're trying to find a letter to read hah

Great work! :D
Jeremy Ryan
09. Dec 2017 · 20:38 UTC
This escalates really fast! It would be nice if there was another kind of feedback for when you don't hit the closest one (maybe a sound effect when an additional guy spawns).
shemoKam
09. Dec 2017 · 20:39 UTC
I like the idea, it has SO MUCH potential ! keep it up !
Gruhh
10. Dec 2017 · 11:32 UTC
The game scales quickly and I find that interesting. I especially like the choice of controls. I think some little things could improve the feel of the game:

- Visual feedback for actions, to give more power to actions
- Permanence, imagine if the defeated enemies remained on the screen after defeated, could accumulate on the edges
- And maybe some special powers to give a little more chances to the player when the number of enemies grows too big, like "freeze time for 5 seconds" or "finish with all the enemies on the screen at that moment"

---

O jogo escala rapidamente e acho isso interessante. Gosto principalmente da escolha dos controles. Acredito que algumas pequenas coisas poderiam melhorar o feeling do jogo:

- Feedbacks visuais para as ações, para dar mais força às ações
- Permanência, imagine se os inimigos derrotados permanecessem na tela depois de derrotados, poderiam ir acumulando nas bordas
- E talvez alguns poderes especiais para dar um pouco mais de chances para o jogador quando cresce demais o número de inimigos, como "congelar o tempo por 5 segundos" ou "acabar com todos os inimigos na tela naquele instante" :flag_br: