The Land We Must Take (La Terre qu'il nous faut conquérir) by kavehes
La Terre qu'il nous faut conquérir

Before you start, this is a 2-4 Player strategy game
"La Terre qu'il nous faut conquérir" is a turn-based strategy game taking place in a small planet no one claimed yet. So it is your duty to fight with other player to be the biggest empire before you run out of place.
Claim territories, Build your empire, Gather natural ressources and fight with your friend for world control !
Note : Not yet tested so it's definitely unbalanced but i think i'll update that game later when I have the time.
Controls :
Mouse for interacting with the world
Arrow key to move around the planet
Links
Web and Download Links + Post Compo :
https://kavehes.itch.io/ld38
DL + Source :
https://drive.google.com/drive/folders/0B4UMmJI6gle8V0x3LThobVR1MlU?usp=sharing

Software :
Pyxel Edit and Crocotiles3D for the graphical assets Unity sfxr for the sounds I'm way too bad at music so play with own tune (sorry about that)
Note : If you are playing on resolution smaller than 1920*1080 there are some buttons that might not appear. I noticed an error in the display for factories, the cost is 3 coins and 2 workers. Those error will be fixed in a version called "Fix" but nothing more will be added, only debug of the compo version. The post-compo one will have improvement over the compo one so i'll keep it in a separated folder.
Military Camp reduce the creation rate of worker, that's normal.

| Original URL | https://ldjam.com/events/ludum-dare/38/the-land-we-must-take-la-terre-quil-nous-faut-conquerir |
Ratings
| Overall | 277th | 3.304⭐ | 25🧑⚖️ |
| Fun | 430th | 2.696⭐ | 25🧑⚖️ |
| Innovation | 165th | 3.435⭐ | 25🧑⚖️ |
| Theme | 28th | 4.217⭐ | 25🧑⚖️ |
| Graphics | 197th | 3.565⭐ | 25🧑⚖️ |
| Mood | 446th | 2.571⭐ | 23🧑⚖️ |
| Given | 20🗳️ | 8🗨️ |
I really like the look of it reckon you could definitely build on this as well if you wanted too.
Well done! Thanks for sharing!
I was playing alone, so that might not have helped, but I was just building cities, based and exploit ing tiles for 15 minutes and I still don't know how to win.
It seems solid though, you really got a lot done for compo.
I'll try to make the goal of the game clearer as well.
It seems we had similar ideas for the graphics and world design :)
Bug: the window for entering the amount of military to send didn't like getting "2" input, replaced it with the "1.25" which it insisted was instead "125" and declared that 125 > 2, you lose.
I also really like the mechanic of needing to exploit the land to grow in the early game, but needing to switch to factory production in the late game when land area is reduced. The opportunities for player interaction in building placement feel natural and interesting (looping off tracts of land to exploit them for yourself, surrounding your opponent to limit their growth, etc.).
The UI/UX is a little underwhelming and hard to use/understand. I didn't understand what a factory did until after I built my first factory... and I wouldn't have built it if I did. I still don't really understand the concept of invading terrain. Also, the sound fx are a bit grating.
All in all, the mechanics have the makings of a really cool strategy game. It seems to work especially well for two players. :thumbsup: It just needs polish, especially in the presentation.
We also made a local multiplayer game - check it out! https://ldjam.com/events/ludum-dare/38/apocalypse-world-cup
It's really interesting thinking about where you want to put cities and bases in order to exploit tiles, and take an area for yourself.
The blind combat mechanic is cool, but if the game is not at point where you don't have 2 tanks per turn, the attacker gets an overwhelming advantage.
(Also my friend broke that and somehow entered a number over the number of tanks he had, his post is soon).
Some bugs with input validation that prevented us from finishing our playthrough properly:
Despite your input validation I was able to enter in "175" tanks when I only had 1.



Of course I was left with -174 tanks so that was essentially the end of the game.
Also, backspacing and then typing '-' for attacking soldiers, then entering 0 for defending soldiers seems to cause the game to break.

(tested this on the compo version without post-fixes)