Power Dronomics by BrazMogu

[raw]
made by BrazMogu for LD 39 (JAM)

As a drone, you need energy. Your battery is your safe haven, but there are Creeps out to destroy it. Fix your defenses to keep your battery safe, but remember to keep yourself powered up!

  • Fix inactive batteries to travel further
  • Fix towers to defend your batteries
  • Convert spawners into batteries, too!

Controls

  • Move about by right-clicking with the mouse
  • Leave your drone near structures so it'll automatically start working

screenshot-20170731181917.png

Changelog

v0.8

  • First entry build

Known Bugs

  • Batteries will deactivate anytime they're less than 100% health, instead of only when completely destroyed

Ratings

Overall 357th 3.458⭐ 26🧑‍⚖️
Fun 464th 3.083⭐ 26🧑‍⚖️
Innovation 225th 3.417⭐ 26🧑‍⚖️
Theme 130th 3.958⭐ 26🧑‍⚖️
Graphics 447th 3.458⭐ 26🧑‍⚖️
Humor 340th 2.588⭐ 19🧑‍⚖️
Mood 386th 3.286⭐ 23🧑‍⚖️
Given 26🗳️ 21🗨️

Feedback

Shinmera
01. Aug 2017 · 17:56 UTC
The game could have been improved a lot if the movement speed hadn't been so damn slow. It makes it much more of a chore to play than it has to be. I also found that the green projectiles/enemies at some point just all stopped dead in their tracks and wouldn't continue. I'm guessing that's not intended.
Ramkey
04. Aug 2017 · 16:18 UTC
Good idea, but it will definitely need some polish tho :/
Local Minimum
04. Aug 2017 · 16:30 UTC
I also think speed is a bit of an issue here and just making you and move about quicker and the enemies not take so many hits while moving quicker too would definitely help. If you rather keep the current pacing then I'm not sure but something needs to be tweaked. Still quite enjoyable experience. I would also suggest making sure all loading-colors are clearly visible. I totally missed that the towers were loading for a long while.
EricQuagmire
07. Aug 2017 · 19:04 UTC
Wow! Very cool TB strategy but I think game have problems with balance. Graphics and sounds are very good!
Rothens91
09. Aug 2017 · 10:06 UTC
It will need some polish and balancing, but it's a really cool entry! :)
oberynmartell
09. Aug 2017 · 16:53 UTC
I liked the music, and the gameplay is pretty unique! Some simple things like sound effects, could really help a lot! And some tiny balance issues could be resolved, to avoid being overwhelmed by the Creeps at the beginning. Overall, great game!
Coauctor
19. Aug 2017 · 20:46 UTC
Cool prototype you have here! The core loop is simple and addictive enough, although I wanted some global goal, like, "Destroy all spawners!" or something like that. Thaks for the game!
mindfungus
19. Aug 2017 · 23:53 UTC
I think there are some really neat ideas here. Charging up defenses around battery sources was a great use of the theme but I find the game moves achingly slow. I spend a lot of time waiting while the drone regenerates energy or charges a defense. I wonder what it would be like if the game was twice as fast. I like the visuals and sound.
machinescreen
20. Aug 2017 · 20:07 UTC
This is a cool concept and I really like the minimalist graphics. As others have said maybe it would be improved by being quicker, but there's actually something quite tense about it being so slow as well.
yuigoto
21. Aug 2017 · 08:07 UTC
Really nice entry, the vector-like visuals do fit with the overall theme and the choice of music too! The game's really challenging as a tower-defense, while also being easy to get and really charming on its own! :D

A bit more polish, some speed options and more building-types would really rock here! :)

Also, Good Job using Löve! I do want to learn to use it soon and I always find it great when I see people using it!
Chao
21. Aug 2017 · 08:46 UTC
There was a bug where after the original battery is destroyed, the enemies didn't track any of the other ones and just stopped moving.
Other than that though, neat concept executed pretty well, particularly liked the music.

Great to see another person using Löve.
EdwinGameDev
22. Aug 2017 · 05:46 UTC
Hey, nice game, i really liked the defense style game, different ranges of the turrets, and the paced style, but still difficult because of the ship move speed. Good job!