Asteroid gravity by Psilon

[raw]
made by Psilon for LD 40 (COMPO)

https://itch.io/embed-upload/678828?color=333333

Mine in an asteroid field, your mass increases, and more mass equals greater gravity, greater danger, more fun. :)

Controlls: WASD Mine with the mouse

There is 10 level, can you beat it? (i'm not :))

AG2.jpg

There is a fun version with music, if you wish try it, but don't score it. Richard Strauss - "Thus Spoke Zarathustra" ("Also sprach Zarathustra") Johann Strauss II - "The Blue Danube" ("An der schönen blauen Donau")

Ratings

Overall 598th 2.84⭐ 27🧑‍⚖️
Fun 526th 2.88⭐ 27🧑‍⚖️
Innovation 510th 2.78⭐ 27🧑‍⚖️
Theme 435th 3.22⭐ 27🧑‍⚖️
Graphics 555th 2.68⭐ 27🧑‍⚖️
Audio 459th 2.396⭐ 26🧑‍⚖️
Humor 519th 1.929⭐ 23🧑‍⚖️
Mood 559th 2.5⭐ 25🧑‍⚖️
Given 37🗳️ 1🗨️

Feedback

Jani Nykanen
04. Dec 2017 · 07:24 UTC
Destroying those asteroids feels a little unresponsive since they just disappear. Maybe some kind sound or particle effect when destroying them with that beam weapon (I guess it's a beam weapon)?
AndrewJAdams
04. Dec 2017 · 07:56 UTC
I like that you took basic asteroids and added that gravity element. I felt like maybe I had a bit too much health. Nicely done.
Dr_V
04. Dec 2017 · 07:58 UTC
Echo above comment regarding some kind of feedback for destroyed asteroids. Also either not being able to leave the screen or wrapping around to the other side as per original asteroids would be good.
almost
04. Dec 2017 · 08:30 UTC
I found the small asteroids pretty much impossible to dodge, but it seems that those collisions don't hurt very much and I can usually out-heal the damage. Later on the larger asteroids swing at you and those seem to hurt more.

I don't know what healed me though.
wh05herlock
04. Dec 2017 · 08:36 UTC
I really like this game. It reminds me of a game I started to make in my spare time (but didn't finish).

It might also be fun to have a mode where there are less asteroids, but they hit harder, because as it is it's almost impossible to avoid the small asteroids.

Overall it's a really fun game, and I appreciate the use of proper space physics! :)
Priweejt
05. Dec 2017 · 18:17 UTC
Quite great, the controls seemed a bit weird at first, but once I got the hang of them, the game became very fun :D
spaceturtle
05. Dec 2017 · 18:24 UTC
I think your concept is a great interpretation of the theme. It would have been nice to have more visual feedback though, like an effect when the laser is hitting an asteroid, and bars representing the health and mass.
Syrapt0r
05. Dec 2017 · 18:30 UTC
I think it's a good concept, it just feels overwhelming because so many things spawn instantly. Maybe reduce the spawning rate of the asteroids? Other than that, it was a nice arcade-like game :)
Kramdar
08. Dec 2017 · 20:12 UTC
Good twist on a classic. Feedback could be tweaked as mentioned for destroying asteroids. I would like to see a health bar as it is very tough to gauge how much damage the different asteroid sizes deal. Also a score system or some other progression response would be nice like a powerup or bonus enemy every 10 or so cycles to break the gameplay up. All together a solid entry, congrats on making the compo!
Josef21296
08. Dec 2017 · 20:53 UTC
Nice game!! It feels a bit weird since there are no boundaries on the map and destroying asteriods or taking damage has not many feedback but cool!! :smile:
kleinzach
08. Dec 2017 · 21:01 UTC
Cool idea, though It was very hard to tell what was going on. It was a lot of asteroids very quickly, so it didn't feel like I could have a strategy. The sound effect was very repetitive for something that you use constantly. Also, it seemed that when you destroyed an asteroid you would regain all of your health which made it so I didn't need to be careful.
thebillington
10. Dec 2017 · 15:20 UTC
A nice idea and good take on the original game. However it was a little too fast paced and destroying asteroids was very unreliable. Nice base but I think the mechanics need a bit of work.
mikethewayne
10. Dec 2017 · 18:58 UTC
Excellent gravity mechanics and lovely idea behind it; made for an enjoyable game. Sounds were a little annoying, verging on painful, but at least they were there :) . The controls were brilliant, made the whole experience a lot more fun. Overall, a pretty brilliant game!
Lukesta
16. Dec 2017 · 17:42 UTC
It was fun to play but very chaotic. I liked how the asteroids behaved and the steering of the ship. I had to mute the sound though since the spam of soundeffects got anoying.