Didgeribug in da place ! by Hippunk

[raw]
made by Hippunk for LD 40 (JAM)

We didn't do it before so here's a small presentation of our team ! @hippunk and @neodan are our valliant programmers. Apart from the red glowing eyes and the thirst for human blood, they're quite alright. @adrienlemoine35 is our bossy game designer and lead, and also a very accurate Robert Pattinson lookalike. @amalia is our delicious graphist. The images of her wandering mind have guided us through our Ludum journey. @remysicality is our sound designer. He likes death metal, pink and unicorns. @airpanda is our fluffy UX adviser, and also cocktail maker (RAINBOW DASH _). Unfortunately we didn't have time to implement all of his enlightened advices :( @lazyac and @desdemone are our two wonderful CM, who spent their time shitposting on Twitter, commenting on stuff and eating crisps sprawling on the couch. They also make good coffee.

We are pleased to introduce you to our first Ludum game Didgeribug, in which you control a bug trying to survive against waves of enemies. When one of them touches you, one of your bullet changes its color and becomes ineffective, except against the bug of the same color. BUT when you manage to kill one of the enemies with the bullet matching it's colour, then you can have it back :) If you don't have at least one of your original bullets the game is over.

Controls are : - ZQSD or Arrow Keys to move - Mouse to aim - Click to shoot

SCREEN<em>Ludum</em>Dare.jpg

PRESENTATION1.png

Play the game - Ludum original version : https://hippunk.github.io/platypus/index.html

Try to do the Best Score !

We hope you'll enjoy it ! Don't hesitate to share & rate ;)

/!\The content below is related to our Post-Ludum improvements /!\

if you want to rate our game, please use the original link

This part is aimed to share with you the developpement of our game. You'll find here tools to help us improve the game and Post-Ludum versions with full log changes.

Performance test : https://platypuscorp.github.io/PerformanceTest/index.html

If you have been experciencing lag and want to contribute, please comment with your hardware configuration and the average FPS displayed by the performance test. Thanks a lot !

Here you can find our first post-ludum public release with a full changelog.

Didgeribug post-ludum version 1.0.6 (Down) : http://platypuscorporation.ddns.net/BUILD6/

Changelog for 1.0.6 :

Interface changes :
  • Added pause/options menus with audio control
  • Fixed Leaderboard
  • Added restart button
  • Now you can play with wasd like non-frog regular keyboard
Gameplay changes :
  • Ennemies tends to spawn in the player's direction if trying to flee.
  • Some changes in ennemies behaviours
  • Changed scoring system
Performances changes :
  • Changed collision presicion
  • Changed rendering quality

You can also find detailled changes in the commit logs : https://github.com/hippunk/PlatypusCorp/commits/PostLudum

/!\ End of the Post-Ludum content /!\

Platypus Team https://twitter.com/PlatypusCorp

Ratings

Overall 510th 3.5⭐ 63🧑‍⚖️
Fun 637th 3.246⭐ 63🧑‍⚖️
Innovation 483th 3.258⭐ 62🧑‍⚖️
Theme 435th 3.582⭐ 63🧑‍⚖️
Graphics 228th 4.09⭐ 63🧑‍⚖️
Audio 137th 3.814⭐ 61🧑‍⚖️
Mood 262th 3.661⭐ 61🧑‍⚖️
Given 41🗳️ 43🗨️

Feedback

🎤 Hippunk
05. Dec 2017 · 02:16 UTC
Programming team here. The leaderboard is actually broken for the html5 version, i'm gonna set it up later. Now it's time to sleep :).
Maxwell
05. Dec 2017 · 03:54 UTC
Lookin' mighty fine! I like the soundtrack, gives off a good vibe! Overall enjoyed the game!
LooksLikeSomething
05. Dec 2017 · 09:43 UTC
Nice game! Love the graphics & soundtrack, it gives a nice feeling when playing.
Nivbeth
05. Dec 2017 · 12:18 UTC
Just "finished" the game and totally failed xD It's very hard in the beginning to deal with the fast bugs, because you are used to these slow ones.
Maybe you could change that, so a player doesn't get overstrained so easily :) All in all a very nice and neat game!
Desdemone
05. Dec 2017 · 12:28 UTC
@nivbeth Thanks for you comment ! Unfortunately we didn't have enough time to calibrate properly the difficulty, so we chose to spawn random enemies... But that's a fix we could use I agree with you. We'll try harder next year ;)
kokirisandfriends
05. Dec 2017 · 12:28 UTC
Nice game and soundtrack! It fits well to the game :)
dinuk
05. Dec 2017 · 13:16 UTC
![scoredidgeridu.png](///raw/48b/01/z/d74e.png)

What score did you get on your first game ?
The game is challenging but it's fun and pretty nice .
muzigpuzig
05. Dec 2017 · 17:33 UTC
love the graphics in combination with the sound, feels somewhat like hieroglyphs with egyptian music. but i felt like the controls (zqsd) are a bit unintuitive (at least for me)
I-am-Knot
05. Dec 2017 · 20:58 UTC
First of the mood, graphics and overall feel was nice. Would have loves wasd support. I would maybe tweak the player speed a bit. It was kinda easy to mostly strafe one was and pick off targets that were chasing you.
Justintime4u2bu
06. Dec 2017 · 07:07 UTC
Very good LD game, it does get kind of old after awhile, for instance I kept running to to the left and just spam shooting at the hordes that spawned. I liked that the enemies that hit you accumulated, and there seemed to be a regeneration mechanic (that I don't completely understand), but it was interesting to have a punishment/reward for getting hit. The egyptianesque music/style was a nice touch, and I like that a highscore section was implemented. Near the end of my run it got real laggy (probably due to the amount of enemies spawned).
and lastly the ZQSD controls are real weird, so I ended up using arrow keys instead.

Overall: 4/5 stars
(also A lot better than my entry so props on that :P)
V-Ad
06. Dec 2017 · 13:05 UTC
Good game. Simple, but nice.
Le Slo
06. Dec 2017 · 13:09 UTC
Nice game, some remarks:

-ZQSD? Why? Another type of keyboard I guess?

-I had some annoying lag playing your game, I don't know if it's just me.

-The phantom bugs are pretty annoying, maybe the could disappear once you clean your bullet, because after a while the running strategy is the best choice.

-The idea of ineffectiveness of the bullets is the real deal here but the rest of elements become annoying to explore that mechanic. The waves increase incredibly fast, so after 20 seconds of play you start shooting without looking which type of bullet is your next. Less enemies and with less speed could turn a fast paced usual shooter into an strategy original one. Would like to see that.

-I loved the music and the design of the bugs, simple but beautiful.

Overall it is a good entry. (342824 points, I guess not really bad?)
X Budsterized X
06. Dec 2017 · 13:12 UTC
Nice game :) I like the music, artstyle, mood and the mechanic when you get hit by enemy.
Gameplay is also great but I feel like I can move too fast and the enemies will never get me :D
But yeah, it is amazing game :)
CremaGames
06. Dec 2017 · 13:30 UTC
Getting some Fl0w vibes in here :D
GastricSparrow
06. Dec 2017 · 14:13 UTC
The bullet colors weren't so intuitive, but beyond that it was a very enjoyable experience. Great job with the graphics and audio!
neontropics
06. Dec 2017 · 23:36 UTC
Very nice atmosphere and music!

The gameplay is fun and it is satisfying to escape the enemies. maybe a bit more zoomed out view would work, I mostly died to enemies that were previously off screen coming at me at the exact direction I happened to be going.

Some more feedback when killing enemies would be great I think - faster shots and maybe a stronger sound effect would help with this.
PartTimeIndie
07. Dec 2017 · 16:28 UTC
I love the look and feel of the game great job.
nikchernyakov
07. Dec 2017 · 16:43 UTC
Good game. Interesting concept with this bugs and shoot mechanic. I love bugs skins and music.

Some suggestions:
- Different contor keys plz (arrow keys is ok)
- Maybe add bullet that will be kill the ghost or something like that
- I don't find a button to restart they game, do you have it?
🎤 Hippunk
07. Dec 2017 · 17:37 UTC
Thanks for all your feedbacks ! We are still working on a post-ludum version which will come soon.

We have fixed for now :
- Performance issues.
- Keyboard mapping.
- Some difficulties calibrations (like spawn distance and spawn rate).
- A full menu with a pause option and a restart button !
- A working online leaderboard.

You'll discover it soon, it's almost ready :).
TolMera
07. Dec 2017 · 18:08 UTC
Interesting, a bit difficult to get your head around, but worth trying out. I always enjoy trying amoeba games.
lekiy
08. Dec 2017 · 16:15 UTC
Really cool art asthetic. solid entry.
Noah Beckman
08. Dec 2017 · 16:18 UTC
Great Job. Controls are a little weird.

COme check out our Game!

https://ldjam.com/events/ludum-dare/40/virus-detected
hkay
08. Dec 2017 · 16:59 UTC
Beautiful graphics and cool soundtrack. I like it!
Geckoo1337
08. Dec 2017 · 17:02 UTC
Overall, I like it - especially all these creatures and their clever aesthetic. The main gameplay is simple, but really efficient. I think that you could add a custom cursor to improve feelings ingame. However, in less than a few days, you did a fantastic work. Well done. Bravo ++
jfraser314
08. Dec 2017 · 17:07 UTC
Really fun art, kind of reminded me of Patapon. I think the scoring is a little weird. When it was done, I still wasn't positive how to play and I had amassed almost 400,000 points.
![screenshot.png](///raw/d93/c/z/e4c9.png)

Just figured it out, thought it was WASD, so I was only able to move with S & D.
finbobby123
08. Dec 2017 · 17:18 UTC
The colour concept is quite unique however it took me a while to fully understand it (maybe that's just me though). The simplistic art style works well with the game and I like the audio. I found it slightly hard to aim at a certain colour but still enjoyed playing the game. Well done. It seems more of a complete game than ours (https://ldjam.com/events/ludum-dare/40/life-is-a-balance).
Arputikos
08. Dec 2017 · 18:58 UTC
Very nice game! Polished a lot. For, me music is a little bit too maxican or latino I don't know :P That game reminds me one game for PSP. Good job!
secretstage
11. Dec 2017 · 02:07 UTC
Unique visual style and fitting music. Interesting spin on a classic game mechanic, definitely engaged me more as a player. Everything ran as smooth as butter. Some audio feedback when shooting would be nice though.
WetDesertRock
11. Dec 2017 · 13:46 UTC
Nice game good job!

I felt like the concept was a bit abstract. For instance I couldn't really understand what was going on first play-through, second time was after I read the idea and then it started making much more sense. I have to say that the ghost enemies were a great touch. That interplayed with the "health" system was great. You could have an infinite number of ghosty friends theoretically. It provided a very real way of increasing the difficulty that wasn't artificial (new stronger enemies, more enemies). Your core mechanic still was a bit too abstract, even after learning what it was I realized there wasn't really a way to control it, I just had to hope I killed one with that bullet. I'm not sure what could be done to improve that.

The sounds were great, although I felt like the music was perhaps a bit too repetitive.

The art was great, the abstract shapes worked perfectly.

The only other two comments I have are on refinement. If you have highscores, it felt weird that there wasn't a "restart" button. In fact I had to reload the page, which got rid of my highscore. It is a Jam game though so that was probably left out for a higher priority task. The other thing was the screen size. I felt like I was running backwards into enemies too much. I didn't have enough time to react when they were approaching from behind. I think just increasing screen size would work just fine.
GerardB
14. Dec 2017 · 16:42 UTC
Simple, lovely and fun. Good job!
Tuomo
25. Dec 2017 · 15:35 UTC
Mostly I had really pleasant experience playing your game, but controls are just plain odd. Why ZQSD? Arrow keys are bit annoying to use with left hand, so I’d prefer using wasd as thats a standard. I loved the visuals, really great style here. Also musics fits really well and builds a great atmosphere. Overall amazing first ludum dare entry!
Zirrrus
25. Dec 2017 · 15:55 UTC
I like the design but couldn't get into the game because of the controls. Still very cool though! :)
SecretPocketCat
27. Dec 2017 · 14:47 UTC
Wow, the main mechanic is really cool and I love how the 'shadow' bugs block the player's shots. The visuals are my jam and I like the music, altough I don't think it fits that well. The name has a nice ring to it. (I actually lost the tab I had opened, but since I remembered the name I could find it easily).
* My main gripe would that the easiest way to play is just to flee (read hit 1 direction key), hold the shoot button and just aim, mostly to the opposite direction, but according to the patch/update notes that had been addressed in the postjam version.
* An animation for the death of the bugs would be nice. A simple tween with a few particles would probably do the trick.
* After playing I'm still not sure whether killing enemies nets the player some points or it's purely time-based.

Getting a multiplier or some other benefit when killing bugs with coloured bullets could be interesting as it would make getting hit and then using the coloured bullets a risk-reward scenario.

I'm looking forward to try out the postjam version once I'm not on the road (and I#m thru with my to-rate-list). :wink:
Jupiter_Hadley
27. Dec 2017 · 22:10 UTC
Super nice bugs! I included it in my Ludum Dare 40 compilation video series, if you’d like to take a look. :) https://www.youtube.com/watch?v=CFjCDu50TQs