TOSSC by Xtra_Festive

[raw]
made by Xtra_Festive for LD 44 (JAM)

TOSSC is a game about tossing coins and destroying slimes!

Kill all the slimes in each level to win, but be sure to manage your coins wisely. Toss your way through 11 levels! (More to come eventually with new themes and elements.)

tossc_screen01.png

tossc_screen02.png

tossc_screen03.png

Ratings

Given 28๐Ÿ—ณ๏ธ 0๐Ÿ—จ๏ธ

Feedback

sunnray
01. May 2019 ยท 19:06 UTC
I enjoyed this game, and it didn't really feel like it was your second game this jam! The gameplay is fun, and I hope you'll continue developing it.
gamepopper
02. May 2019 ยท 13:02 UTC
I really like the limited ammo concept and the puzzles were definitely well designed. I hope you keep going with this because there is a lot of potential with the concept and the levels are definitely built around them really well.
IanLux
02. May 2019 ยท 17:14 UTC
Solid game! Really fun puzzle mechanics, played until level 7 I think!
Loved how you introduced new mechanics slowly through levels.
neguse
03. May 2019 ยท 13:10 UTC
Great puzzle game!Characters are so cute! :heart_eyes:
gamechoy
03. May 2019 ยท 13:39 UTC
Love the idea here! Everything is really solid overall and very enjoyable. The only thing I'd say is maybe try to incorporate some music into the game, I think that would really help it. I don't really have any critiques other than that though, great job!
๐ŸŽค Xtra_Festive
04. May 2019 ยท 00:55 UTC
@gamechoy I was going to have a friend do some music originally, but during the jam he was suddenly unavailable. I'll definitely try to fill out the feel of the game more, ie. little background elements and music for each world when I find time for that!
Monogatari
04. May 2019 ยท 13:53 UTC
Woaw, i think that's the more interesting game i played on this jam actually. Maybe the hitboxes are too precise or you need to have more trys but instead of it this was a pleasure to play. Thank you !
tgiant
05. May 2019 ยท 06:04 UTC
Outstanding game and thanks for making this one.
I enjoyed it a lot. The game is very smooth and I could not find anything wrong with this one.
This game really has a unique idea and can be taken further.
Pyrian
05. May 2019 ยท 07:06 UTC
Starts off a bit confusing, gets fun in the middle, then the last few levels are just too obnoxious, trying to make difficult shots and having to reset from the start each time. It's a good puzzle effort that certainly could've been a bit clearer IMO and maybe needed a bounce-indicator or something later in the game to make it more puzzle-solving and less trick-shooting. Good idea and a nice start! Thanks.
DAVidus
05. May 2019 ยท 10:40 UTC
Very good game! I had a good time playing it! Very well balaced! The last level was very hard, but that is ok! Good job :smile:!
๐ŸŽค Xtra_Festive
05. May 2019 ยท 10:49 UTC
@pyrian I'll be looking into adding an indicator for aiming/bouncing as a mainstay to fix exactly what you described. I've replayed my own game a lot and realized that especially when I introduce bouncing shots, it becomes a total guessing/resetting game and I'd much rather it stick to being puzzle-based, so I think taking out any possible challenge from aiming shots and making it solely about figuring out the puzzles is a good idea. Thanks for the feedback!!
Gunnbju
05. May 2019 ยท 11:06 UTC
Really cool idea, fits well with the theme and I could see this going places, the idea certainly has potential!
samh
05. May 2019 ยท 13:41 UTC
A very good entry, with very interesting puzzles! Your analysis of the effect bouncing shots had on the game is accurate; I gave up on the last level because I had already retried too many times. Instead of (or in addition to) the aiming indicator, may I suggest an โ€œundoโ€ feature? This would also deal with mistakes related to timing.
jk5000
05. May 2019 ยท 14:02 UTC
A super cool and very well made little puzzle game. The game could really need some music and some better sound effects. Overall a really great LD game. Well done.
Purrfexionator
06. May 2019 ยท 02:18 UTC
What a fun and enjoyable little puzzler! Every level felt fun and unique, and there were a few eureka moments in the game, like in level 8 where you had to shoot past the moving blue slime at first and hit the green slime so that you could use it later to make it to the next green slime to the left after opening the door next to it when you came back around. The bouncing wall mechanic was definitely interesting, but I felt like at times the accurate shots you had to pull off with them made the game a little harder than it needed to be. Maybe add an aim indicator that telegraphs the bullet's path when you aim towards a reflector? The game was fairly innovative as well; the idea of preserving your ammo to solve puzzles definitely made for some interesting gameplay. I did feel that the implementation of the theme was a little weaker here, but the game is still great regardless.. I really appreciated the art style (especially the little blobby dudes), although the reflector blocks kinda blended in with the background. The sound effects were well-designed and provided clear feedback for all of your actions, although I would have liked some music. (but I get it, my game doesn't have music either) Overall, Nice Job! I give this game 4 stars!