A Carpenter's Tale by DeadlyMidnight
Assume the role of a mysterious voice guiding a brave young girl through shattered realms in hopes to fulfill a prophecy and reconnect her world.
https://www.youtube.com/watch?v=vzrpP8z9kU0





Genres: Text Adventure and Platformer
Team: Michael Kocha, Shawn Sagady and Nathaniel Catt Come watch us stream our full project and your LD submissions at https://www.twitch.tv/kindreddev
Assets: Everything but sound effects created from scratch for the jam
Updates: Fixed a bug with music playing twice and planks not displaying correctly. Also locked the framerate for people who were having performance issues on slower machines.
| Windows | https://deadlymidnight.itch.io/a-carpenters-tale |
| Original URL | https://ldjam.com/events/ludum-dare/41/a-carpenters-tale |
Ratings
| Overall | 109th | 4⭐ | 43🧑⚖️ |
| Fun | 283th | 3.638⭐ | 42🧑⚖️ |
| Innovation | 95th | 4.024⭐ | 44🧑⚖️ |
| Theme | 50th | 4.354⭐ | 43🧑⚖️ |
| Graphics | 49th | 4.488⭐ | 44🧑⚖️ |
| Audio | 105th | 3.915⭐ | 43🧑⚖️ |
| Humor | 619th | 2.816⭐ | 40🧑⚖️ |
| Mood | 125th | 3.915⭐ | 43🧑⚖️ |
| Given | 44🗳️ | 38🗨️ |
Care to review mine?
After the prototype though, I can see some actual text adventure-esque potential here if we cut out a lot of the twitchy platformer stuff.
Great job.
This guys never stop to amaze me.
The game is hard in an old platformer kind of way in association with a text mechanic that really works (and makes it harder)
Be prepared for some level design surprises and some curve balls you really aren't expecting.
Well done!
The graphics are astonishing. For 72 hours' work, you've managed to make something that almost looks like a retail game. The concept is great: it looks like you managed to work in quite a few commands, and I like how they're revealed naturally through the dialogue, though I would have liked to have been able to type just "left" and "right".
It'll be way too late for the jam, but once I get a new computer this'll be on my list of games to play. For now, I've just rated what I can.