Interesting Times by Frank Gevaerts

[raw]
made by Frank Gevaerts for LD 44 (COMPO)

Interesting Times is a text adventure, written in inform7.

It’s playable on the web. If you play a lot of interactive fiction you might have your favourite interpreter, in which case you can download the gblorb file.

There is no graphics or audio in this game, so I opted out of those categories.

The game is probably a bit smaller than my previous entries. I wasn't feeling too well during this, so I spent less time on it.screenshot.png

Ratings

Given 11🗳️ 12🗨️

Feedback

ZanyG
29. Apr 2019 · 03:40 UTC
It's a unique concept, using a variety of objects and characters to remember things about your life, and something I haven't seen anything quite like before. The small town and simple locations combine with the commonplace stories to give it a quaint feel, which sets the mood and tone well, and the simple writing also fits. Even just as a small demo, it is interesting and allows you to quickly play through the entire game - even though the puzzles are simple and limited to examining every object then picking the most logical options, it doesn't feel like a chore, as I was playing for the story. My only query is about the theme: it feels like it would have belonged more if 'limited memory' had won. How does this relate to currency?
🎤 Frank Gevaerts
29. Apr 2019 · 12:56 UTC
@zanyg thanks for the feedback! The way I saw the currency is that you do get something in exchange for the stories, but I agree that what ended up being there in the end ("Have a drink on me!") doesn't really convey that.
Rombus
01. May 2019 · 18:53 UTC
Ohhhhhh, I see. Pretty clever idea. I'm digging it. Need more time after work to try to complete it, but once it clicked on me the mechanic I think this will be really fun!

Congrats on the entry Frank!
Rombus
01. May 2019 · 19:13 UTC
![Screenshot from 2019-05-01 16-12-55.png](///raw/e40/3/z/24323.png)
Nice! couldn't help it and played it through. I like that the navigation is minimal, otherwise the mental map you'd have to do would be too big.
RedHermit
01. May 2019 · 22:05 UTC
Nice work completing the project, even when being under the weather. I enjoyed gathering my 'memories' to have the story options to provide; trading my 'life' experiences for valuable rewards.
INCD021
02. May 2019 · 06:39 UTC
Nice idea. Haven't played that many text-based games, but like that, you had to find clues to be able to tell the full stories.. Very nicely done. :)
🎤 Frank Gevaerts
03. May 2019 · 15:49 UTC
@rombus, @redhermit, @incd021 thanks!
fashionbatman
03. May 2019 · 18:34 UTC
I always love seeing text adventure in LD! This was especially good. Great job!
Dina
03. May 2019 · 19:06 UTC
Pretty interesting, but not enought interactive.
LMB
03. May 2019 · 22:59 UTC
Long time I haven't player a text adventure! :slight_smile:

Your interpretation of the theme was very nice, maybe the most creative I saw so far. If you think that an interactive fiction author is by nature a storyteller, a story about using stories as currency has a beauty I didn't see in any other game I tried so far. :thumbsup:

The game itself felt a bit short and simplistic for my taste, tough -- which is understandable, especially given that you were not feeling well and didn't have much time to work on it. I enjoyed playing it anyway, thanks for making it!
DeathStorm
04. May 2019 · 00:58 UTC
Cool Game and interesting funny Stories.

I liked the overall game mechanic and I believe if you think a bit longer about it, there are cool ways to make a bigger game out of it.

Good Job, Keep doing stuff :)

Oh and I loved the EasterEggs XD
Unicorns Forever
🎤 Frank Gevaerts
04. May 2019 · 14:39 UTC
@fashionbatman thanks! I'm very happy with how it turned out given how much time I effectively had.

@dina thanks for playing! Do you mean there wasn't enough variation? If so, yes, I would have liked to put in more, but I wasn't able to spend more time on it.

@lmb thanks for playing! I would really have liked to make it a bit more varied, with more different ways to get the story bits, more personality for the npcs, ... but yes, I really got tired fairly early both days (not that I can guarantee I would have done better otherwise,of course)

@deathstorm Thanks for playing this on your stream!
Baby Dino Herd
04. May 2019 · 15:49 UTC
Really interesting and fresh take on the theme! This was a really cute and effective way of doing the storytelling, but you managed to keep everything easy to manage and understand by giving enough structure and guidance, and keeping the size limited. That's important especially for this genre where it's easy to feel lost when faced with a text parser. Really nicely done!

I just have one question, because it wasn't quite clear from the game: _what did you think of the theme?_
Fnkee
04. May 2019 · 15:57 UTC
The Mayor never bought me a drink! Loved this little text-based adventure, and especially how amazed everyone were by the otherwise magnificent stories. Great job on this, it really took me back.
🎤 Frank Gevaerts
04. May 2019 · 19:07 UTC
@baby-dino-herd sorry, I'm not going to comment on the theme here :) Thanks for the nice words!

@fnkee that's mayors for you! Thanks for playing it.