Goblinz Demize by Lodugh
This is the story of Goblins seeking refuge while their world is falling apart. You have to sacrifice one thing after another. Your home, your stuff and maybe even your relatives. We would describe it as a text adventure with point and click elements.
Most planned features will follow in a post-jam-version but its already playable. 🌈

Lodugh: Game Design/Programming
Konsumopfer77: Art
Music: incompetech.com
Made with the Godot Engine
Changelog:
Update 1.0.1:
- fixed double item bug
- fixed crash if everyone dies
Update 1.0.2:
- fixed item not selectable bug
_ Browser Version works best in Firefox. Other Browsers might not be supported. _
| HTML5 (web) | https://lodugh.itch.io/goblins-demise |
| Linux | https://lodugh.itch.io/goblins-demise |
| Windows | https://lodugh.itch.io/goblins-demise |
| Original URL | https://ldjam.com/events/ludum-dare/43/goblins-demise |
Ratings
| Overall | 483th | 3.464⭐ | 30🧑⚖️ |
| Fun | 582th | 3.179⭐ | 30🧑⚖️ |
| Innovation | 468th | 3.214⭐ | 30🧑⚖️ |
| Theme | 373th | 3.667⭐ | 29🧑⚖️ |
| Graphics | 269th | 3.982⭐ | 30🧑⚖️ |
| Humor | 388th | 3.096⭐ | 28🧑⚖️ |
| Mood | 153th | 3.815⭐ | 29🧑⚖️ |
| Given | 36🗳️ | 12🗨️ |
Nice text adventure / point and click
- The first section where you pick your starting resources, I would have liked to see a tally of what things were picked up, and maybe what the items did before picking them up. I didn't realize what I could actually pick up, nor that I could move to other rooms without triggering the next section.
- During the actual game, keeping the status of the characters (thirst and hunger, specifically) available after that first message would have been good, as the names were pretty hard to remember.
- The font choice was difficult to read... If you are going for a text based adventure, it's probably pretty important to be able to read the text easily. The font choice here had several characters that were hard to tell the difference between.
The first section really just was thrown together at the end and we definitely plan to improve it in many ways. Better overview of you characters status is planned as well.
Great game idea, and I'd love to see you expand on it! Thanks for jammin'!
The game over all is quite fun, even if a little short. The mood of being on the run was amazing.
Congratulations on the game!
In the opening, it would have been nice to have some indication that certain items were interactable so that I could know what to click on.
I just played through it again and I'm beginning to see which items are the most important, but there's still certain things that I have no idea what they did or why they were there... what was up with the hermit and the carrot? I don't know?
All in all that was super fun and very depressing. I loved it.
The choose-your-items start was a cool idea, but I never needed any items besides food, water and the bow. Though I presume there are random events that need the others too. This page's screenshot shows some injured goblins, I'm guessing that's what the bandages were for.
The bleak mood is very good, although the goblin-narrated opening felt a bit too lighthearted. Perhaps it was meant to let us know of the innocent mindset of our golbins before sending them on through their ardeous journey, but it didn't really work that way for me.
Nonetheless, a good, atmospheric entry.