Better Than Thanos by Vekstr
Help save the world from overpopulation.
Do better than that purple dud, flick 'em all!
[ Aug 16: Now available on Mac, Linux, and your browser! ]

Credits:
- 3D by Agus Prima, Ricky Hernando, Tomi Rahmansyah
- Code by Dennis Samuel, Susanto
- Audio by Elia Moses, Kevin Christian
Version Notes: - The original version can be downloaded at the Google Drive link, but be aware that the menu can't be clicked on resolutions lower than 1080p; - The itch.io page contains newest version which fix that bug, without any other changes to the game.
Ratings
| Overall | 714th | 3.274⭐ | 108🧑⚖️ |
| Fun | 797th | 3.019⭐ | 108🧑⚖️ |
| Innovation | 829th | 2.948⭐ | 107🧑⚖️ |
| Theme | 330th | 3.8⭐ | 107🧑⚖️ |
| Graphics | 507th | 3.557⭐ | 108🧑⚖️ |
| Audio | 325th | 3.367⭐ | 107🧑⚖️ |
| Humor | 342th | 3.071⭐ | 93🧑⚖️ |
| Mood | 825th | 2.851⭐ | 99🧑⚖️ |
| Given | 112🗳️ | 122🗨️ |
In hindsight we should've probably made it constant in size with timed "frenzy" modes with bigger size after destroying a certain amount of buildings. Thanks for the feedback :smiley:
The 3d-models are a bit simple, but they have this low-poly-cell-shading, and i love it. The menu is also pretty good. from there you can see what you are going to do, but it's also great as a normal menu.
The music is short, but i think in this case that's a good thing. it just creates even more pressure.
Like i mentioned, my biggest problem is the gameplay. it's just not fun clicking as fast as possible. If you would be able to charge a shot are something like that, it would be good.
You should really develop it further.
But alas, we ran out of time, hence the simple click mechanics with variable brush size (which itself is also a design problem). Thanks, great feedback!
At first I didn't know you could increase the brush size so I desperately tried to keep a small zone clear but it didn't work long, heh.
I also tried to click on the volcanoes or lava, somehow thinking that it would improve the destruction power. That could be the solution ? Like, clicking on a volcano sets your brush size to maximum then in shrinks with each use, and you have to click on a volcano again to increas the size again (maybe with a cooldown on volcanoes ^^); well just some afterthoughts.
15.05s at my 4th attempt :) (max brush size obviously!)
Thanos OP plz nerf
Feedback:
- something else to do than click, would be a nice addition
- any advantage of small brush?
- maybe add some places that you *cant* destroy? like reserves or forests
Feedback:
- something else to do than click, would be a nice addition
- any advantage of small brush?
- maybe add some places that you *cant* destroy? like reserves or forests
And yeah, the whole click and small brush thing is not how it was intended to be at the start, too bad.
I enjoyed the game and found it a bit addictive. There's something about destroying everything in one click that's very fun. I think there's potential to expand the game, and I hope the developers look into ways the game can obstruct the player to increase the challenge. Good game :)!
I like the game. It definitelly makes me feel more empathetic towards Thanos xD I found no bugs and the gameplay is really challenging and really smooth. I would like to see more features, like maybe powerups or meteors or something like that.
Great work!
Maybe the rotation control is a little bit fast
Some feedback here:
->I feel there is no point on using a smaller brush size instead of using the bigger one.
-> The particle when you destroy something should be more "triagular", like the movie one.

only one who felt like the rotation of the planet was wrong and when you press op you want to go towards the top and not rotate the planet to the top! Apart from that a fine game!
The particles that come out of the brush felt a bit out of place with the rest of the art.
The option to scroll to make the mouse larger felt a bit pointless why not always have the largest brush on (not sure if it gave you more points)? I think it would be cool to have objectives that make your mouse larger.
Fit the theme well, so great entry!
Actually you can now play it on the browser (although I don't recommend it if your system is low on memory), but do you mind testing it on Mac? I don't have a Mac available so I just built it on my PC and hope for the best :sweat_smile:
@atillagallio @mitjmcc Right, the particles could also use some improvements. Definitely one that was overlooked when finishing the build.
Gameplay wise:
- Is there any reason to not push the "brush size" up to the max? If there's no point why not set that as default? Is there any challenge to pushing the mouse wheel up a bit?
- Is there any challenge other than clicking quickly and finding everything and destroying them as quick as possible?
We didn't get to implement the challenges we planned in time. The brush was originally made to help debugging the victory condition easier/faster, but we left it in the final build without much consideration, so yeah..
i feel as there will be a physical limitation on how fast you can click vs the speed the population grows.
I have rated your game, but all of my feedback was captured in the stream.
You can hear my comments in the archive at https://www.twitch.tv/videos/298329090
i wanted to flick the volcano to make lava pour all over those poor people and increase my kill rate
Tried again, figured out I could make the brush waaaay bigger, cleaned up the whole planet in the first attempt.
The sphere shaving mechanic is interesting at its core, though I do wish there would be a bit more to it and that it would be a bit easier on my index finger.
What deserves all sorts of compliments, though, is the presentation and level of polish in your game. I feel that everyone in your team must have done their part to produce such a well-rounded :wink: game in limited time afforded by the Jam.
Well done!
Cheers!
And congratulations on being the 100th person who rated the game (not that there's any reward or something :sweat_smile:)

The scalable nuke did make it a bit too easy, would have been interesting to tie growing that to some mechanic.