Mojo by rEaX
:scroll: Summary
You travel through the spirit realm, trade your life for upgrades.
- Switch between Good/Bad dimensions.
- Buy upgrades in the Good dimension. Moving in the Good costs life.
- Traders will come to you as soon as you enter the Good realm.
- Collect Life (currency) in the Bad dimension.
- Kill the boss to win the game.
:bulb: ProTip: Buy upgrades every time you have full health.
:mousethreebutton: Controls
- WASD or Arrows to move.
- SPACE to attack.
Hold Right Mouse button to strafe and Aim with mouse.
Press bottom right UI button to switch dimension.
- Walk up to trader to shop.
:camera: Showcase





Every asset is selfmade during the jam. (textures, models, animations, scripts, shaders)
:warning: Known Bugs * Rotating the camera in the start makes you fall through the ground. * Sometimes after dying, the game "pauses".
Thanks for reporting!
| Source Code | https://ptibom.github.io/LD44-Mojo/LD44_Mojo.zip |
| Original URL | https://ldjam.com/events/ludum-dare/44/mojo |
Ratings
| Given | 16🗳️ | 11🗨️ |
The vfx are very cool and were being run by my computer smoothly.
The only bug I've noticed when completing the game was that the arms get through the cloak, but nothing that really affects the gameplay.
Good job and cheers!
Some of the sacrifice power ups isn't really noticeable so some adjustment would help, and really wish there was some music to it, and maybe some breakable items or a few different enemies could make it a more dynamic game.
Saw one demon that got stuck behind some trees it couldn't get past, but the rest works, hard to think of how it would be coded when you world is on a sphere so probs to that.
We made the game intentionally easy/overpowered so that people get to finish the game without spending too much time. =)
@bentekiller Thank you for the feedback. =)
Oh dear... is that bug still there?