Lab Animals by skiddings

Story
``` ::: TRANSMISSION BEGINS ::: Those careless scientists have caused us problems once again! The lab is now a dangerous ruin but we're paying you good money to clean it up but you best hurry up! The higher ups are considering the nuclear option. Destroy the sources of these monsters then get home and get paid. ... By the way we have taken the liberty of fitting you with some experimental mods that were being developed at this facility. When activated they should greatly enhance your abilities. We don't want to waste a chance to collect some good field data, but the previous volunteers reported a few side effects so keep your wits about you.
Good luck.
::: END :::
```

Controls
WASD : Move
Left click : Shoot
1, 2, 3 : Power ups
The power ups will give you a huge boost but in return you sacrifice something else...
Created by
Sam Giddings (Skiddings) - Programming & Desgin
Erwan Stievenard - Art
Created in Unity
Audio sourced from 3rd party collections!
| Windows | https://drive.google.com/open?id=1xUYtq4qJOT3TwIdwGh2CaGnDElIHrpeK |
| Original URL | https://ldjam.com/events/ludum-dare/43/lab-animals |
Ratings
| Overall | 513th | 3.432⭐ | 24🧑⚖️ |
| Fun | 450th | 3.341⭐ | 24🧑⚖️ |
| Innovation | 897th | 2.659⭐ | 24🧑⚖️ |
| Theme | 733th | 3.136⭐ | 24🧑⚖️ |
| Graphics | 695th | 3.152⭐ | 25🧑⚖️ |
| Humor | 649th | 2.575⭐ | 22🧑⚖️ |
| Mood | 658th | 3.143⭐ | 23🧑⚖️ |
| Given | 24🗳️ | 21🗨️ |
I like that you had some enemy variation with attack patterns, but for me it was a little too easy to just dodge the enemies, herd them up and let a red guy explode them all. Then I'd have enough ammo to kill the rest and the spawner.
The sacrifice system was cool. The Health one was a little overpowered, and the ammo one wasn't worth it at all. Berserk stuck a nice medium, I think.
And always nice to see a "juicy" game! Screenshake, big bullets, etc. Nice graphics too, but I wish the protagonist was more pixelated, like the rest of the game. Nice work!
This is my attempt at making a Vlambeer game so screen shake is critical :sweat_smile:
The whole sacrifice system was put together with 2 hours to the deadline so I'm pretty pleased that I managed to get it in at all.
- When we stay pressed on the fire input, our character moves in the direction where we are shooting (i don't know if that you want but i just want to tell you)
- The ability of unlimited shooting is not very useful because we don't control the shots (I guess it's randomly chosen around the player) and in addition our speed is slowed down.
- The animation, like the first ability is awesome ! Great job !
[doug-iddle.png](///raw/eef/z/1f283.png)
The mood is so cool!
very nice job ;p
Biggest area for improvement for me is probably the UI; game over and game win screens could be a bit nicer. That being said, time is always tight in game jams, and these are always the last things I get around to doing...
Well done for team of two in 72 hours!