Extreme Tower Fishing 2018 by Roka Josh
IMPORTANT NOTICE
A version of the game has been released after the deadline of Ludum Dare. This new version only fixes one major game breaking bug and nothing else. The issue was that when you replay the game after your first time playing, no fish were spawning, and the fixing of this issue goes with the competitions rules. I have left up the original files marked (old) so you can see the difference with playing to confirm the only thing changed is the bug fix. Once again this is allowed by the rules of the competition, as I have not added in any content or anything else in this new build of the game. Thanks.
The Game
Extreme Tower Fishing 2018™ is a high octane experience not for the faint hearted. An intense balance between the 2 most competitive game genres, fishing simulation and tower defense, will have you perched on the edge of your seat until your very last life. A combination of genres unlike any other will strip you down to your core and reveal who you really are, a fighter or a fisher. So grab your fishing rods and you hook buckets, and prepare for Extreme Tower Fishing 2018™ experience!
This is our 4th entry into Ludum Dare and the process this time was insanely smooth. Everything on time, working and generally fitting together perfectly led for a pleasant and less stressful experience overall. Tweet @Jagtekgames and tell us what you think of the game!
Controls
- Hold to charge rod power, and release to cast.
- When a fish touches the bobber, click to reel in.
- Use the 'Fish' and 'Defend' buttons to navigate screens.
- Click on spaces to bring up the buy menu for towers.
- Click on placed towers to bring up the upgrade menu.
Important Information
Fish to get money in order to buy towers. You do get money for killing enemies however at the start of the game it is not enough to get started and you will need to fish in order to establish an economy. The tackle box tower shoots out a medium projectile quite slowly, the hook bucket sends out lower damage hooks rapidly, and the tnt box shoots out tnt crates which cause splash damage to all nearby enemies. Enemies health scale overtime so death is inevitable, and you can only upgrade a 3 times!

Credit
- RokaJosh: Programming & UI
- Thomu: Sound & Art
Links
- Our Company Website: http://www.jagtekgames.co.uk/
- Our Company Twitter: https://twitter.com/JaGTeK_Games
- RokaJosh Twitter: https://twitter.com/RokaJosh
- Thomu Soundcloud: https://soundcloud.com/thomuofficial
Tools
- Unity 2018.2.18
- Photoshop CC
- Piskel
- Ableton 9.5
Ratings
| Overall | 380th | 3.63⭐ | 25🧑⚖️ |
| Fun | 212th | 3.761⭐ | 25🧑⚖️ |
| Innovation | 181th | 3.826⭐ | 25🧑⚖️ |
| Theme | 268th | 3.978⭐ | 25🧑⚖️ |
| Graphics | 655th | 3.37⭐ | 25🧑⚖️ |
| Audio | 363th | 3.413⭐ | 25🧑⚖️ |
| Humor | 446th | 3.114⭐ | 24🧑⚖️ |
| Mood | 708th | 3.13⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 18🗨️ |
The only criticism I really have is with respect to graphics: it isn't too noticeable in this game, but it suffers from a stylistic choice that I personally feel is undesirable: multiple resolutions of pixel art, which often doesn't look too good.
I think it actually fixes one of my biggest pet peeves with the tower defenses (a genre that I love/hate) which is that you end up in a death spiral when you don't get money from the guys you miss. When I first played I didn't realize that there was a tower defense game at all, though because I didn't fully read the instructions on the LD page (which I know is my own fault but it's nice if the instruction is in the game itself.) It would be great if there were levels to beat and a more finely tuned difficulty curve that didn't always overwhelm me, but as a jam game, this is fantastic.
Good job!
But, the idea was good, and the mechanics work nicely. Good job!
Programming, Art, sound all things are great :sunglasses:
It's fun game.
Great Job
You can store fish or certain fish drop tower upgrades, then you can apply these onto the towers rather than just buying them (you still need $ to buy the actual tower). This could make rarer fish pretty valuable and give the player more of a link between the games than just cash. Just an idea, I'm sure you guys had plenty of great ideas that fell on the cutting room floor!