Flower by CyManSAP
The party is at itch.io.
>> https://cymansap.itch.io/flower <<
( you CAN play on mac/linux BUT you need love2d )
| Windows | https://cymansap.itch.io/flower |
| Original URL | https://ldjam.com/events/ludum-dare/39/flower |
Ratings
| Overall | 370th | 3.25⭐ | 30🧑⚖️ |
| Fun | 518th | 2.75⭐ | 30🧑⚖️ |
| Innovation | 521th | 2.643⭐ | 30🧑⚖️ |
| Theme | 634th | 2.357⭐ | 30🧑⚖️ |
| Graphics | 287th | 3.393⭐ | 30🧑⚖️ |
| Audio | 47th | 3.75⭐ | 30🧑⚖️ |
| Mood | 39th | 3.966⭐ | 31🧑⚖️ |
| Given | 32🗳️ | 27🗨️ |
Very atmospheric! The visuals, the music and the story really fit together. Really liked the raw guitar tone (with raw I don't mean heavy, but more like "unpolished" :) ). The art style is simple but it works really well, I really got into the story. The pace of the robot was just perfect, the relatively low speed enhances the mood for some reason.
The only downside is that there is almost no challenge and that it is too short ;)
Well done!
The best part was the house interior. It had the best music track and the dialogue text looked cool. The other parts had some weird compositions and sounded a bit ouf of sync, but it worked.
The artstyle is interesting, because this is what I think of when I think of a game jam. But nearly nobody does something like this. So good for you on that one.
The gameplay is very simple, but it was fine. As I said - I wished it was longer.
Overall really cool. Nice work.
Graphics are very very cool, mood is very good too, but I don't understand what is the relation with "Running out of power".
Nice game! Love the graphics and the atmosphere. It is true that there's nothing that indicates that the robot is the one running out of power (I thought it was the human) and that's why you don't understand why he's the one dying at the end.
Also, in the well, if you die after you collect the key, the game still remembers that you have it (even when you see it in the screen)
Good work!
My only suggestion would be to add the running out of power on the robot an actual game play mechanic. I didn't test it out, but it seemed like the robot running out of power after helping the man was more to serve the purpose of the story you were telling. Which is totally fine! But to add to it, maybe running out of power is an actual mechanic. Such that the robot could have a finite amount of power. Whenever you walk around, it lowers it. This would add a bit of strategy in where players want to move the robot. You could balance it out so the perfect game leads the robot to running out of power after he helps the man. But the player could just walk around for a bit, letting the power run out without helping the man. That says something too!
Overall, I really enjoyed this. My favorite so far. Thanks for the experience :).
And transitions instead of displaying "loading" maybe?
Great work.