Planet Heist by conk

[raw]
made by conk for LD 38 (COMPO)

Planet Heist is a turn based puzzle game, sort of. You play as Racc the :wastebasket: :panda_face:, a master thief, navigate to the bottom of the tower while avoiding detection, grab the planet and go back the way you came. Without being caught!

The first level is quite simple, but the difficulty ramps up quite quickly.

You have 15 seconds to take your turn, if you believe you don't need that long, hit ENTER to end your turn early. You can decide which direction to go back using WASD, you can move in every direction 1 space except down you can move twice (hit S twice). You can always change direction before your turn is up.

You only get caught if you occupy the same tile as a detection zone (green light), as everything moves at once, you can move through some areas at certain times.

There are checkpoints after every stage, you can reset your checkpoint by pressing DELETE and you can quick restart the game by pressing END, you may accidentally delete your checkpoint if you press the wrong key, might change that.screen<em>1.PNGscreen</em>2.PNGscreen<em>3.png.PNGscreen</em>4.png.PNGscreen_5.PNG

ITCH https://cojowe.itch.io/planet-heist

GAME https://drive.google.com/open?id=0BwkTNJbUVvtsVkhmV3lTQURNV1U

SOURCE https://drive.google.com/open?id=0BwkTNJbUVvtsRFZ2V2NDRXNXZnc

(You may have to copy and paste the links into the search bar as clicking them doesn't work?)

:wastebasket: :panda_face:

Ratings

Overall 77th 3.85⭐ 22🧑‍⚖️
Fun 73th 3.75⭐ 22🧑‍⚖️
Innovation 112th 3.619⭐ 23🧑‍⚖️
Theme 420th 2.9⭐ 22🧑‍⚖️
Graphics 74th 4.095⭐ 23🧑‍⚖️
Audio 69th 3.684⭐ 21🧑‍⚖️
Humor 104th 3.3⭐ 22🧑‍⚖️
Mood 81th 3.7⭐ 22🧑‍⚖️
Given 21🗳️ 31🗨️

Feedback

Evannex
24. Apr 2017 · 04:09 UTC
Great little game! Took a few tries to complete! Job well done! :)
pixelstuff
27. Apr 2017 · 22:08 UTC
Pretty funny game, I liked the idea (also I am sold out to raccoons). Using this screen size is well-thought, it really suit the idea of a funnel you have to go into. Not too easy and not too hard I think the difficulty balance is well-adjusted. Good job!
Iwa
01. May 2017 · 12:08 UTC
Quite hard!
Nice little game. Good job. :)
Chronosv2
01. May 2017 · 14:43 UTC
I am really terrible at this game, but I love the idea of a turn-based stealth game. The graphics were awesome and the music was fitting.
The game is quite difficult, but that's not a bad thing.

Keep up the great work!
samlo
01. May 2017 · 15:45 UTC
This was great. The turn based movement made it feel almost like a stealthy roguelike! I wish the difficulty curve was a bit smoother, but hey, jam game. I made it to stage 3. Is there any way to predict the movement of enemies, or am I missing something?
TechnoNugget
01. May 2017 · 23:03 UTC
This was a fun little game. Well done!

**the good**
The graphics were very well done, I'd only hoped to see a few animations
The music was also very nice and fitting
it felt good to finish a level, well thought out strategy

**the bad**
everything seemed like it jumped around too much, I don't really know how you would go about fixing this though. It's kind of the nature of the game and strategy.
wasn't very fitting for the theme, it seems like you just threw in the fact that you're stealing a tiny planet as a last ditch effort.

Very impressive and good looking game over all, in my opinion. Good job
Gao Ming
02. May 2017 · 05:45 UTC
Very fun. The graphics are beautiful. Great work!
TolMera
02. May 2017 · 21:36 UTC
Pretty good, I can see this being an app-store game really easily! go for it!! dooo it! :)
🎤 conk
03. May 2017 · 11:31 UTC
Cheers everyone for the great feedback!

@samlo - Yes, there is a way to predict where enemies go, it may require some knowledge of their previous move though, but the patterns are relatively simple.

@technonugget - I agree, they do jump a bit erratically, I had intended to add a smooth transition with animations at the end, but ran out of time. I also think if things did move to position, it would be weird that the player isn't spotted during the transition. Yes, I did put the planet in to badly appeal to the theme, it felt better than not trying at all :P
korvyashka
13. May 2017 · 13:40 UTC
Great puzzle game. The complexity rises very quickly, and I almost completed 3rd stage but was caught on one step before victory.
Great mechanic. Good Job.
Vodzik
13. May 2017 · 14:55 UTC
Nice puzzle game with good graphics :)
cvetk0
13. May 2017 · 15:11 UTC
Just read a nice post mortem you wrote and I really wish I could play the game. Sadly my windows crapped on me and I'll have to do a reinstall, hopefully by the end of judging so I can play your game since there's no Linux version.

The game looks very nice on the screenshots and considering the reviews of others seems to be fun as well. I'll be back with the real feedback if I manage to play it :smiley:
Flaterectomy
13. May 2017 · 16:26 UTC
A clever puzzler, but I am pretty bad at it. I hold a personal grudge against games where you have to fail to learn how to continue, and learning the order and movement of the lights is something I (subjectively) don't like. If there was a visual prediction where a light would move in the next turn(s), that would make me happier.

The graphics are pretty solid and cute. Once you hit HD resolutions (i.e. no pixel scaling) I prefer anti-aliasing myself, but again that's a personal preference and not something I feel I Should fault you for.

The music was nice, though the loop was a little on the short side. There's room for a few more sound effects.
🎤 conk
13. May 2017 · 17:03 UTC
@flaterectomy - Cheers for your feedback. I agree about adding a bit more info on the cameras/lasers. When they light up that means they're about to move, but that's only useful if you know which way they faced before they moved, certainly if I were to do it again, I'd have given them an arrow. I'm more of a pixel purest, I don't mind AA when working with vectors but I like solid pixel colour :P

True, the music loop is short, I've never been great at making long music.
CreamyBacon2
13. May 2017 · 17:05 UTC
I had a lot of fun with your game! I played it a few times, and only ran into one issue that I don't think was planed. The quick load did not work... at all but then I reset the game and boom it worked again. So I'm just going to say that was my crappy computer!:smile: Good job!
pascalman
13. May 2017 · 18:30 UTC
It's great game for compo. I not have Windows but game is cool. Good job!
automatonvx
13. May 2017 · 20:55 UTC
Racc the :wastebasket: :panda_face: Excellent :grin: Great game, managed to get the planet but getting back was too much for me. Really nicely done, The turned based stealth was a cool concept, the art style was really good, music was fitting, and amazingly didn't get annoying even after hearing it a million times. Well polished. Had fun. Great entry
RAC-Games
14. May 2017 · 18:49 UTC
A very nice entry! I like the bassy tune and the darker and great looking visuals which supported the stealthy theme and sly mood of your game. It was very simple to get into. The puzzles were really nice and it was fun to study the patterns to plan your way ahead.

As you mentioned yourself though, it's pretty challenging right away and the game increases in difficulty quite quickly. But maybe I just suck at it :joy:. The screen that fades in every time you get caught interrupted the flow of the game a little as I wanted to try again right away :grin: I had a pleasant game experience overall.

Very polished and professional looking game, great work!
conrad123
14. May 2017 · 20:53 UTC
Nice job. The music was great. I don't think I will end up working as a planet thief anytime soon, however. :P
gurkenlabs
16. May 2017 · 14:09 UTC
I loved the amount of polish put into your game (with splashscreen and ingame key instructions). The graphics and sound are great and the turn-based approach to a stealth game is very unique. A really nice entry!