The last outpost by Istalri
So you’re the new major? Not a moment too soon! The situation was going to go wrong. As you know you are in charge of the outpost which is located in front of the land of the Demon King. Our scouts have noticed a big army, which is heading towards us. It’s true that everyone will not survive, you will have to make some choices.
Control:
Move Camera: wasd / arrows
Select Units: Left-Click
Cancel Selection: Click anywhere
Tutorial:
Create units cost blood. You can recover blood when you sacrifice experienced unit. Archer and Mage are long distance unit. The priest can heal your unit and the Knight can boost the damage of yours units. Units gain exp when they kill monsters.
Screenshots:

| Source code | https://mechanical-beer.itch.io/the-last-outpost |
| Windows | https://mechanical-beer.itch.io/the-last-outpost |
| Original URL | https://ldjam.com/events/ludum-dare/43/the-last-outpost |
Ratings
| Overall | 672th | 3.25⭐ | 24🧑⚖️ |
| Fun | 602th | 3.159⭐ | 24🧑⚖️ |
| Innovation | 430th | 3.25⭐ | 24🧑⚖️ |
| Theme | 560th | 3.409⭐ | 24🧑⚖️ |
| Graphics | 774th | 2.977⭐ | 24🧑⚖️ |
| Humor | 840th | 2⭐ | 23🧑⚖️ |
| Mood | 797th | 2.905⭐ | 23🧑⚖️ |
| Given | 33🗳️ | 6🗨️ |
Anyway, @keithdae, @vlad-ilisan, I hope you enjoy our game et thank you for playing :)
Altough, there are some things that would need to be corrected. First of all, some enemies do not drop currency when they are killed by the turrets during the first wave, which means I ended up destroying my turrets in order to simply move them, whch is not very practical. I assume this fits to the theme, so I won't complain about that, but it would have been nive to have short tutorial panel in the Options to explain that.
Secondly, there are two bugs that I noticed. They are not game-breaking, but it was fun to watch. First, if you left click on a button to create a tower, and the left click again on the button, you will create a copy of your tower preview, with the glowing halos stacking on top of each other, which can't be moved at all not deleted. Secondly, if you move the camera to far away from the battlefield, you will simply exit the map. This not horrible, but with a few lines of code it could have been avoided.
That said, the game is quite fun and easy, and very generous on how much damage you can take. That's something I love, consdering most of tower defense games let the enemies inflict a lot of damage just to keep pressure on the player, which is not something you would like to experience in a strategy game. Overall, you did a great job :)
Maybe sacrifice button should be on UI and always visible (but not the explaination title).
VERY weird difficulty ramping, really easy start (once you understand how each unit works) but then wave 10 comes like a train. Got surprised and didn't have the motivation to try again because of the really slow start :/
Pretty cool TD game with a twist otherwise!
Other small suggestions: A how-to page, with some descriptions of the various units and the basic sacrifice mechanic, a way to get back to the main menu (if there is a shortcut key already, put it in the how-to guide), and a fix to the names of units when you click on them (mage is also archer there, and priest is in a different language). Somewhat more involved suggestions might be a small color change or aura on higher leveld units to easily spot them, and making mages deal splash damage so level 10 isn't completely impossible.
But despite the lack of polish, I commend this game for its fun and fitting resource mechanic.
Edit: I see the itch.io page does list what the units do and what the basic gist is (I never figured out what knights were for). Maybe put that info on this page too, I missed it when I played it.
The Graphics are ok and the sound is a bit repetative. But awesome what you achieved in such small time.
The controls are also a bit strange. They don't feel totally precise and good.
With some polish and some more work this game would be a "real" game.
Great Work, Well Done
Rest was insteresting - especially the concept of sacrificing entities to get more blood.