Mana Loss by Tempii
This is a card game without mana. You pay lifepoints to play your cards.!
Sadly I didn't got enough time for nice graphics and sound and also there is no menu system, you can just quit the game anytime by pressing escape.
This was my first Jam in which I participated alone and also my first game with Unity. I hope, I managed to develop something which is fun for you anyways :)

| Windows | https://t3mpii.itch.io/manaloss |
| Original URL | https://ldjam.com/events/ludum-dare/44/mana-loss |
Ratings
| Given | 27🗳️ | 2🗨️ |
I know it looks incomplete, but I can see how it works.
love it! keep up the good work!
I myself wasn't quite satisfied with my entry, but your kind words helped :)
@entropy, @ristoretto I uploaded a new version additional to the actuel entry, if you want to try it again. With the new version every screensize should be working (The font gets pretty illegible on low resoultions though)
@hopeen To deal with taht problem at least a little I have the battle log, where you can read what happens, but if I can manage to add animations that for sure whould be great and way better. I'll see if I find time for that.
However I like the look of the game and the drawing works as expected. I also liked the battle log.
I'd suggest keep working on it a bit just to iron it out some so you can learn where to put focus in the next jam. Art is not bad at all for a jam entry where you did it yourself.
My suggestions on how to improve this game (you can ignore this if you want):
- Make the cards distinct enough, by using different colors for monster and spells (you can use the text of the card but it needs to be more prominent)
- Zoom in on the cards on hover, it does not only look cool, but will help with reading the text on the card
- Highlight the available spots to put your cards on, in the spawn face the spawn area, on the main phase, you targets (in case there are monsters the monster, otherwise the enemy player)
- Make the points clearer, right now it's a small text in a small area, it could be bigger and somewhere more visible, I do like that it's a part of your card, but reading it is kinda hard
These would help understanding the game much better!
I think it has a lot of potential, you can even go and steal ideas from other video games based on TCGs haha
All the stuff you managed to get done in this Jam, alone, is incredible, keep it up!
PS: Edit your itch.io page, and put the LD44 entry link in the "Ludum Dare submission URL" below the tags, so that you can appear here: https://itch.io/games/tag-ludum-dare-44
@flamus You can see your HP on the top right corner of your player card, I'll make it more prominent in a next iteration