Incidental Dimension by wildmusketeer

Background
Scientist in a lab working on how to think about the extra dimension finds himself lost in thought...
What is a dimension? How does a 3D man view a 4D person?Is it the same as how a 2D object view a 3D object? Or perhaps, this extra dimension is simply incidental.
Prototype of a puzzle game that helps you think with an extra dimension!
Play
WEB : WebGL Link
WEB (Less Fancy) : Less Fancy WebGL
Downloadable (Windows, Mac, Linux) : Link
Source :Source
Controls
WASD / Arrow keys = Character movement
R - reset the entire level
Fix
- Small fix to starting area, so player doesnt get stuck behind door
- Added Window,Mac, Linux build
- Was informed that my game almost doesnt run on integrated gpus at all :joy: , so I stripped a lot of effects and made optimized webgl version. If you have a dedicated GPU, I do encourage you to try the original version though!
- Temporarily disabled fireball's ability to kill the player, since that was causing too much frustration, and it wasn't really essential to the gameplay.
- Small math fix for potential of lower frame rates
Walkthrough[Spoilers!]
Ratings
| Overall | 207th | 3.466⭐ | 60🧑⚖️ |
| Fun | 304th | 3.088⭐ | 59🧑⚖️ |
| Innovation | 94th | 3.672⭐ | 60🧑⚖️ |
| Theme | 291th | 3.345⭐ | 60🧑⚖️ |
| Graphics | 254th | 3.328⭐ | 60🧑⚖️ |
| Audio | 282th | 2.836⭐ | 57🧑⚖️ |
| Humor | 264th | 2.542⭐ | 50🧑⚖️ |
| Mood | 215th | 3.255⭐ | 57🧑⚖️ |
| Given | 78🗳️ | 75🗨️ |
The ambient sounds are amazing!
I'm playing it right now! I just love this type of puzzle games!
I'm not sure what kind of feedback I could give you because all seems so polished and well executed.
Congrats!
I found dying and having to restart the level a little frustrating, but it was interesting to see how the physics engine made the blocks get pushed around by fireballs. I liked that a lot.
Overall, thanks for uploading!
Very unique execution of the theme. I'm having trouble just wrapping my brain around things ;P
Well done! :)
I played for quite a bit - until I ran into a fireball (I should have tested if they hurt me earlier) and had to restart. If I had one recommendation, I'd say make getting hit not a full restart, but a respawn somewhere nearby.
I definitely liked working out the puzzles - I solved one and I'm not even sure how I did it. I was running around looking for the solution and the door just opened for me. Must be a fireball pushed a block into the right place for me! Thanks fireball!
@cmlsc, ahh that's the bug I saw before. Which version did you play? Did you try the less fancy webgl version or one of the desktop versions?
@camilo, Thanks for the kind words!
@danbolt, ooh, never seen this game before, I'll check it out. Thanks for trying the game! I actually do two pass on the render: 1st rendering the 2D scene then rendering the 3D geometry on top of it. And yea, I ran out of time to implement a checkpoint system :pensive:
@slimabob, thanks for checking out the game! Hopefully it wasn't too disorienting :stuck_out_tongue_closed_eyes:
@spacedoubt, sorry to hear that. Was it the cage/walls hurting your eyes?
@Burgee, Thanks for the feedback! That's quite the compliment for me, since I had Portal in my head as I was making the game haha. And yea, fireball resetting entire progress is a little too frustrating, since I rand out of time to implement a checkpoint system :pensive:
I downloaded the Mac version and that worked :). Very cool concept, I bet if you would put some more time in it, it would make a great released game! Graphics are very cool and trippy. The only downside I have is that the boxes look very much the same as the walls, it is hard to see them sometimes.
Wel done!!!
**Original comment**
Wow, that was a trippy experience! That fisheye effect is very unnerving, which is a good thing ;)!
Gameplay was very interesting, but after a while, the game bugs out and I could only see a blue planet without anything on it. On both WebGL builds.
If you could fix the bug I would love to try it again!
dimensions :) I couldn't finish the game, maybe my mistake or some problem, but I think it's fine for a game made in 48hours.
One thing i didn't understand is what the projectile things do? like I avoided them but with the few times I was hit by them nothing seemed to happen. and I don't understand why they would turn into the yellow dots after hitting the magnet.
but other then that, very very interesting, good job
I tried again and went for a walk in the ocean. That was different at least.
The graphics are neat though.
@benbenett Shh! You found the debug exit to the game. I thought I would leave this in as an easter egg of sort...but perhaps should've made that clearer
@porcus-pie and @geeitsomelaldy Yea, I'm not super happy with the physics either. I think the drag/mass I assigned to each object may need some tweaking.
@drtizzle Agreed! Need to make box stands out. Glad you tried it out on Mac, I think WebGL just doesnt perform as well as downloadable.
@TMW Thanks! Let me know what stopped you, so I can help you reach the end
@fernandoadolfo , @jamesy012 and @huvaakoodia Yea, ran out of time to implement a check-point system, and fireball used to kill players outright, so I temporarily disabled that so the whole level doesnt just restart upon touching a fireball
@CMLSC Thanks so much for letting me know. Actually found a bug that would cause that to happen on low-frame rate clients, which should be fixed now.
The story bits were hard to read sometimes though :( And that's probably my only gripe with the game.
Oh, and I found the debug path!!
I managed to beat the game!
Here comes my criticism:
The game seemed a bit glitchy, I found a few physics and visual glitches. I like the idea, and it looks cool, but the game doesn't seem to really match the description you gave it. The game itself was kind of confusing, I'm not sure if that was actually your intention though. There doesn't seem to be a way to close the downloadable version. I just alt-tabbed out and closed it. There were a few areas where I had no clue what was happening, but the doors just opened up. The white text also seemed a bit poorly placed. It was hard to read at some points. If I didn't abuse the physics glitches, I would have had to restart a lot due to misplaced boxes. .-.
Otherwise, it's a good entry! :slight_smile:
My brain and my eyes started complaining after a bit though, I actually got headache from it.
I liked the puzzles and all, but I think the boxes could have moved a bit smoother, I had to restart twice because the boxes wouldn't come of the walls, which is probably intentional, but they got stuck ther in the first place because they became attached to my dude, it seemed a bit buggy.
Also I kinda speed-ran it, I think
https://i.gyazo.com/068ef7caa220061e5cab4bc2add574f0.png
I don' think that is how you are supposed to beat it, I got off-track and then by accident found the end.
Good luck!
The globe effect is neat, but the puzzle mechanics are a bit unclear. I'm still not exactly sure what the fireballs or magnets do. It was still fun to try.
Some of the puzzle felt not that intuitive: I didn't know what I was supposed to do. Also, it felt weird that the box wasn't in 3D, but the wall were... Some of the text was also hard to read.
The graphics and the music created a spacy-lonely-mysterious mood: good job.
I did't complete it cause i got stumped on one of the "rooms"/areas :(
I got to this point and then I got stuck... I had already turned two push-tiles into boxes and there was one more magnet to fill but I didn't seem to have one more push-tile. http://imgur.com/Y1v2Nxs
Maybe I misunderstood the whole thing! Were the magnets bad? I hit R to restart but it sent me back to the beginning of the entire game, and that was a bit too much to repeat for me.
The push-tile was interesting. Because you could drag it against a wall or set it halfway between spaces, the usual rules of sokoban did not apply.
All around strong entry that hits a lot of points, nicely done!
good
puzzles
sounds
words
minimalism
I did find the puzzles confusing however, and managed to get a box stuck in a corner permanently. I'm not sure if that's because I'm terrible at puzzle games though...
Great entry overall, especially having been done in only 48 hours!
I didn't try the Downloadable version but in the WebGL version the positioning of the 3D walls is a little bit slow on my PC.
It's quite a lot of content for the short time it was created in! Good work!
Love how it was in WebGL so i didn't have to download anything/get my anti-virus angry and instaid got straight to playing!
The rotating world that concieves the level before your very eyes is neat as heck, haven't seen that before and it works great.
The tooltips were funny, allthough sometimes covered up a bit by the boxes in the beginning, no big deal though.
The puzzles themselves were great aswell, actually got stuck on some cause i'm dumb lol xD But after a quick and eazy restart i figured them out.
Overall the concept is very clever, keep up the good stuff! <3
@CMLSC Thanks for revisiting yet again to try out the game! Yea, I think the game can definitely do with some more optimization so theres less glitches all around.
@rongo-matane, @graal, @plepletier, @jaenis, and @veralos Thanks for playing! Glad you guys enjoyed the 3D planet aesthetic!
@mrnyarlathotep Thanks! Wasn't sure if it was going to be jarring, glad you liked it. And it's not a shader, just cheap trick with geometry and double rendering :stuck_out_tongue:
@dennyrocketdev and @ectucker1 Sorry to hear that! What caused the head ache? I would love to find out. Do you know if your frame rate was <30 ? I think there's some graphical glitches that happen with the 3D objects when frame rates <30.
@Quaternius Thanks for the feedback! That's a good point, top-down would work a lot better I think, and having him face different directions.
@craighasdysentry, @bobsleigh, @Aumbra , and @andrew-castillo, sorry that the puzzles felt confusing. I was going for a "figure-it-out-yourself" style, but I think the game can definitely do with some more explanation.Especially by doing a take on sokoban, a restart is almost necessary. Thanks for trying though!
@pkenney Thanks for the kind words! I'll throw up a walkthrough of the puzzles in a bit, but that room had 2 buttons that needed to be hit by fireballs to trigger the door-opening. (Hint: one in 3D and one in 2D)
@Veralos, thanks for trying the game! Yea, I think either better physics or better checkpoint system is needed to let players experiment without fear of getting objects stuck in corners. Also, did you get to the 3D puzzle portion? :wink:
@kfischer-okarin Thanks for playing and the feedback. Yea, I think the WebGL definitely performs worse than the downloadable version (And WebGL performs best in Microsof Edge for some reason...)
@chunkybrewster Thanks for the kind words. Glad you enjoyed it, will keep you updated if I end up doing something with this post-jam!
@pcmaster Haha, that means a lot man! Really appreciate the positive feedback. And yea, I think the puzzles can definitely be confusing--they definitely need to be better taught/explained.
@utho, thanks for trying the game! Yea, I think both the puzzles and the story elements could've been better explained and executed!
PS: @pkenney, @XenosNS, @chunkybrewster, @mactinite: yea, I definitely should have prioritized the checkpoint system! Ran out of time in the end. She is a cruel mistress. :pensive:
PPS: @palemachine @seth @dennyrocetdev, we don't talk about the debug path. :secret:
Great game! I enjoyed play it, thanks for the experience! You did a long game! Really impressive! I love puzzle game, so thanks you again!! :D
P.S.: I don't know if it was something that I missed, but pressing "V" made some doors appear open (though I couldn't go through them). It seemed like a debugging thing :P
Unfortunately the controls were a bit fiddly and sometimes it wasn't entirely clear what I was supposed to do. At one point I found a glitch that allowed me to push a box right through the outside wall, so I was able to skip all remaining puzzles and go straight to the end.
I chuckled at the flavor text in the beginning. Well done!
The only puzzle that was a little hard to clear was the "walk with the fire" one, although I had to reset the game on the fifth closed door (the one where you should clear the path so the fire reaches the magnet), because I put the box over the magnet on my first playthrough. Also, one 2D box turned into two 3D boxes when I did that.
By the way, bellow the button for that same door it is possible to slip into the ocean. I did find the "debug" path at the beginning, so I think this other exit was not intentional. :P
On the WebGL version, the game crashed when I was about to get to the ending. I could get out through the button I mentioned before and follow the path outside until I've reached the ending, but I didn't find a way to get inside again. The Windows version didn't crash, though, and I was able to see the ending on it.
Well done, especially for the Combo! And thank you for rating my Little Scout! :)