Metal Fear by LMB
The bad guys have stolen your trophy. Go take it back! You can carry all the weapons you want, but they are made of metal -- and the bad guys have metal detectors and giant magnets that will make your life harder!
Please give preference to the native versions, as the HTML5 version is sluggish and suffers from issues with the particle effects. The Mac version was not tested.


My first participation in any gamedev jam! Buggy and unbalanced, but finishing it made me quite happy!
Tools
Godot 3.0 Beta 1 game engine. Inkscape for graphics. Sfxr for the melee attack sound. The others I recorded and edited with Audacity. Music is played on kazoo and is really awful :-)
Changelog
- Version 1.0.1, Dec 4th. Two bug fixes:
- Properly stretch the window when resizing
- Fix the portal between two screens near the end of game
Ratings
| Overall | 669th | 2.328⭐ | 34🧑⚖️ |
| Fun | 642th | 2.438⭐ | 34🧑⚖️ |
| Innovation | 603th | 2.453⭐ | 34🧑⚖️ |
| Theme | 590th | 2.75⭐ | 34🧑⚖️ |
| Graphics | 645th | 2.094⭐ | 34🧑⚖️ |
| Audio | 401th | 2.71⭐ | 33🧑⚖️ |
| Humor | 278th | 2.891⭐ | 34🧑⚖️ |
| Mood | 596th | 2.29⭐ | 33🧑⚖️ |
| Given | 36🗳️ | 26🗨️ |
Other than that, I think that the alarm rises too quick and also shouldn't be rising when there's no enemies on the screen.
About the AI: sure, they are dumb! The funny thing is that I was so happy the time I had my first gunfight in the game that I immediately deemed the AI good enough and never looked back at it. I guess that some playtesting would have been good here, too.
Thanks y'all for commenting! I am learning some lessons already!
Apart from the reset bug, the game is fun to play.
A sympathetic entry!
Minimalist game design is not my thing, that's for sure, but I want to find a better compromise.
of course, it's missing feedback, work on graphics and polishing, but that is a good start and next jam will be better and better.
Also gazoo music is funny (but in the 2 speakers, it will be better) and a good type of simple but effective things to do in a jam...
Gameplay needs some refinement, but that is to be expected in a gama jam.
Keep up the good work.