Space Power Defender by EdwinGameDev

Video (version 1.1)
https://www.youtube.com/watch?v=bCro-GpGj3g
FIRST GAME JAM!
* First time making audio files and still learning pixel art *
Space Shooter where your power is exposed and you have to protect it from the enemy waves.
Every time you lose a power, your Spaceship becomes weaker.
Every 3 waves you recover your power.
* GOOD LUCK HAVE FUN! *
Controls
Keyboard and mouse * ARROW KEYS or WASD - Move * MOUSE - Aim * LEFT MOUSE BUTTON - Shoot * RIGHT MOUSE BUTTON - Energy shield
* F - Fullscreen
Changelog
* Version 1.0 - Release * * Jam version
* Version 1.1 * * New controls with absolute WASD * Mouse Aiming
* Version 1.2 * * New Cursor, with animations
* Version 1.3 * * New Enemy * Bullets don't collide with energys
* Version 1.4 * * Balancing waves
* Version 2.0 * * Update game mechanics * Each energy means a different power * Pink = Energy shield Ability * Cyan = Side bullets * Yellow = Super speed * Green = Fast regeneration * Player can fly over the power cores, but bullets still can't * Current Wave warning * Orb Loss warning * Added Energy shield ability
* Version 2.0.1 * * Enemies now have more HP
* Version 2.0.2 * * Bugfixes
* Version 2.0.3 * * Fixed waves reset * Now waves start always from the beginning
* Version 2.0.4 * * Enemies with different behaviours * Sine movement * Spinning movement * Different Fire rate and range
* Version 2.1.0 * * Screen shake * New SFX * Bullets don't collide with power cores anymore * Blink on damaged (for visual hit feedback) * Fullscreen
* Version 2.2.0 * * Less angled side bullets * Enemies now spawn randomly along Y axis * Every 10 waves enemies become tougher * New waves composition
###### * LDJAM version (Other link) * ######
| HTML5 (web) | https://edwingamedev.itch.io/spacepowerdefender |
| Other (document) | https://edwingamedev.itch.io/spacepowerdefenderldjam39version |
| Original URL | https://ldjam.com/events/ludum-dare/39/space-power-defender |
Ratings
| Overall | 370th | 3.444⭐ | 47🧑⚖️ |
| Fun | 380th | 3.2⭐ | 47🧑⚖️ |
| Innovation | 568th | 2.818⭐ | 46🧑⚖️ |
| Theme | 630th | 3.156⭐ | 47🧑⚖️ |
| Graphics | 335th | 3.756⭐ | 47🧑⚖️ |
| Audio | 224th | 3.465⭐ | 45🧑⚖️ |
| Humor | 357th | 2.556⭐ | 38🧑⚖️ |
| Mood | 446th | 3.179⭐ | 41🧑⚖️ |
| Given | 54🗳️ | 43🗨️ |
The overall gameplay is fun, but I think it has a problem: once you lose one or two "powers", you have no way of recovering.
Nice entry!
Personally I find the controls a bit unintuitive, especially since the game seems to start with the expectation that you'd master the controls right away! I also found it difficult to tell which side I was supposed to be shooting with. However, I really like the idea of defending something that, when destroyed, makes you less powerful. That is a good interpretation of the theme. If the controls were based more on the player's perception of direction rather than a move forward/backward/steer scheme, it might have been more fun to play again. At least on a keyboard...you mentioned "joystick" so I'm not sure if this is supposed to be compatible with a controller. Anyways, good stuff. :thumbsup:
You mentioned that you have no way of recovering, but every 3 waves the powers are reseted and you get all 4 back again!
Also, the game is about difficult and hardcore players haha.
Best regards,
Edwin.
I was a bit lazy and did not put a tutorial, sorry for that.
Also, the controls were based on the classic asteroids game, the idea was really old school arcade kind of movement.
Best regards, Edwin.
Well done, @edwingamedev
This is pretty good, the controls feel tight and the underlying mechanic is solid. I kind of wish the different coloured power orbs signified a different type of power, though. Speed, damage, shield, regen, for example.
The art style is cute, but I had some trouble seeing what the front side of my ship was. The white front windshield (for lack of a better name) and the yellow engine lights make it a little symmetrical, front-to-back. The health bar on the sides does help a bit in that regard, but that's UI saving the day where design could do the work isn't the way to go.
The music is nice, and the sound effects are fun.
Did I read in the comments correctly that you changed the controls post-compo, though? I'm hesitant to score the game if this isn't the actual LD version, you see.
Overall, good job!
The colors really could been more interesting, that's a nice idea, I'll consider it in a next release.
I'm sorry for my bad UI, I'm still learning it, I really enjoyed your feedback, I'll try to make it more consistent next time. It was my first time making sounds and it was really hard, I'm happy that you liked it.
And yes, the controls have been changed, that's my first jam, I did not know about that, thanks for the warning. I put a link to the original version too. Best regards, Edwin.
The sounds and music and the graphics were nice!
°(x)°
I guess the gameplay itself was fairly samey, you could do with varying it up a bit, maybe with weapon upgrades or larger boss enemys or something but other than that I enjoyed it! Great art!
I would have liked that you'd go a little bit further on powers, like some enemies that aim a particular color, or that each color would act on the spaceship characteristics. Just suggestions but it would have been nice!
Good game overall!
** Each energy means a different power **
* Pink = Energy shield Ability
* Cyan = Side bullets
* Yellow = Super speed
* Green = Fast regeneration ability
However, it appears that resetting is broken: whenever I try to restart, the game seems to start on the wave that I lost on, which is Wave 3.
The general concept is nice and could be pretty fun if more is added to the game but it is a nice base. Good entry!
The presentation is really nice and I did really like the pixel art here, as well as the work on sounds and music, as they both blend in a really good way! ;)
Good job here! Good Luck also! ;)