Death Metal Crowd Pusher by WizardOfOzzy

[raw]
made by WizardOfOzzy for LD 43 (JAM)

submission<em>thumbnail</em>630x500.png

The band DMCP is trying to summon the Lord of Metal. As tribute to the Most Brutal One, they have to sacrifice the Metalheads at their concert by pushing them into the Pit of Doom. Help them succeed in their quest with some epic stage diving and brutal mosh pit action.

dmcp1.png

How to Play

  • The goal of the game is to knock Metalheads into the Pit of Doom with Stage Divers.
  • Stage Divers will move back and forth on the stage. When you're ready for them to dive, press Space or Left Mouse!
  • Each type of Metalhead has a different behavior during their stage dive. Use this to your advantage!
  • Every 666 points accumulated, the Lord of Metal will appear on stage and rock out. Points are doubled during this phase!
  • Try and get as many points as you can before the timer ends! How high of a score can you get?

Controls

  • Space or Left Mouse Button - Stage Dive
  • Escape - Quit Game

Credits

Programming

  • Goss
  • WizardOfOzzy

Art

  • sodaraptor

Music

  • Danny Pellegrini

Tools Used

  • Developed in Unity 2018.
  • Butcher the Baker Font by Chequered Ink Ltd.
  • Fog effect code from Unity Asset Store by Akilli Mum

Ratings

Overall 214th 3.784⭐ 69🧑‍⚖️
Fun 320th 3.514⭐ 71🧑‍⚖️
Innovation 316th 3.42⭐ 71🧑‍⚖️
Theme 230th 3.899⭐ 71🧑‍⚖️
Graphics 43th 4.464⭐ 71🧑‍⚖️
Audio 12th 4.333⭐ 71🧑‍⚖️
Humor 133th 3.724⭐ 69🧑‍⚖️
Mood 148th 3.838⭐ 70🧑‍⚖️
Given 45🗳️ 49🗨️

Feedback

Evan Overly
04. Dec 2018 · 02:36 UTC
Really great music and graphics, it's a shame there's only three kinds of crowd members.
qtm
04. Dec 2018 · 02:40 UTC
Stellar artwork!
The gameplay is fun and addictive. :)
Bificommander
04. Dec 2018 · 02:57 UTC
Never have I been so eager to have a fat guy go crowd surfing. A neat concept, with great visuals and awesome audio.
🎤 WizardOfOzzy
04. Dec 2018 · 03:21 UTC
@evan-overly thanks! And agreed - I think if we had been able to work all three days we would have tried to add at least two more crowd members. At the very least, add some pallet swaps :)
MrGrimace
04. Dec 2018 · 04:14 UTC
Fun to play and great music and graphism. It would have benn even better if making a big sacrifice gave you a timer bonus
🎤 WizardOfOzzy
04. Dec 2018 · 04:21 UTC
@mrgrimace great feedback, thank you! Maybe a “sacrifice streak”?
MrGrimace
04. Dec 2018 · 04:33 UTC
@wizardofozzy Maybe more of a multi-kill bonus, the sacrifice streak would seems a bit odd to me: would it break if you use a crowd member that sacrifice nobody or if the crowd member did not kill enough people or would you rate higher 3 successive crowd members who killed one people or a crowd member who killed four? I think with some time, it is possible to come up with something good around a sacrifice streak but on a short term, the multi kill bonus seems easier and more intuitive
Muzzz29
04. Dec 2018 · 04:46 UTC
Nicely done, I never thought I could Jam out so hard to a game about sacrificing party-goers. The soundtrack use and graphics are very nice. I especially liked the character that bulldozed through and knocked heaps of enemies into the pit.
Stevie Bushman
04. Dec 2018 · 06:22 UTC
Nice graphics and sound
🎤 WizardOfOzzy
04. Dec 2018 · 13:56 UTC
@mrgrimace we're thinking about continuing work on it, so I'll definitely keep that in mind. Thanks again!

Thank you for the feedback @muzzz29 and @stevie-bushman !
nuclearfriend
04. Dec 2018 · 16:21 UTC
The graphics, animation, sound and feel of it is really high quality for a jam! But if I wanted to say something negative, I didn't feel like there was a big difference between the different rockers and no need to actually aim for anything in the pit. So I just mashed space bar as fast as I could to get as many guys out as possible, which seemed like the best strategy. Was still pretty satisfying to do even that but just wish there was a bit more to it!
Amolker
04. Dec 2018 · 20:03 UTC
Cool graphics and sound. I like the idea, but for now the best strategy is to just quickly press the space bar or LMB. The fans will still fall down, but so they fill the hall much faster. Anyway, very good work. Good luck ;)
🎤 WizardOfOzzy
04. Dec 2018 · 20:46 UTC
@nuclearfriend and @amolker thank you for the feedback!

If we keep working on the game after the jam, we're definitely going to focus on making sure that just jamming the Dive button isn't the best strategy. I know that as we were play-testing toward the end of dev, it felt like spamming the Mohawk guy was the correct move, but planning out where the other two Metalheads were launched was a bit more important.
Guillaume Baril
05. Dec 2018 · 00:10 UTC
Good game !! The theme was perfect and the graphics really polished ! This could easily be a phone game because the controls where very easy :D I managed to get a higher score only by spamming space hahaha. Good job!
nkrim
05. Dec 2018 · 20:16 UTC
Simple idea but executed perfectly, and fits very well in the theme. Everything looks and sounds great, and the gameplay is very satisfying.
Ridderfar
05. Dec 2018 · 20:21 UTC
The game looks good, theme is used well and music was good :) unfortunately the game really isn't fun. I get the idea, but the only way I really managed to push people down into hell, was spamming space until time was up. There is no highscore, new levels or anything else that makes me want to try the game agian.
Finn Truman
05. Dec 2018 · 20:36 UTC
I got 15,000 points by spamming left click. The game looks nice, the music is good and it's well made made, but the game isn't very well designed
sadsmile
05. Dec 2018 · 20:41 UTC
(Un)Holy shit this was metal as fuck!
Very nicely done!

Just a few ideas:
*A little bit more of an impact when pusing people into the depths of hell would be nice (uproaring flames, a sound effect, screenshake)
* Some more sound effects would be nice

If you keep working on this (adding more music and content) i'd SO play this game on my mobile phone!
A very solid entry!
PowerAnze
05. Dec 2018 · 20:51 UTC
I have to agree with with @nuclearfriend and @amolker . Right now spamming is the best strategy which is sadly not very engaging. When you try to throw your rockers deliberatly they have to much time to get back to the front and your thrown in rockers lose all their impact.
On the other side, Art and music is top notch, some of the best of the games I've played so far.
🎤 WizardOfOzzy
05. Dec 2018 · 20:59 UTC
@ridderfar, @finn-truman, @poweranze - thank you for the feedback! We definitely agree with you on the spamming issue, especially for the mohawk guy. We'll spend additional time on it as we continue to work on it post-jam, and focus more on gameplay for our next jam!

@guillaume-baril and @sadsmile we're very much considering making a mobile version of the game! Aside from making the gameplay more engaging, there will certainly be more art from @sodaraptor and music from @danny-pellegrini!
Jantaaa
05. Dec 2018 · 21:17 UTC
Very nice graphics and funny theme:) In a few plays I recognized that it feels like it might be too much about luck, than skill.
Shweep
05. Dec 2018 · 21:18 UTC
Love the style and the music, really nails down the thrashing going on. Others have noted that spamming feels like the best strategy. Waiting for the crowd to bunch up on a side and sending from there seems to be the intent, but yeah dunno might need more variance for that to be interesting. I also think the gameplay didn't feel sacrificial, sure the context was but as the player I didn't feel like I was "losing" anything for another.

Normally I don't make suggestions, but might have been cool to have it so that if all the rockers of the same type fall into the pit they no longer spawn. There'd have to be a lot of design that goes into giving a reason to keep all the rocker types. But that's just my idea on making the game feel more sacrificial, you're killing the rockers for score but you need to keep all the types in circulation in order to potentially gain the best possible score.

Even with that said I did enjoy it for what it was, the 666 phase is a good adrenaline rush.
volkomist
05. Dec 2018 · 21:25 UTC
Nice art!
devilqube
05. Dec 2018 · 21:36 UTC
I like the style of the graphics and the tunes are cool. Some sound effects and multi mosh combos might be fun to add. Well done \m/.
Mohrro
05. Dec 2018 · 21:41 UTC
Really original game with awesome art! I love it!
skiddings
05. Dec 2018 · 22:22 UTC
The art is perfect for the theme of the game!
TheFunAttic
05. Dec 2018 · 22:39 UTC
Cool submission ! It looks very nice and polished, your art is excellent. The music also goes very well with it all.

Gameplay wise I found it kind of confusing : I just mashed the left mouse button until the game was over, not quite sure about what strategy to adopt.

I would love to see future improved versions of this game !

Congrats, Have a good day :)
angelnm
05. Dec 2018 · 23:35 UTC
Very good music and art!! It looks amazing when the music changes by the appearance of the Lord of Metal :metal_tone3:
jharler
06. Dec 2018 · 19:50 UTC
This is awesome! The music and graphics are top notch and the game was a lot of fun. Other than lacking a title screen (which would be my only suggestion), there's nothing I can recommend changing.
christina-antoinette-neofotistou
06. Dec 2018 · 23:54 UTC
this is most excellent! I wonder, is the dominant strategy button mashing? I tried playing strategically, and got only slightly better results? Might be my bias though! I loved the one click gameplay, feels like a more honest and more interactive coin pusher.

Kudos!!!
Takayamushi
07. Dec 2018 · 03:16 UTC
That was pretty fun! Well done folks!
pkenney
07. Dec 2018 · 03:32 UTC
Man... I think I've been to this club. Except there was more drinking, the way I recall it.

I don't read the instructions to my heavy metal, so I jumped right into this one. It took me just a couple of seconds to find out what button to press, and only maybe a minute to recognize that the type of crowd member telegraphs what pattern of attack I get. That was pretty cool!

The art is really strong here, as is the music. I found the combination of the two was more than the sum of the parts because they fit really well together.

I played through a number of times, trying to improve my score. It was interesting to try to control the chaos using the varied attacks. Unfortunately my highest score by far was the time I just hammered the spacebar thoughtlessly. I ended up with 170 sacrifices that time.

If I could add one feature to this game, it would be that during the solo the crowd would change behavior and start doing a circular mosh pit, to capture that aspect of a metal show. But maybe that's just a different game altogether! I'd play that game, too.

Anyway, nice job here, you hit the theme, the art, the sound, and the feel nicely. Well done.
Furtive Pygmy
07. Dec 2018 · 03:51 UTC
The music and art go really well with the gameplay.
It was a bit repetitive, and I think some sort of strategy element would have added a lot of replayability. Really polished entry though.
shrekshao
07. Dec 2018 · 04:00 UTC
As a rock & metal fan can't stop to give a 5 for audio for this heavy djent among a lot of midi soft source game bgm lol
Kovakomes
07. Dec 2018 · 05:09 UTC
- 66.6 seconds to play
- 666 blood to summon the Lord of Metal
- 666 stars deserved

666 of out 10, would summon Lord of Metal again.
CJN
07. Dec 2018 · 05:51 UTC
Wow! This is such a cool game I loved it! I love the graphics and music. This game is super fun and I really enjoyed it! Well done!
Steel_Dev
07. Dec 2018 · 06:55 UTC
This was super super well done! I'm a huge metal fan- so the music and the visuals kept me going >:D loved this game- was a lot of fun :D I think it fits the theme well- great job on this :DDD
Jevgeni Orehhov
07. Dec 2018 · 07:24 UTC
Game is a bit straightforward but still it is fun and addictive.
I did want to score more and more.
Graphics are very nice. Music is not so death metal but you tried :)
All in all pretty solid entry. Way to go!
t1a2z
07. Dec 2018 · 07:29 UTC
This is awesome! Great music and art, gameplay are fun and could be turned into a cool mobile game. Great work guys! Only 1 question: where is the drummer?!
Vivien Fargette
07. Dec 2018 · 07:46 UTC
I played it with @mrgrimace but forgot to rate it with my account so here I am. You already discussed with him the idea of the multikill and, since then, I thought about a ranking system where you enter your name and it shows where you place (a local rating is easier but force the players to play on the same computer to compare but a global ranking is harder to implement and require a server). I think that could be cool to make a bit of competition between friends :)

About the game, I loved the musics, the graphics (especially the band) and the game is fun
Slipultura
07. Dec 2018 · 18:15 UTC
Such an amazing game, the graphics are awesome, I love it ! But I feel that mashing the button is the best strategy, I saw that you were considering working on the game, so if it's not intended, be aware. Very impressive job anyway, the game is incredibly polished, it amazes me :O
NisePandaKun
07. Dec 2018 · 18:35 UTC
When I was rating the game I gave it a 3 overall at first. But after rating the rest of the categories, I realised the overall score was the lowest! 4 stars overall for me :smile:

Great artwork and absolutely amazing music. I loved how seamless the transition is between the music before and after the Lord of Metal appears. Overall great mood as well, music, artwork and character designs all fit nicely with the theme.

In terms of gameplay, I feel like it is a little shallow as I quickly realised that spamming the spacebar was the best way to get the highest score :sweat_smile: But still fun nonetheless!
f4kethis
07. Dec 2018 · 20:08 UTC
Looks gorgeous and I love the metal show aesthetic. That Nathan Explosion looking frontman on stage is great. The game itself felt like there wasn't much for strategy to it beyond throw things at the most densely populated area, but it was fun anyway. Great job!
Josh Bothun
08. Dec 2018 · 00:32 UTC
I think this is a nearly perfect game jam entry honestly. While the game itself is quite simple, the audio, graphics, and mechanics all directly support the theme and concept, which is a rare thing to pull off well in limited time. Amazing work!
BenBurgh
08. Dec 2018 · 04:51 UTC
As others have said, its too easy just to mash. Great art and sound!
rohezal
08. Dec 2018 · 12:50 UTC
It is like evil tetris. The graphics are beautiful and the sound track is gripping. Each time the lead musican transforms into a demon everything rocks. Well done. I just noticed after several games the best strategy is to click randomly as fast as you can. Maybe improve the skill level, but except from this, this game realy rocks :).
niterich
08. Dec 2018 · 20:09 UTC
I really liked how you managed to seamlessly switch between the regular soundtrack and the Lord of Metal solo section, I thought that was a nice touch.
Kromzem
09. Dec 2018 · 01:43 UTC
This was nice! I love the music, the visuals and how you implemented the theme :D It was a fun (but sadly short) experience. Keep it up ;)
LukeL
09. Dec 2018 · 17:44 UTC
Fun game to play! The audio and how the tracks mix gives a big feel to the game. Only 1 problem is i could just spam the M1 button and get a higher score than if i tryed to plan when to press the M1. Overall though a fun game to play a few times!
PeachTreeOath
10. Dec 2018 · 06:28 UTC
I had a couple thoughts before coming to the conclusion the others did. When I first loaded up the game, I actually thought the goal was the opposite, to fill the stage with as many people as possible without having them fall in, so I was actually carefully choosing my shots each time. After I noticed the score I still was a bit careful, since the game reminded me of those redemption arcade games with the coins you have to push in to the bucket. I'm curious how you guys will end up stopping the spam meta, though something quick like limited resources should be a quick thing to try out. The game itself is very eyecatching and absolutely why I clicked the game in the first place. Excellent presentation and idea, just needs that 1 tweak to solidify it.
Drauthius
10. Dec 2018 · 22:55 UTC
Fun concept, that looks and sounds great!
JorgeGameDev
10. Dec 2018 · 23:28 UTC
![2018-12-10 22H-55M-06S.png](///raw/e5/z/1f92d.png)

That was metal as hell! The graphical presentation and music were really stunning and the graphics looked really sharp and neat! The gameplay, while it did have the smashing issue that others have already talked about, did feel tight in terms of movement and pushing the others down the fiery pit. The combo at 666 points also made it interesting and varied in terms of pacing. :guitar:

However, I do feel like such great and really-well-designed graphics also come at a slight sacrifice (no pun intended). It took me a while to figure exactly where to focus my attention at first when I started the game due to how busy it was, and I eventually noticed that I was supposed to look near the stage, to see where and who I was aiming.

I think this is probably more due to the way the presentation is setup than anything though, and my only thought is that I'd really enjoy to see a mobile version of it so the portrait presentation gets more justice. I hope you do consider it at some point, as I feel in the current desktop versions most of the graphics get downscaled that it doesn't make them the justice they deserve, and I think the gameplay would definitely work excellently on mobile!

On [behalf of our team](https://discord.whalesandgames.com), thank you for this rockstar moment, and once again congratulations on the whole theming and the sharp art! Cheers! :whale:
LuCecyl
13. Dec 2018 · 02:05 UTC
Great game! I love the attention you put on the details, like when you are on the special mode, the blood amount is 666. The graphics are soooo cool! The game has a great mood!
Keksa
15. Dec 2018 · 16:23 UTC
Cool game, but super easy when you just spam the dive button, I was able to get 11750 score by just spamming.
However, the feel of the game is awesome, the graphics and audio really great and sacrificing fans to raise the Lord of Metal is great idea. Overall really nice game.

P.S.: Just an idea I had, I think that the difficulty would be easily solved by decreasing score when you toss a metalhead. Maybe would get you to think more about it.
sodaraptor
16. Dec 2018 · 01:57 UTC
@Keksa - that is a very interesting idea! Would involve a bit more strategy if there was a type of dude you weren't supposed to throw in the pit, forcing you to stage-dive around them. Thanks for the feedback!
DDRKirbyISQ
22. Dec 2018 · 05:22 UTC
Haha, this is a fun concept for sure. Props on a great idea.

Agree with the comments about the design needing...something (?) a bit more to get the gameplay to be a little more involved. Something that feels a bit more pinball-ish would be great fun, if you could manage to achieve that. I also wish that the 666 "fever" mode would let me push guys at a much faster rate; feels like that would really get players hyped up!
Satanos
24. Dec 2018 · 16:59 UTC
Hi ! :) I made a review of your jam entry, you can watch it here :
https://youtu.be/PPd1xANxHKI

Congratulations for having made such a polished work ! :)
oda
28. Dec 2018 · 20:37 UTC
Heavy Metal Coin Pusher, Yeah :metal: