Blood Thief by Draedrus

[raw]
made by Draedrus for LD 44 (JAM)

Blood Thief

You incarnate a Vampire in his quest to vengeance and blood lust ! Your goal is to kill a particular buddy whitin the levels without getting caught by anybody. Your weapons ? You fangs of course but also your dark powers :

  • Killing at distance
  • Becoming invisible!

Of course, those powers will drain your only life force : your blood. So use them cautiously!

Main Menu | In Game Preview --- | --- BloodThief.gif | ingame.png

Commands

Keyboard

  • WASD / Arrow keys : Move
  • X (maintain pressed) : Suck Blood / will drain out somebody’s blood
  • C (maintain pressed) : Become Invisible / at the cost of some blood per second
  • V : Distant attack / at the cost of some blood

XBox Gamepad

  • Left stick : move
  • A : attack
  • X : invisible
  • B : mind blast

Credits

  • Smatcher - 3D Models, Texturing, Programming
  • Otakode - Programming, Unity3D specialist
  • Vince - Programming
  • pplans - Programming, Art (Effects, UI, ...)
  • XunBel - UI
  • Music by Artem_G https://www.jamendo.com/artist/376456/artem-g, specially https://www.jamendo.com/track/889941/vampire

Have fun :)

Ratings

Given 15🗳️ 14🗨️

Feedback

karreg
30. Apr 2019 · 11:31 UTC
Woaw, second level is hard ! ^^
Also, the game lagged a little on my computer..
Otherwise, it's a nice entry and the gameplay works :)
Codesity
30. Apr 2019 · 11:33 UTC
an cool idea. First level is a bit to short, just for a tutorial or something in this direction.
The second level was first a bit hart to finish, but after some cool gamemoves, i did it. Good Work!
🎤 Draedrus
30. Apr 2019 · 11:54 UTC
Hello! Well thanks a lot! At first we designed those levels as tutorials but we ended up with them for the jam since we allocated more time in fixing the bugs and polishing than filling with more content :(

We may continue this project aside later so maybe we'll add some levels :)

For the laggy stuff, we are trying to put the lights baked to gain a bit of performance. Also, we highly recommend playing the windows version ;-) we added webgl also thinking people would prefer this version
worai
30. Apr 2019 · 12:08 UTC
Solid game! Short, but it would seem as if you focused on making something good, rather than cramming out crappy content! :D
DrVernichter
30. Apr 2019 · 16:29 UTC
i like the idea as well as the outcome but maybe instead of implementing the shooting function - which i didnt use despite beating both levels - i would have concentrated on the movement which is hard to master. still good work and keep it up. runs fine in chrome on my machine
pleyad
30. Apr 2019 · 16:30 UTC
Cool game with nice perspective! The second level lagged a bit on my browser, I don't know how the other versions compare. I feel like it would be a lot easier for the player if the two attacks and their direction would be activated by the mouse. That way, you wouldn't have to align yourself with your target by keystrokes. But nonetheless, a cool game!
TheMagesMango
30. Apr 2019 · 16:36 UTC
Amazing great controlls. great idea, but also raeally fun, great use of the ide. I did find a small bug on second level in first corrider you can phase through the right wall close to the bed
TheMagesMango
30. Apr 2019 · 16:37 UTC
If you are to continue cna you make devlogs and give me link
Hestrateja
30. Apr 2019 · 16:46 UTC
The WebGL version runs very laggy for me, the stealth thing is very cool tho, gonna download now the windows version
Tiberiusuciu
01. May 2019 · 04:42 UTC
This was really nice to play! It was nice to feel actually powerful due to my power ups! I wish there was more content to try out. If anything, would it be possible to randomize the position of the target? I had the same target in the same place on level 2.

Regardless, it was fun to play and I envy the nice 3d work! :)
🎤 Draedrus
01. May 2019 · 08:06 UTC
Wow, thank you so much all of you ! For the nice feedbacks and so !

Yeah the controls were a mess, in fact it's one of the things we did not really focused one as @drvernichter spotted ;-) And they probably changed twice at the end of the jam :'D

Concerning the laggs, yeah :( I think it's about the lighting, it wasn't baked due to some delay in the requirements (uvs in the level) but we have a branch in git to test that now and do some profiling to better understand the cause ^^

@tiberiusuciu at the beginning we thought about maybe randomize the whole level but, well, we thought about it twice and we stated that it would take too much time. Yesterday we were talking about adding more levels maybe even with the same shape but different situations. With your comment I think that placing some props at specific points and placing the target (or more) in one of those spots could be a great asset to the experience :) I'll check that with the team ! Thank you :)

Have a nice day guys !
Lomna
01. May 2019 · 15:51 UTC
Important questions first.
How Did you make that Table in LDJam website ??
velvetlobster
01. May 2019 · 18:45 UTC
yeah this is hard ...
I like the visuals, perhaps some post processing effects or filters would help conceiving a mistery action vibe..
if you wait 2 seconds to observer the first floor your are done, dead lol