Blood Thief by Draedrus
Blood Thief
You incarnate a Vampire in his quest to vengeance and blood lust ! Your goal is to kill a particular buddy whitin the levels without getting caught by anybody. Your weapons ? You fangs of course but also your dark powers :
- Killing at distance
- Becoming invisible!
Of course, those powers will drain your only life force : your blood. So use them cautiously!
Main Menu | In Game Preview
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Commands
Keyboard
- WASD / Arrow keys : Move
- X (maintain pressed) : Suck Blood / will drain out somebody’s blood
- C (maintain pressed) : Become Invisible / at the cost of some blood per second
- V : Distant attack / at the cost of some blood
XBox Gamepad
- Left stick : move
- A : attack
- X : invisible
- B : mind blast
Credits
- Smatcher - 3D Models, Texturing, Programming
- Otakode - Programming, Unity3D specialist
- Vince - Programming
- pplans - Programming, Art (Effects, UI, ...)
- XunBel - UI
- Music by Artem_G https://www.jamendo.com/artist/376456/artem-g, specially https://www.jamendo.com/track/889941/vampire
Have fun :)
| Source code | https://github.com/pplans/ld-44/ |
| Windows | https://github.com/pplans/ld-44/releases/tag/0.8.jam |
| HTML5 (web) | https://pplans.github.io/ld-44/Build/ |
| Original URL | https://ldjam.com/events/ludum-dare/44/blood-thief |
Ratings
| Given | 15🗳️ | 14🗨️ |
Also, the game lagged a little on my computer..
Otherwise, it's a nice entry and the gameplay works :)
The second level was first a bit hart to finish, but after some cool gamemoves, i did it. Good Work!
We may continue this project aside later so maybe we'll add some levels :)
For the laggy stuff, we are trying to put the lights baked to gain a bit of performance. Also, we highly recommend playing the windows version ;-) we added webgl also thinking people would prefer this version
Regardless, it was fun to play and I envy the nice 3d work! :)
Yeah the controls were a mess, in fact it's one of the things we did not really focused one as @drvernichter spotted ;-) And they probably changed twice at the end of the jam :'D
Concerning the laggs, yeah :( I think it's about the lighting, it wasn't baked due to some delay in the requirements (uvs in the level) but we have a branch in git to test that now and do some profiling to better understand the cause ^^
@tiberiusuciu at the beginning we thought about maybe randomize the whole level but, well, we thought about it twice and we stated that it would take too much time. Yesterday we were talking about adding more levels maybe even with the same shape but different situations. With your comment I think that placing some props at specific points and placing the target (or more) in one of those spots could be a great asset to the experience :) I'll check that with the team ! Thank you :)
Have a nice day guys !
How Did you make that Table in LDJam website ??
I like the visuals, perhaps some post processing effects or filters would help conceiving a mistery action vibe..
if you wait 2 seconds to observer the first floor your are done, dead lol