SLAHP by FistBumpGames

[raw]
made by FistBumpGames for LD35 (JAM)
Hey, listen!

23.04 - Checkpoints!
25.04 - POST JAM VERSION v1
(a lot of fixes, jumping, respawn, stars, rain, aso.)


thanks for playing (:

Ratings

Coolness 75% 2
Overall(Jam) 2.95 817
Audio(Jam) 3.08 432
Fun(Jam) 2.29 1071
Graphics(Jam) 3.82 268
Humor(Jam) 2.59 466
Innovation(Jam) 2.97 606
Mood(Jam) 3.06 579
Theme(Jam) 3.00 776

Feedback

pixel_maniacs
21. Apr 2016 · 07:13 UTC
Nice one!
OrangePop
21. Apr 2016 · 07:14 UTC
Got frustrated when I jumped into the "water" and had to start over. Having to walk slowly back to the ship is a little annoying, but the atmosphere and graphical polish is great!
norseware
21. Apr 2016 · 22:50 UTC
Great art, nice music, painful design. I really like the idea, it's really creative and a bit crude - my favorite! It's just starting completely over that's rough. But other than that, I really liked it. Good work :)
Ellian
21. Apr 2016 · 22:54 UTC
This is deliciously creepy and crude.
The sluggishness of the character is an issue I think, but really it's a nice thing you made!
ryjcio
21. Apr 2016 · 23:10 UTC
Great art and concept, but there are no checkpoints. Starting over and over again is frustrating, specially if there are some minor bugs that affect gameplay.
legavroche
21. Apr 2016 · 23:13 UTC
I played the webplayer version. I like the art style and your use of the theme, but there needs to be some checkpoint system since the beginning of getting the feet is tedious to go through after each loss. The jumping was also a bit slow to process and I fell on my first attempt when trying to jump right at the edge
djfariel
22. Apr 2016 · 03:38 UTC
Played the download version. Couldn't do anything but move left and right. Tried both controller and keyboard.
I liked the art though.
SteveSalmond
22. Apr 2016 · 03:55 UTC
Really sweet graphics, love the parallax effect - definitely agree with the others' suggestion though of adding a simple checkpoint system in there.
medidog
22. Apr 2016 · 20:23 UTC
Really nice graphics but very hard game! Overall you did a good job.
Digitaldude555
22. Apr 2016 · 20:34 UTC
Really interesting graphics and great animation, I agree with everyone else on the need for a checkpoint system though.
CasualCat
22. Apr 2016 · 20:40 UTC
The music is amazeballs and the art is incredible. Love the parallax, animations are nice. But I think the game pace was a little sluggish for having a perma-death. I really wanted to progress but restarting completely over was kinda... meh. The jumping was a little weird, I could only jump while moving. And the game was not very good at making sure the player knows the controls. So the game is really good but just needs polish!
CasualCat
22. Apr 2016 · 20:41 UTC
The music is amazeballs and the art is incredible. Love the parallax, animations are nice. But I think the game pace was a little sluggish for having a perma-death. I really wanted to progress but restarting completely over was kinda... meh. The jumping was a little weird, I could only jump while moving. And the game was not very good at making sure the player knows the controls. So the game is really good but just needs polish! Also, was the one thing in the beginning a reference to Gaster from Undertale?
apalade
22. Apr 2016 · 23:53 UTC
Creepy...

Good job!
Mathieu Muller
24. Apr 2016 · 13:28 UTC
Very cool and polished game. A bit hard for me though. Loved the overall mood and graphics, I tried to do something similar (dark and grim).
Freank
24. Apr 2016 · 17:55 UTC
Hi, nice game ! We're realizing a video with several games of the Ludum Dare #35.
Can you add your game on indiexpo.net ? (it's free)
So we can include also your game in the video ;)
p.s. write #LDJAM in the game's description
geekguy100
24. Apr 2016 · 19:33 UTC
Pretty cool!
monetai
24. Apr 2016 · 19:39 UTC
Interesting game.
sikosis
25. Apr 2016 · 09:24 UTC
Great parallax scrolling and audio with this one. I was confused with the blood collection but otherwise, a good entry.
ConorOD
26. Apr 2016 · 19:38 UTC
Woah, that art style - amazing. As others have said though, a bit slow and could benefit from checkpoints.
Rock Eaters
05. May 2016 · 22:20 UTC
wponderfull graphism and ambiance, its working, i spend many to be able to fly and then i felt directly under a foot... smash !