Running Low by Daniel Grinshpon
Running Low
Hydrochloric Studio
Daniel Grinshpon
The concept of the game is that you are a stranded robot with limited energy being attacked by rogue units. Your health and ammo share a single energy pool that you must conserve, but also use if you want to live. The idea is that in order to survive, you must sacrifice your health, but you have to be careful. If you run out of energy, you die. Good luck!

Note: If you experience an issue where the window is sized improperly (i.e taking up more than your monitor), then right click on the game executable, select properties, then in the compatibility tab disable full screen optimizations and enable high dpi override scaling behavior. This is not an issue with the game, rather, it's that Windows 10 sucks and likes to configure windows in the worst way possible, particularly on high resolution screens.
Controls
- WASD -> control movement and menus
- Space or Enter -> select menu option
- Left Click -> shoot
| Source code | https://github.com/Grinshpon/Running-Low |
| Windows | https://hydrochloric-studio.itch.io/running-low |
| Original URL | https://ldjam.com/events/ludum-dare/43/running-low |
Ratings
| Overall | 890th | 2.926⭐ | 29🧑⚖️ |
| Fun | 887th | 2.704⭐ | 29🧑⚖️ |
| Innovation | 994th | 2.352⭐ | 29🧑⚖️ |
| Theme | 812th | 3⭐ | 29🧑⚖️ |
| Graphics | 769th | 2.981⭐ | 29🧑⚖️ |
| Audio | 579th | 2.741⭐ | 29🧑⚖️ |
| Humor | 811th | 2.14⭐ | 27🧑⚖️ |
| Mood | 932th | 2.537⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 17🗨️ |
Personally I think it should have been a bit harder. It could be done by either making enemies have more health or spawning more enemies, or something.
I have a hard time seeing how it relates to the theme, but still a solid entry!
I think if u added a few more pieces, such as energy packs, it could make for some tense gameplay, (i.e. at times you might need to let the screen fill up and dodge shots to conserve your energy, but wait too long and you will start taking too many hits).
Great pixel art too
It also feels weird that there is a custom mouse cursor (indicating mouse usage) but the menu doesn't interact with the mouse. My default assumption was that the menu was broken. I would recommend a dual control scheme, with mouse or wasd to control the menus.
The animations are nice, but the game is lacking variety. There could also be more complexity to the game mechanics; maybe there could be a way to revitalise your energy? Otherwise the game is quite nice, and is quite a feat for 72 hours. :thumbsup:
The mouse cursor not being able to select menu options wasn't broken or an oversight so much as I didn't have time to make that functionality. I understand the confusion though, and I'm sorry, I could have hidden the cursor until the game started or something to avoid that. On a post jam version I'll rework the control scheme to be more intuitive.
I was planning on adding a way to replenish energy (as well as have multiple rooms in a randomly generated layout), but time management and creating things on time was my biggest weakness, so I had to make the minimum presentable game which is what you got.
As I said, I'm interested in making a post jam version (and it would likely be from scratch so I can properly organize my code), so thank you for the feedback!
The window res was a bit of a problem but could manage.
I was missing a health bar.
Would it have been possible to run it in a window instead of full screen?
I had a few technical issues running the game. Obviously the big one is the resolution scaling issue. I think you should treat this as an issue with the game to be learned from (instead of blaming Windows) and next time test in a VM or with different resolutions of screen.
The second issue I had was with Itch's app trying to run the game. I got the following error:

Now I could understand a non-technical person having an existential crisis about the meaning of love not being in their path. I can't really suggest a fix you could do for this though, and it's easy enough to just open the download location and run it from there so it can find some love. I reported this issue to the Itch team as it seems like something they could handle on their end.
https://www.youtube.com/watch?v=4zdaY_J9BfU
Awesome job on this game, good luck!
@simon-parzer go to options, change your resolution by using A and D keys. It is always in window mode, just the window is so large it looks full screen at the highest resolution.
The game is pretty cool even though there is not a lot of content, i.e. only one enemy type and one weapon. The idea of using health as ammo is executed pretty well here. My best so far is 101 seconds. I think it would be cool to have an in-game timer and a high score.
@ecmjohnson The resolution thing is really the fault of both. I did make the default too high, but Windows 10 is really annoying when it comes to high dpi scaling. I've had issues with plenty of other apps or games where changing the option helped. As for the itch app error... I have no idea, I'm sorry. I can offer an explanation that the game data is located in a .love file which is really just a zip folder. The RunningLow.exe file basically appends the .love file to love.exe to run the game (Love2d is the framework I used to make the game). I'm not sure how itch's app works so I don't know where the problem is. Maybe it didn't recognize the shortcut? I really don't know.
@ajayajayaj Thanks man, sorry about the resolution once again. I'm glad you enjoyed it!