Sorcerer's Gambit by woofdog99
ATTENTION MAGES :
We are looking for talented mages to rid the dungeons of horrid monsters, and terrifying beings from other dimensions. Your challenge (if you choose to accept it) is to fight the so-called "Boss Monsters", please sign the contract for food, magic and funeral expenses, if necessary.
Do you except the challenge?
Note for Nerds :
the game will be updated post jam, if necessary.
- dapper mallard studios
| HTML5 (web) | https://dapper-mallard-studios.itch.io/sorcerers-gambit |
| Original URL | https://ldjam.com/events/ludum-dare/43/sorcerers-gambit |
Ratings
| Overall | 592th | 3.352⭐ | 29🧑⚖️ |
| Fun | 613th | 3.148⭐ | 29🧑⚖️ |
| Innovation | 880th | 2.685⭐ | 29🧑⚖️ |
| Theme | 992th | 2.327⭐ | 28🧑⚖️ |
| Graphics | 335th | 3.87⭐ | 29🧑⚖️ |
| Humor | 733th | 2.396⭐ | 26🧑⚖️ |
| Mood | 846th | 2.804⭐ | 25🧑⚖️ |
| Given | 26🗳️ | 29🗨️ |
I'd also seen what I suspect were most of the movesets after the 3rd or 4th one, with all of them preferring to strike with lightning, almost never hitting me if I got too close. As a result, as mentioned by someone else, the game isn't really all that difficult. Losing health also never really seemed like too much of an issue, simply because of how slowly it seemed to drain.
Still, it's a neat idea and overall a well-made package. Well done!
Art style, sound and music is great though!
Maybe an 'autofire' mode would be welcome?
Art looks great and the music aswell :-)
What the game misses is a bit of feedback flavor, like when hitting the boss it could have a kickback and a slight flash as a hit reaction :-)
Well... let's just say I'm not a hardcore gamer but it was just too easy even for me :dog:
I do not know if you can update your game mid-jam! if somebody could tell me, I have ideas as of how to change these problems
@mrjackhpil
@zhanna
@jesper-k
@ace17
remember this is just some of the people!