dungeon and death by Glorious Kittens

[raw]
made by Glorious Kittens for LD 43 (JAM)

This is a Dungeon Crawler where you have to balance food and your companions

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How to play: - you have 3 companions a mage(blue), a healer(yellow) and a archer(green) - these companions lose food over time but you will find chicken in the dungeon when you pick it up you can feed 1 of your companions - press 1 to feed the mage 2 for the healer and 3 for the archer - when the food reaches 0 your companion dies - the archer and mage deal ranged damage to enemies - there are 2 types of enemies skeleton and warlock - the archer does more damage to the skeleton - the mage does more damage to the warlock - the healer heals you - you walk with W and S and you turn with A and D - you can hit enemies if they are close to you with control - if you see purple smoke that is a teleport it will teleport you to the next location.

Ratings

Overall 958th 2.786⭐ 23🧑‍⚖️
Fun 948th 2.55⭐ 22🧑‍⚖️
Innovation 908th 2.625⭐ 22🧑‍⚖️
Theme 867th 2.875⭐ 22🧑‍⚖️
Graphics 679th 3.19⭐ 23🧑‍⚖️
Humor 713th 2.45⭐ 22🧑‍⚖️
Mood 884th 2.7⭐ 22🧑‍⚖️
Given 32🗳️ 1🗨️

Feedback

JohnnyGinard
04. Dec 2018 · 14:57 UTC
Nice 2D/3D effect!
nucleartide
04. Dec 2018 · 15:11 UTC
Pretty awesome game you got there! I agree, the pixel graphics in a 3D environment look very slick.

I didn't manage to find any chickens. :(
angelnm
04. Dec 2018 · 15:13 UTC
Very good pixelArt/3D mix. I would have liked to be able to see all the time my companions, sometimes I didn't know if they were next to me o no. But after all is a very good game.
Sol Roo
04. Dec 2018 · 15:14 UTC
The graphics are nice!
cloakedninjas
04. Dec 2018 · 15:15 UTC
The companions are adorably cute :)

I'd have increased movement speed a bit, once you've walked down a hallway, doubling back feels like a long time. Also projectile speeds could be faster
Ilseroth
04. Dec 2018 · 15:37 UTC
Honestly, I enjoyed it probably more then I *should* have because real time first person dungeon crawlers are my jam, but it's rife with problems. For one, the movement speed is glacial. if you have a slower character, you make a smaller level. Second, I tried using the purple smoke to teleport and no dice, didn't do jack. In addition you don't really have any sort of method of indicating the player getting hurt besides the health bar and I didn't even realize I was hitting the enemies really until the second or third one because it wasn't reacting and there was no sound. Finally, while the theme is sacrifice, I feel like it's a bit of a stretch. It's more straight resource management then sacrificing.

That said, I do likes me some dungeon crawl :heart:
Pedro Rosa
09. Dec 2018 · 19:41 UTC
I really like the style of the game, but I miss some sound effects or music. My suggestion is for you to add some free music and sound this will increase greatly the overall quality of the game. Overall good job ;) the game was fun.
JUSTCAMH
10. Dec 2018 · 13:50 UTC
Some of the 2d/3d merge didn't feel right, particularly the purple 'smoke' and projectiles. These felt a bit strange, and not to the same quality as all of the other things. I also didn't feel like a lot of the food was worth it. The first time that I found food, it was on some optional path, but by the time that I had gone to get it and returned, I had lost more hunger than I gained. Ultimately, I didn't even break even! I would have increased move speed or improve the amount of energy given by food (I mean it is a full chicken, how much could these people eat!?:wink:). Otherwise graphics are very good. Could have used some sound effects, but the game still worked without sound. Awesome creation! :thumbsup: