StrateJump by bluewingtitan
Note: Just added the music to soundcloud (link below!)
THERE IS BUTTON FEEDBACK!!! \OoO/
StrateJump is a simple, friendly turn-based (NO STRATEGY REQUIRED!) Jump'N'Run. You can collect Power Ups, you can jump and run the crap out of the game, if you want. You can collect mutations, wich work as passive abilities. The game itself is alive and trys it's best to keep you from playing it, because it is ashamed about the enemy-less gameplay. Maybe, the enemies are switched with short puzzles? Who knows...
I tried my best to create nice music for my game. I created something very viby with a nice 80's-touch.
I am 17 and this is the second "complete" game i've created. It's not really complete, because all the mechanics are working, i also got some more mechanics, but i am not able to put more time into Level-building than i did. I decided to finish up the levels and to use another idea i had in the beginning of the Jam: The invisible-mode. Everything visible gets invisible and everything invisible get's visible. I added this visibility-switched-levels as 'bonus' levels behind the last level.
If you want, you can try to beat my highscores:426 Turns, if you include the 'Bonus-levels' and 138 Turns without them.!
I will add some screenshots for you :D
The titlescreen
On gamestart
You also can get [SPRINT] as special moving-ability!
Maybe you want to ask "But what about everything else you developed, but not included? Well, i will update my game in the next weeks, with the hope it will get long enough to be played as a long game (something about 20-30 minutes will be the goal). Everything new won't be included in my sourcecode, because i created a special Jam-Version of it, in wich i only included everything i've used to make it a little bit smaller. My exported game is of course exported out of this sourcecode, not out of the other, not-jam-version.
I posted a windows and a Web-Gl-version on itch.io. The sourcecode is also aviable on itch.io, since i expirienced some serious trouble with git... Because of the size, i will upload also the assets seperately today for someone who don't needs to get the full project. Make sure, that you don't to spam error-messeages multiple times in a row without at least a half second between the button-presses! If you spam the DOWN button, your game may crash. I am working on a fix for that! Anyway: Feel free to play and have fun :D
| HTML5 (web) | https://bluewingtitan.itch.io/stratejump |
| Windows | https://bluewingtitan.itch.io/stratejump |
| Other (document) | https://soundcloud.com/bluewing-titan/ludum-dare-41-stratejump-main-music |
| Original URL | https://ldjam.com/events/ludum-dare/41/stratejump |
Ratings
| Overall | 458th | 3.2⭐ | 32🧑⚖️ |
| Fun | 485th | 3.033⭐ | 32🧑⚖️ |
| Innovation | 484th | 3.083⭐ | 32🧑⚖️ |
| Theme | 299th | 3.7⭐ | 32🧑⚖️ |
| Graphics | 606th | 2.55⭐ | 32🧑⚖️ |
| Audio | 320th | 2.9⭐ | 32🧑⚖️ |
| Humor | 332th | 2.679⭐ | 30🧑⚖️ |
| Mood | 486th | 2.75⭐ | 32🧑⚖️ |
| Given | 23🗳️ | 16🗨️ |



It's really a well themed and funny game!
Loved your 2D art and the transition between scenes.
Oh, if you press the down arrow a couple of time on invisible platform, the game freezes.
Really happy about your work! Create a post-ld version with polished assets, it have tons of potential!
That means a lot for me!
Well, i will take a look into my game, finding out why the game is freezing :D Thanks for your feedback :D
(The game just crashed my navigator, but that's okay ^^ It was when I was close to the objective in the second level)
Overall cool game, keep coding :)
I won't keep writing this to every person, because that might get this comment section to be big to way fast for my german shool-english to manage xD
Just gotta make sure not to press up or down 3 times in a row quickly because it makes the page crash.
Edit: I found the bug. Will be fixed when i find some time to do that. It's a bad-placed for-loop i think. Right now, i don't have time to fix it (school).
Anyway: Thanks for your feedback and bug-reporting :D
The text is funny, the controls are good, the idea is cool as well. I believe it could very well translates into a full game (maybe with a larger view of the level and new level-design ideas).
Overall, a solid effort! Congrats :)
Having made a turn based (card based) plattformer myself the responsiveness of the game in spite of it's turn based nature is really impressive. One is quick to start over if something is wrong.
A few nitpicks:
* you can somewhat break out of the grid that is induced by '1 move/turn to the right = n units' and this can get you stuck-ish at some situations(you can break back into pattern but that is a bit annoying to do)
* I played the WebGL version and there is no fullscreen option - for such a small window the amount of screen clutter especially during the menu was a bit too much.
our game has similar ideas and it seemed very original to me that you can jump in the air thanks to the turns <3
I think your game would perform much better if the grid system was very much locked, instead of a normal physics with chunks of movements, that probably would also solve a lot of bugs that you had in the game ( that you also find a clever solution adding a lot of humor on them!)
Enjoyable experience, keep up the work!
Thank a lot for your words :D
Please, take a look at my game too: https://ldjam.com/events/ludum-dare/41/confessional
Heads up, the music is SUPER loud. I had to turn down my volume almost completely off. I think the volume combined with the music tone waveform (triangle or square wave?) makes it very intense.
The gameplay worked okay but I kept finding myself wanting to play as a non-turn-based platformer instead. :P
I am going to do a after-jam version without this wierd "crash-bug".
For this version i will create volume-sliders and also maybe (maybe) a "Not-Turn-Based-Option" :D
P.S. Sorry for rating the game so late. Actually my PC crashed and everything was deleted. I got a new MacBook just yesterday, so now I've started rating games again.
I am sorry for the bugs, i will release a after-jam version without them and i am working on it just right now. :D