Aphelion by vulpineblazeyt

:videogame: Controls :videogame:
Move | Fire --------|------- WASD | Space
Pay attention to your power bar at the top of the screen!
You use power steadily over time as your ship consumes it.
You will lose more power if you are hit by a projectile, collide with an enemy ship, or hit an asteroid.
Gain power by hitting asteroids and enemy ships with your absorption beam - be clever, because it is costly!
:arrow_forward: Play!
Welcome to the last days of the universe.
It is a fundamental law of nature that all things which have a beginning, must eventually come to some sort of end. Although a centillion years is quite a good run for a universe, there is yet another law of nature that states, “Life always seeks a way keep on living.” This is evident in the evolution of a species over time. Animals adapt to rapid, dramatic environmental changes; Plants always eventually find their way through cracks in the concrete, despite all odds.
Even so, by now, most of the sentient life has died out. Their stars over time have burned up all of their helium, and collapsed into grand displays of supernovae. All that remains are densely-packed neutron stars and foreboding black holes dotting the otherwise vacant landscape.
The younger and less intelligent races were the first to go, not having yet discovered the technology to reach out to neighboring star systems. Those who had failed to master the art of sustained nuclear fusion soon followed. Eventually, the most advanced races became desperate for power, forsaking peace agreements with more vulnerable populations to absorb their resources in a desperate attempt at self-preservation.
War now ravages the universe, as the most technologically advanced species’ gamble their final energy supplies in an attempt to strip each other of what few resources remain.
Life is tenacious.
The Sakari of the Aneurin system, especially so. A highly technologically advanced and predominantly peaceful race, they had long-since predicted this outcome. Instead of waging war, they opted to close their borders and direct their energy into bolstering their defenses in an attempt to protect that which is most precious to them - The Trans-Universal Warp Drive, a device that will allow them to explore the multiverse.
Development has almost concluded, but unfortunately not quickly enough. The Sakari have used up the majority of their reserves trying to safely sustain their population, leaving nothing to spare to power the device, the last hope of the universe. With no other options left, they installed the drive onto their most capable ship, The Starseeker, and sent it off into the unknown.
The fate of Sakari, of the universe itself, rests in the collective hands of the crew of The Starseeker. They must acquire enough resources to power the warp drive, or else perish, and with them, the remaining life in the universe.
You, the Captain of The Starseeker, are in charge of this vital mission.
:star: Best of luck! :star:
Music: Scorched Circuits - Back To Root
| HTML5 (web) | http://jonathangiacomelli.spacetechnology.net/ld39 |
| Original URL | https://ldjam.com/events/ludum-dare/39/aphelion |
Ratings
| Overall | 734th | 2.87⭐ | 25🧑⚖️ |
| Fun | 719th | 2.652⭐ | 25🧑⚖️ |
| Innovation | 809th | 2.217⭐ | 25🧑⚖️ |
| Theme | 682th | 3.043⭐ | 25🧑⚖️ |
| Graphics | 729th | 2.565⭐ | 25🧑⚖️ |
| Audio | 523th | 2.476⭐ | 23🧑⚖️ |
| Humor | 643th | 1.556⭐ | 20🧑⚖️ |
| Mood | 759th | 2.381⭐ | 23🧑⚖️ |
| Given | 23🗳️ | 22🗨️ |
Nice game! The hit detection seems a bit mixed at times, but it's good fun to traverse the universe sucking energy from everyone else.
I liked this game a lot. It was really chill at first and offers an interesting play style that sort of evolves as things come at you faster and faster. Enemies and obstacles becoming sources for power as well as drainages on your power was really clever. The challenge of the game comes in trying to watch everything all at once and use the absorption beam as little as possible and keeping power levels in the green. Well done!
the idea of storytelling is good, but the player will not read all the text,
even more in the middle of the game, trust me.
Maybe if the game achieve some middle goal, stop and tell some story, ( not a full text story)
would be cooler :)
I really hope to see, new games comming from you,
And do not take it bad, the fact that it is not such a complimenting comment,
i really want to give u a tip, and see the improviment comming from u :)
Thanks vulpineblazeyt and Prosparody
http://jonathangiacomelli.spacetechnology.net/aphelion